Devblog #5 - Sawmill in motion
Dear Community!
We’re coming to you with another portion of the news!
THE SAWMILL
We would like to introduce you to the workflow behind one of the buildings which you can find in our game. This is the sawmill. It will turn raw logs into processed wood, which can be used as a building material or fuel to heat your citizens’ homes in the winter.
1. The choice
We can skip this step as we have already chosen the sawmill.
2. The research
We looked into the reality of sawmill workers’ lives at the time. Among other useful and interesting facts, we learned they used exclusively bronze tools.
3. The initial concept art

4. The blockout

5. The detailed concept art

6. The raw model

7. Texturing

[previewyoutube][/previewyoutube]
8. Iterations and adjustments

9. Import into the game’s engine

10. Adding NPCs and animations
Now comes the time when we can finally animate our buildings. As you have read in devblog number 3, we have finished a portion of the NPCs who will inhabit your future cities. We placed them in the buildings and prepared their animations. You can see the final result below.
[previewyoutube][/previewyoutube]
HOW ARE WE DOING?
We have recently expanded our team, so even more talented people are working on this special title. We started creating environmental elements and the rivers already started flowing on the first map, which will be available in the game. The Steam Page got a major update, and we reorganised the workflow, so we have become more effective than ever. As soon as possible, we are hoping to share with you snippets of the soundtrack.
So many amazing things are in the works right now.
See you all next month,
Krzysztof
We’re coming to you with another portion of the news!
THE SAWMILL
We would like to introduce you to the workflow behind one of the buildings which you can find in our game. This is the sawmill. It will turn raw logs into processed wood, which can be used as a building material or fuel to heat your citizens’ homes in the winter.
1. The choice
We can skip this step as we have already chosen the sawmill.
2. The research
We looked into the reality of sawmill workers’ lives at the time. Among other useful and interesting facts, we learned they used exclusively bronze tools.
3. The initial concept art

4. The blockout

5. The detailed concept art

6. The raw model

7. Texturing

[previewyoutube][/previewyoutube]
8. Iterations and adjustments

9. Import into the game’s engine

10. Adding NPCs and animations
Now comes the time when we can finally animate our buildings. As you have read in devblog number 3, we have finished a portion of the NPCs who will inhabit your future cities. We placed them in the buildings and prepared their animations. You can see the final result below.
[previewyoutube][/previewyoutube]
HOW ARE WE DOING?
We have recently expanded our team, so even more talented people are working on this special title. We started creating environmental elements and the rivers already started flowing on the first map, which will be available in the game. The Steam Page got a major update, and we reorganised the workflow, so we have become more effective than ever. As soon as possible, we are hoping to share with you snippets of the soundtrack.
So many amazing things are in the works right now.
See you all next month,
Krzysztof
