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Becastled News

Hotfixes for June 27

- save conversion freeze at main menu fixed
- some other bugs we also fixed

Tech Tree Update!

Hey everyone, Tech Tree update is live! It is the first content update for Becastled. We added some new features, let us know what you think about it in the comments. Detailed list of new content you can find below.

Also we are starting a screenshot contest! Share with us your best screenshots and some of them might end up on loading screens. More details on our discord server: https://discord.gg/RmBP3ba2yV

Also if you would like to help us translate Becastled to your language we will greatly appreciate that. More details on how to do this: https://discord.gg/fvu2nHkt3Y

Major features:
  • Research Tree
    • Now you can spend knowledge and different resources to unlock new technology or buildings
    • With over 25 researches it provides a comprehensive upgrade path for your town
    • The tree is split into 3 tiers, each new tier unlocks a new castle level that provides new bonuses and allows you to build higher tier building upgrades!
  • New Resources
    • Iron - used for some buildings and for unit upgrades, you will find ore deposits on newly generated maps
    • Knowledge - produced in the new Library building, can be spent on unlocking new researches
    • Horses - required by Trading Post
  • Smithy and Unit upgrades - use the new Iron resource to upgrade units and siege machines equipment
  • Resource trading - once you build a trading post you can exchange different resources for sunstone!


New Buildings
  • New Castle levels - unlock required research for each tier to upgrade your castle
  • Library - new building that produces knowledge
  • Observatory - gives bonus to library production, similar to the windmill
  • Iron Furnace - place it on Iron deposit cells to extract iron
  • Trading Post
    • Buy and send caravans for additional income
    • Unlocks the ability to trade your resources
  • Smithy - allows you to upgrade your soldiers and siege engines
  • Butcher’s shop - gives bonus to meat food production in cell
  • Vegetable field - new food producing building, unlocked via a high tier research, can be placed on any non-food resource tile


New soundtrack!
  • 2 day tracks and 2 night tracks


Other changes and mechanics
  • New Save system, now saves are organized by game worlds
  • Workers will now go to their homes at night instead of teleporting, so make sure to provide them with a close enough home so they don’t get caught by wolves or the moon warriors on the way home!
  • Updated UI
  • Adjusted difficulty curve
  • Now unlimited days is the default and only game mode. This is our main direction of designing and balancing the game
  • Better performance
  • Also we fixed some of the bugs


We planned to release a sandbox update along with Tech Tree but decided to move it’s release a bit and to spend that time on fixing navigation issues. We will make navigation work better and faster for our next update called city building.

Let us know what do you think about this update in the comments and if you will have any bugs feel free to share them here on Steam: https://steamcommunity.com/app/1330460/discussions/1/ or on our Discord Server: https://discord.gg/NcGrRwF

Beta is live on main branch!

New worker assignment system is live on main branch. It is now way more easier to assign workers and workers losing their job should be a thing of a past now

New workers assignment system is live on Beta branch!

Today's update is part 2 of our solution to fix workers loosing their job issue.

Now when you adding a worker to a building you are creating a request for a worker, and in case if worker dies that work place will be looking for a new worker. So no more reassigning workers to same places when you mismanaged your food stocks or a worker get eaten by wolves.

This way you can also create requests for a worker while you don't have enough workers at this moment, and new workers will automatically run to work places when they spawn.

You can switch to beta branch by clicking on Becastled in your Steam library, then select -> Properties -> Betas -> select "beta" from dropdown.

Cheers!

Update for May 14

Beta is live on the main branch!

- walls optimization, more fps in big cities
- workers loosing jobs: most issues are fixed and more will be fixed with next patch
- minor bugs fixed and some general improvements