1. Fata Deum - The God Sim
  2. News

Fata Deum - The God Sim News

Streaming on Store Page

Hi Everyone! In celebration of Games Germany, we'll be streaming footage of the demo during the event on the store page.

If you'd like to discuss Fata Deum, please consider joining us on Discord: https://discord.gg/2u2b2MD

https://store.steampowered.com/app/1330360/Fata_Deum/

February 2023 update: Levels, Camera, Performance, Audio, and AI

Hello again! We’re back after another break, this time because we were focused on organizational matters. We’ve hired four additional staff members (three software developers and one level designer). We needed some time to train up and become productive.

And, wow - have we been productive 🙂

Level Design

Nico, our level designer, first learned how to work with our tools and to understand what is a feature and what is a bug in our very customized level designing toolchain. After some teething issues at the beginning, he's become very productive quite fast.

And below are the first results of a skirmish map for up to four gods:


The new four gods map is ready for action!


Many mortals available!


Four gods, four cities (and many more villages)


Who will succeed?!

While this map still needs some polishing, a second map for up to three gods is already in the making:


A three gods map is already in the making!


Nice place for a holiday ?!

The massive amount of buildings and characters being simulated and rendered in the end game of a five gods maps directly highlights the second very important topic we are currently working on:

Performance

There are several very complex issues if you want to bring a game like Fata Deum to life (large numbers of characters, complex AI logic, many buildings, etc.). Especially, if most of it shall also be visible at a distance.

One major bottleneck in the end game was the rendering of a large amount of characters. We do not want to bother you with technical details but we needed to test many different techniques and faced many technical issues until we found a solution. This ended up being a combination of several techniques that satisfies our high standards.


Test scenario: rendering as many diverse characters as possible at the same time!

Geri worked really hard to find this solution and the results are very promising: he was able to push us from 20 FPS in end game situations with a large amount of characters to over 60 FPS!


Before: low frame rate because of many characters rendered at the same time.


After: 60 FPS even many characters are rendered at the same time!

And these are frames captured inside the Unity editor, so performance is even better with a real build!

We will proceed to increase the overall performance, so that we will be able to provide you a smooth experience in all cases.

Camera Controls

The camera controls are the functionality which has been most criticized in the feedback form we have collected from all of you. So, we decided to put Jan on this job to focus on it!

One main issue here is to provide a smooth experience even when switching between different height levels and using different distance and view angles. While many strategy and simulation games have quite fixed camera angles and distances, Fata Deum allows you to move freely. This is great, but makes camera control quite complex.

As the overall complexity has been understood over time and the camera logic was technically a wild-mix of different camera control styles, Jan decided to rewrite the whole logic. While this part is done and we already have a much better experience, Jan will further improve and polish the logic over the next months while working on other tasks.

Jan also added the functionality for individual key bindings, which can now be defined by each player in the main menu:


Key bindings!!

Audio Improvements

There have been some issues on the audio logic which resulted in sounds being played much more often than intended, resulting in a more or less quite annoying gaming experience once the scenery became more crowded. Jakob, another new hire, did fix this at the very beginning. Our ears are very thankful 🙂

Continuous Integration & Continuous Delivery

As we are now working in a much larger team with four software developers in parallel, it was also necessary to improve our workflow on an organizational and a technical level. Jakob implemented a Continuous Integration & Continuous Delivery system, which allows us to automatically check the newest builds which are pushed onto the server and receive a fresh new version automatically every night. While setting this up was quite time-intensive, we can now proceed with focusing on our tasks and not having to waste time on time-intensive builds or code checks!

AI Dialogs

Jakob has also started work on AI related topics. As the AI is quite complex it will need some time until he can take over this part. One thing he is currently working on is the introduction of AI dialogues, so the AI god character reacts to specific situations, e.g. a simple greeting at the beginning of a match.


God Deceit speaks his first words!

Next Steps

We are planning to provide you with new updates every couple of months or so. In terms of what the team will be working on next:

  • Nico will continue on creating new maps and improving the vegetation visually.
  • Jan will further improve the camera logic and furthermore improve the UI.
  • Geri will continue with improving performance.
  • Jakob will focus on AI mostly.

Chris was mainly focusing on supporting all others with their tasks and bug fixing whatever stands in their way. But he hopes to continue working on AI across the next few months.

Stay tuned!

Streaming on Store Page

Hi Everyone! In celebration of Gamescom and other upcoming events, we're having the Fata Deum demo from Next Fest available once again on the store page to download and play. This is the same demo as was available in Next Fest previously.

Additionally, we'll be streaming footage of the demo during these events on the store page.

If you'd like to discuss Fata Deum, please consider joining us on Discord: https://discord.gg/2u2b2MD

https://store.steampowered.com/app/1330360/Fata_Deum/

Development Update: Release Schedule, Steam Next Fest and AI

We are sorry for being silent over the last months, but after the very intense time at the begin of the year (publisher deal and Steam Next Fest), we decided to calm down a bit, check the feedback, take a breath, check the feedback again, talk to our brand-new publisher, sit back, check the feedback again, do some planning, talk to the publisher and continue to work 😊

Based on the feedback and the possibility to get access to additional budget (via our publisher) we decided that increasing the team size, especially for software development, would be the best step for the project.

To achieve this, we needed to change things organizational and code-wise. So currently we are still in this transformational process while improving the AI in the meantime (code-aspects are really high-priority right now).

As AI improvements or the mentioned organizational aspects are quite difficult to demonstrate via an update, we have not much to share right now, sorry!

But things are going very well for Fata Deum and the mentioned steps will results in an improved development speed during this year and also allows us to already have much better support at the begin of the EA phase (instead of ramping these things up after getting new budget during the EA release).

So, it is very great that our publisher supports us in this direction!

The Steam Next Fest has been a great success and we received a lot of new input (2000+ filled out queries…) so this needed time 😊

The cooperation with the publisher means more money and more quality for Fata Deum before we release to EA, but it also means: a later release!

Thereby, we decided to move the release date to 2023.
A good god game needs time!

Steam Next Fest Was a Great Success!

Over 25.000 gamer played the Fata Deum demo and over 2.000 feedback forms have been filled out!
We have been able to more than double our Steam wishlists count and have now more than 100.000 outstanding wishlists (still increasing day by day). For an indie developer these wishlists numbers are very important to get enough coverage by Steam during release.


We have more than doubled our wishlist numbers during the Steam Next Fest! (https://steamdb.info/app/1330360/graphs/)

Having 100.000 wishlists is a great success for a small indie team like us and this would not have been possible without your support.

Thank you so much!

Our publisher Hooded Horse did also a great job during the Steam Next Fest so we could reach a new level of visibility. We are now on position 132 in the Steam global wishlists charts. Considering that more than 10.000 games are launched at Steam every year, this is just amazing!

Feedback Evaluation
2.000 filled out feedback forms during the Steam Next Fest… that’s a lot 😊
And we have taken them seriously analyzing each of these feedbacks!

While the overall picture is already quite good, we still have issues with controls and the tutorials ☹
So, this is something we will add another iteration for!
We also received a lot of nice ideas we will would like to put in the game either before or after EA release!

Of course, we would love to read that everyone is already totally happy with the game and ship it, but we are willing to get the mentioned issues fixed and ship afterwards!

That is what feedback is for😊 And our publisher sees things very similar.

Next Steps

We will now take a break (summer holidays) and continue to work afterwards! Next available Alpha build will be the big AI patch! So, stay tuned! A real godly opponent will kick your ass soon 😉 (this brand-new experience will only be available for Kickstarter Alpha backers, sorry)

Fata Deum at PAX East

Fata Deum was featured in Hooded Horse’s Publisher Showcase at PAX East. The publisher showcase revealed new content and announcements across Hooded Horse’s strategy games.

[previewyoutube][/previewyoutube]

Fata Deum can be wishlisted here.

https://store.steampowered.com/app/1330360/

The trailers for Fata Deum and the other games featured in the showcase can be found at the Hooded Horse Publisher Page on Steam:

https://store.steampowered.com/publisher/HoodedHorse