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Becastled News

New notifications and some fixes

Hey everyone!

We have reworked notifications system for this update. Now notifications can be seen above building that have some problems in it



Or on the stats menu on top



Also we have fixed some bugs:

  • tower rotation and wall placement in pause now work correctly
  • building ruins now will block path the same as builded buildings
  • game freezing when placing tower / gate on a map with a lot of walls fixed
  • buildings removal with a new tool in main menu now fixed
  • decoration hitboxes fixed, now enemy archers will destroy them


We are already working for some time on the new content update and will have some news on that soon!

Update notes for Feb 1

In this patch we added game pause. You can now plan your city without any pressure of day time running out!



Also we added a bunch of new decorations.





Also some bugs where fixed:
  • Large groups of units failing to attack wolf den
  • Free upgrades of walls and ladders with the new tool


We still have some new things to release as part of this content patch before we begin to work on our new update. More news on that soon!

Also we adjusted regional game price according to new valve recomendations. Base price of $15 was not changed by this, only prices in other currencies where adjusted to latest exchange rates.

Update notes for Jan 27

  • Enemies don't spawn at night bug fixed
  • More tutorials added
  • Stairs between ground levels being not walkable sometimes bug fixed
  • Bugs in new cursor modes fixed

New content update!

Hello everyone! New content update is now live! It features:

Stairs between different terrain levels. More ways to build your castle!



Building ruins. Now you can restore destroyed parts of your city more conveniently.



UI improvements. Better looks and more functions. Now you can 1-click upgrade, repair or destroy buildings. Also it gives us more space to add a lot of new decorations.



New Tutorial. We reworked the tutorial from scratch. It now goes in detail on how to use different game mechanics and is generally more useful to learn from. We will expand it in the coming days.



Visual upgrades for all buildings. We added missing visual upgrades for already existing buildings.



Also some bugs were fixed and pathfinding speed was improved.

We still have some ideas that we did not have enough time to implement before base builder fest. So in the coming weeks we will gradually release small content updates.

Let us know what you think in the comments!

Update is now live!

Hello everyone,

Technical update is now live!

It mainly features our new navigation system. It gives us much better control over unit movement and other move related logic in the game. For example movement on walls was completely remade from scratch and should work much better with no units being stuck anywhere.

We have also reworked and fixed many parts of the game to allow us to much more easily work on new content and provide a smoother game experience! The fundamental changes to game code have put us past the bottleneck that was our third-party navigation system and will allow us to work faster and on more ambitious tasks.

There has already been a lot of progress on the new content and you will see the first part of it in January 2023! We will have some news to share on that later.

Happy Holidays!