Devblog #3 - Time, the People and Communication
Dear Community!
I am coming back with a fresh portion of the information. Let’s begin!
THE PEOPLE
For the past month, we have made tremendous progress with character creation. We have finished over two dozen citizens who will inhabit cities created by you. You can see some examples below.


We have prepared a quick survey in which you can express your opinions on the way the characters look.
https://forms.gle/ApqCVpPJfqME8D7B9
We have also thought about citizens of the rich variety…

TIME
Today I would like to explain one of the first mechanics included in the game: a time system.
During the game, you will have to pay attention to the passage of time, because it will trigger new events. Your citizens will use resources and eat food. We divided time into two basic categories: years and seasons.
Each season will have a distinct set of characteristics. This means that summer will boost food production, which will allow you to collect additional produce. While on the other hand, winter will stifle any food production, which will influence the economic situation of your city. This introduces survival elements into the game and enriches its strategy aspects. You need to create long-term plans, which will allow your city to thrive and your people to not go hungry in the winter.
As seasons pass and spring comes, you will be able to catch a breath of fresh air and welcome a New Year. Each year in the game will have a zodiacal patron in accordance with the Chinese calendar. Be assured that during the lucky Year of the Dragon, you will be rewarded with special bonuses!

LET’S GET IN TOUCH
The entire development team puts a lot of effort into making the game the best version of itself possible. As you could have read in the first devblog, I am responsible for the design, and side by side with my colleagues I work daily on every aspect of the game. I want you to see how much we care, so starting today, I will be joining our community manager in actively participating in the community Discord. This will give you access to the most up to date, accurate information available.

It’s very important to us that we keep in touch with you. This is why I encourage you to join the community Discord, so you can ask the most detailed questions possible, or simply chat with us. :D
See you in October (or on Discord),
Krzysztof
I am coming back with a fresh portion of the information. Let’s begin!
THE PEOPLE
For the past month, we have made tremendous progress with character creation. We have finished over two dozen citizens who will inhabit cities created by you. You can see some examples below.


We have prepared a quick survey in which you can express your opinions on the way the characters look.
https://forms.gle/ApqCVpPJfqME8D7B9
We have also thought about citizens of the rich variety…

TIME
Today I would like to explain one of the first mechanics included in the game: a time system.
During the game, you will have to pay attention to the passage of time, because it will trigger new events. Your citizens will use resources and eat food. We divided time into two basic categories: years and seasons.
Each season will have a distinct set of characteristics. This means that summer will boost food production, which will allow you to collect additional produce. While on the other hand, winter will stifle any food production, which will influence the economic situation of your city. This introduces survival elements into the game and enriches its strategy aspects. You need to create long-term plans, which will allow your city to thrive and your people to not go hungry in the winter.
As seasons pass and spring comes, you will be able to catch a breath of fresh air and welcome a New Year. Each year in the game will have a zodiacal patron in accordance with the Chinese calendar. Be assured that during the lucky Year of the Dragon, you will be rewarded with special bonuses!

LET’S GET IN TOUCH
The entire development team puts a lot of effort into making the game the best version of itself possible. As you could have read in the first devblog, I am responsible for the design, and side by side with my colleagues I work daily on every aspect of the game. I want you to see how much we care, so starting today, I will be joining our community manager in actively participating in the community Discord. This will give you access to the most up to date, accurate information available.

It’s very important to us that we keep in touch with you. This is why I encourage you to join the community Discord, so you can ask the most detailed questions possible, or simply chat with us. :D
See you in October (or on Discord),
Krzysztof