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Devblog: working on a combat update & more

Hello everyone!

We want to share with you our progress on the update we are currently working on. Our goal is to bring more depth to combat and siege gameplay. Making it more fun and challenging to defend your city.

Also we are fixing issues related to AI and pathfinding that plagued game experience for many of you. We’ve completely rewritten AI for all units in the game. And it works way faster right now. Though we are not ready to share details on combat changes yet.



We are also working on an upgrade for the game map. The idea is to add more stuff to map generator, so that it will create more unique and interesting defense challenges. And we also want to include a map editor in the game, so that you could create and share custom maps.

Mountains, rivers, water cells and some other stuff. I think we will release these elements gradually with the next updates. For now I can share some concepts and early screenshots on how it looks



And our plan is also to release roads with one of the updates to the map editor.



That’s all for today, see you next time when we share more details on combat changes.

Patchnotes 0.8003

  • added: new squads binds menu. It's now much easier to create and manage unit binds. Check out the new menu on the bottom left, near the free workers button.



  • added: ui scale setting
  • added: workers disapearance progress when mood is low
  • changed: buildings placed on hills will now dig a hole, this is fixing a lot of issues when previously a hill under a building will overlap other buildings causing problems in pathfinding later
  • changed: Golden age was removed for now
  • fixed: beertroot seed icon
  • fixed: food bonus from butchery for hunters
  • fixed: spelling in seasons duration setting
  • fixed: charcoal worker name
  • fixed: some game world names dont work correctly

New update: Seasons

Hello everyone, check out our new update: Seasons!



Now each day of the game will progress yearly seasons. Each season has a set of possible weather events and visual effects. For example, heavy rain could start in summer and lightning might hit one of your buildings!



Or you could see aurora in the winter if you get lucky.



You should also prepare to survive a winter. Gather some stocks of food and wood as plants don't grow in winter.



In general new changes make the game world more intractable while creating a challenge in surviving winter.

We also fixed wall gap bug. When enemies were able to squeze between wall/tower and a cliff. Now we are filling these spaces with stones that blocks the path.



Patch notes:
  • added: Seasons! You can select winter duration in game settings
  • added: new resource: coal. Coal is now used to heat houses in winter
  • added: new building: Charcoal kiln
  • added: weather events: rain, thunder storm, hail, blizzard, aurora, strong wind
  • added: map decoration: flowers
  • added: map decoration: mushrooms spawn during summer under trees
  • added: map decoration: butterflies during spring
  • added: map decoration: fireflies in forests at night
  • added: new building: greenhouse. It can generate food during the winter
  • changed: max day time is now 8 minutes


Also a lot of small and big bugs were fixed for this release. Let us know in the comments what do you think about this update!

Patch 0.7011

  • fixed: ghost of a tower being placed override already placed towers causing bugs later on
  • fixed: tower loading it's map point incorrectly causing bugs later on
  • fixed: game crash when destroying towers and walls really fast

Patch 0.7005

  • added: 3 tiers of garder decoration
  • added: enemies attack progress is displayed in the cell UI and next to the attack timer
  • changed: new people will spawn up to -10 mood, as it was before the update
  • changed: castle gives happiness even when there is no people there, as it can be ignored by workers in some cases in favor of houses
  • changed: observatory gives mood bonus as library but in smaller radius
  • changed: storage and mood information moved from building UI to popup
  • changed: library is back in tech tree
  • community suggestion: decorations hitboxes reduced
  • community suggestion: negative buildings mood radius decreased, to allow some zoning while not taking too much space
  • fixed: tower conecting to wall 2 layers below it's own, causing incorrect behaviour and broken pathfinding
  • fixed: wall ladder not connecting to a wall during game load in some cases
  • fixed: on Flat Lands map fishermen hut and walls not building
  • fixed: fixed happiness visual overlays