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Battle Talent News

October Update Announcement

Hello guys,

This time, the update took a bit longer than expected because our development team has made significant changes to the game. We hope these changes will bring joy to all of you!

[h2]New Features[/h2]

In this update, we're introducing a brand new mode selection feature. Now, when you enter the game, you'll have the freedom to choose between three different modes: Sandbox Mode, Adventure Mode, and Challenge Mode.

- In Sandbox Mode, you can freely access any level, use any items, and make any modifications. The cheat menu will be readily available.



- Adventure Mode will no longer feature dungeons, allowing you to immerse yourself more seamlessly in the story's progression at the Temple of Talents.



- Challenge Mode offers a more complete, diverse, and challenging dungeon experience. You can switch between these modes at any time, depending on your preferences.



[h2]New Updates[/h2]

We've updated the rogue-lite elements in Challenge Mode, making dungeon adventures significantly different from before. Within the dungeons, there's now an independent economic system. We've also added new content to keep the economic system engaging and create a complete and enjoyable dungeon experience, including:

- Decomposition



- Merchants



- Blessings



- Gambling



Now, you can continuously grow stronger in the dungeons by accumulating and constantly switching to more powerful weapons and equipment during challenges. You won't have to stick with the same weapons throughout.

We've also made adjustments to every battle and room in the dungeons to eliminate repetitive fights with nearly identical enemies in each room. Additionally, we've implemented numerous other optimizations to make the dungeons more fun and challenging.



Finally, we're introducing a brand new shield, the "HarryPair Shield," in tribute to HarryPair's outstanding performance. This is an exceptionally unique and enjoyable shield, and we hope you all have a fantastic time playing with it!

Also, Halloween has arrived, and you may notice that we've made some Halloween decorations and enhancements. We hope everyone has a great time playing!

Thank you for your continued support and enthusiasm for the game. We look forward to hearing your feedback and hope you enjoy the new updates!



--Dev&Moderator team




Changelog:


Change Log for V11P5:
There are numerous detailed improvements, but here we're only listing the major ones.
[h3]> New Content[/h3]
- Brand new adventure, sandbox, and challenge modes, with the ability to seamlessly switch between them.
- Challenge Mode:

  • Independent random dungeons with a unique economy system and currency called "Souls"
  • 󠀡New facilities and items, such as the Demon Tablet, merchants, and Decomposition Portal.
  • New level rooms.
  • Completely revamped dungeon configurations.

- Sandbox Mode:
  • Unlock all content right from the start.
  • Exclusive Halloween-themed sandbox castle scene.

-New weapon: HarryPair Shield.

[h3]> Adjustments[/h3]
- Balanced many weapons for improved gameplay.
- Some skills that previously required weapon upgrades are now accessible from the beginning.
- Enhanced the handling of certain weapons.
- NPCs exhibit more varied and natural behaviors.
- Adjusted NPC difficulty, including stagger mechanics and attack patterns.
- Improved hand physics and grip sensations.
- Player stagger when attacked is now more realistic and natural.
- Removed dungeon and sandbox levels from the adventure progression.
- Optimized certain dungeon rooms.
- Improved UI usability.

September update released!

Hello, everyone! This month, our development team has put a lot of effort into upgrading the game engine. Which solves certain problems that some of our players have been facing, such as performance lag and Knuckles controller support. And after the upgrade, the development of our network functions will be more convenient.
However, this upgrade also comes at a cost. That is, the display compatibility of some Mods will have some problems on PC.We need modders to update the latest ModToolkit and repack your mod again. Otherwise, some mods will have issues with the PC version.
Also, this update is only accessible through the test channel. Because even though we've done a lot of testing, there still will be any other issues that we haven't known about. Access is as follows:

Steam players: To switch to a custom branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. Then select test-test.


Quest players: Phone App -> Store page -> Version -> Channel -> Test


[h3]New Spell[/h3]
We also have new spell in this update: The earth spell! Players can summon a stone that can be stepped on, allowing for a very flexible attack. After enhancing, you can also create terrain: spiked stone walls! It has many uses, and you can detonate it like a claymore mine.


Also, player now will turn arround when got melee hitted, and be stunned by strong attack.


At last, welcome to our community managers: Chess and Noob! They have always been the best and most passionate helpers of the community and is a pleasure to working with them!

--Dev&Moderator team


>Notice
- Due to the game engine upgrade, some Mods will have problems on PC. We will need modders to update the latest ModToolkit, package mods again and upload them.

Change Log for V11P4:
>New Content
- New earth spell
- Player can now be stunned by strong attack
- Player will turn arround when got melee hitted
- When the cheat menu is enabled, all items will be shown
>Optimized
- Upgraded the game engine from 2019 to 2020, improved the performance(Compatible with knuckle controllers now)
- Robots bug fixed
- Npc's blocking is harder to break
- Timescale of slow motion changed from 33% to 40%
- The enemy's idle time became less
- Flaming Sword\Scythe Of Doom\TwinBlade of Slash\Blaster Hammer now will be unlocked after passing certain levels
- Hints for hidden weapons became clearer
>Mod
- Physical wiggle effect supported for avatar clothes
- Different finger numbers supported for avatar mod

The colossus mod update

Hello, talent fighters! Here we go, second update for Battle Talent! We've added and optimized more content for this update than we did last time, and we've taken on board a lot of the feedback we've received from our players!
[h3]New Content[/h3]
This time, 3 new weapons with different forms as well as functions have been added:
Whip Sword: Can switch from a sword to a whip form.


Blaster Hammer: Strike the ground will unleash a blaster


TwinBlade Of Slash: Not just a double-ended blade, you can also split the blade down the middle as a two-handed weapons. You can also release an air slash from the blade which freezes in place for 2 seconds before going forward, to skip the duration, combine or separate the blades.


Pull up the cheat menu and you'll be able to summon our three new legacy enemies: Robots! (still a bit janky, just for fun)


You can also practice on our tutorial levels to use the skills more smoothly. We've added two new tutorial levels in this update:
  • C2-T: will let you practice how to deflect, charge attack, and charge deflect.
  • C3-T2: will let you practice using spells.


Many players wanted more rooms, let us introduced ten new rooms in this update!


[h3]New Features[/h3]
Inspired by our player video, SelfieCam now can get blood stains! Get ready to make videos with even more stunning visuals!


Sandboxes have always been the most popular for players, and now you can replace any scene module for your sandbox!


For hidden weapons, we have added a new hint message board. It will help you find the weapon you want faster!


In addition to the neck snap feature, we've added grab and push away!


Now! Body parts can be exploded! Wich allows you to blow away any type of enemy if you use a shotgun or a fireball.etc (Bosses too, lol) We've also added destructible environment, get start to smash around!


[h3]Optimize[/h3]
Avatar 2.1 version is now available! Models of different scales are now supported.
  • Improved skeleton revive effect
  • Blackhole spell is more powerful
  • Chest may contain more weapons


[h3]Known Issues[/h3]
Thanks for the player feedback, the following issues have been found and the development team is now working on it:
  • May lag on laptop
  • May lose save file when battery runs out


Thank you all for the support and love of Battle Talent! For now, the current state of our game is not that perfect enough, but our development team will continue to work harder to update the game with more interesting and playable content every month. Thank you to all the players who have provided us with great suggestions, bug and feedback. If you have any other suggestions or ideas, please feel free to leave them on our Discord community or other social media platforms.

--Dev&Moderator team

First monthly update released!

Hey guys, our first monthly update has just been released and we hope you're enjoying the game so far. While we are calling it a full release, it is still in active development. Launching on the store is a new beginning of our new journey. We have a great launch, thank you so much for your support!
Btw, our mod week event will take place on July 16. Don't forget to give your favorite modders a thumbs up.


Pic1: New hidden weapons(some of them)


Pic2: New hand skin and UI


Pic3: Avatar 2.0, making new avatar is as easy as Npc now. Different avatar size support will come in the next update.


Pic4: In-game TV. Upload your clips on Tiktok/Youtube/Twitter and tag them with BattleTalentPeak. Your footage may be displayed with your name in front of all players in the Talent Temple!


-- Dev&Moderator team

Full version released!!

After three years of development, we are excited to announce that the full version is finally released! It's been an incredible journey, starting from scratch and transforming a rough demo into a fully released game. We want to express our deepest gratitude for your support and companionship throughout these three years. Thank you for all the suggestions and encouragement that literally made the game successfully gone through more than 30 updates, completely remade all artwork, evolving from a simple single arena into a complicated roguelite dungeon game with nearly 50 levels. Looking back now, it's hard to believe how far the game has come, and we're truly grateful for your unwavering support!

Although this is the release of the game, it doesn't mean our development journey ends here. We will continue working on it and update the game monthly. We'll pay attention to improving the Modding feature, and we believe that in the near future, there will be even more adventure maps and different game mode mods available. For more details, please checkout the ⁠roadmap below.

Once again, thank you all for your support and companionship. Battle Talent couldn't achieved this far without any one of you. We will keep pushing forward, bringing you more exciting content and an exceptional gaming experience! Cheers!

-- Dev&Moderator team





# Roadmap of this year
Mod toolkit upgrade
* Avatar Modding 2.0
* Npc Modding 2.0
* Story Modding Support
* Custom AI Support
* Vehicle
New chapter
* Guess who will be back
* Bouns npcs
* New weapons
* New maps
Improving the basics
* VFX
* Animation
Multiplayer[long term]