Devblog #8 - What we have learned.
Dear community,
The last week of February was one of the most intense in the development of Celestial Empire. Between finishing the playtests and releasing the demo, we learned so much about our own game and the needs of our players. We listened to your feedback, learned what you need, attempted to fix what was broken, and hopefully made the game much more understandable to the players. Remember that even if we didn’t answer your concerns directly, we tried to address them through changes in the game itself.
What we have learned:
With these very valuable lessons, we will continue our work on the game. We will provide regular updates and information about the development progress. You can find them on our Steam Page, social media, and Discord!
Don’t forget that you still can ask questions about the game and submit your own ideas. We are waiting for them in the Discord.
The Devs
The last week of February was one of the most intense in the development of Celestial Empire. Between finishing the playtests and releasing the demo, we learned so much about our own game and the needs of our players. We listened to your feedback, learned what you need, attempted to fix what was broken, and hopefully made the game much more understandable to the players. Remember that even if we didn’t answer your concerns directly, we tried to address them through changes in the game itself.
What we have learned:
- tutorials are the key - we know the mechanics, you don’t and we definitely need to communicate them more clearly. Certain steps have been already implemented, we are changing the way they work and how they explain the more complicated aspects of the game.
- localisations are not perfect - there are typos and mistakes in translations, we are currently working with the localization company to make sure they do not appear again.
- balancing is hard - we admit that winter was deadly at the beginning, but at the same time we hope that changes to the balancing done throughout the Steam Next Fest.
- we may need a minimap - so many people have mentioned it, so we are considering implementing it in the full version of the game.
- shortcuts and keybinds - we added many shortcuts along with information on where to find them, which will be useful in making the game much more approachable to new players.
- optimization is necessary - before the game’s release, we will have to make sure that players with less powerful computers are able to play the game with no major problems.
With these very valuable lessons, we will continue our work on the game. We will provide regular updates and information about the development progress. You can find them on our Steam Page, social media, and Discord!
Don’t forget that you still can ask questions about the game and submit your own ideas. We are waiting for them in the Discord.
The Devs
