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Battle Talent News

Break the Chains, Command the Knives, a New Era of Battle Begins!

[h2]Hey everyone![/h2][p]The world of Battle Talent never stands still, every update brings new challenges and new powers to master. This time, we’re adding weapons that bend the rules and push your skills further than ever before![/p][p][/p]
New Weapon: Meteor Hammer
[p]A truly physics-driven flail that lets you unleash your real-world physics knowledge in combat (without worrying about hurting yourself). [/p][p]Not only can you freely control the chain’s length, but the tail also comes with a connector — allowing you to link two Meteor Hammers into a double-headed hammer. You can even attach it to the TwinBlade of Slash, transforming it into a chained blade![/p][p]Within the chaos lies mastery, and its ever-changing, formless attacks open the door to endless creativity and fun, an experience unlike anything you’ve ever had before.[/p][p][/p]
New Weapon: Dancing Knives
[p]They may look like just three throwing knives, but under your telekinetic control they dance through the air, shifting seamlessly between multiple forms to handle any enemy:[/p]
  • [p]Scimitar form for sweeping area attacks[/p]
  • [p]Sword form to pierce through enemies with elegance[/p]
  • [p]Shield form to block or bash from afar[/p]
  • [p]Drill form for brutal thrusts[/p]
[p][/p][p]Even when recalled, they can act as arm blades for both offense and defense.[/p][p]Your enemies will face not just three knives, but countless possibilities. All with just a wave of your hand[/p][p][/p][p]In addition, a brand-new main character skin is now available: Dusty White Hunter. Plus, it may be a little early, but Halloween decorations are already here! [/p][p][/p][p]We've also added an Referral Code system! Players now have their unique player code which they can share to other players, players who use these codes will receive 50 tokens for both parties. (Each player can only use one referral code per account)[/p][p][/p][p]This update also brings a number of optimizations and improvements:[/p]
  • [p]In multiplayer, client-side damage is now processed locally, making your attacks feel smoother and more responsive.[/p]
  • [p]Many enemy moves and powerful attack cues have been polished, along with improvements to the trigger timing and indicators of your own heavy attacks — delivering a more satisfying combat experience.[/p]
  • [p]A series of weapon balance adjustments have also been implemented.[/p]
[p][/p][p]There are also many other optimizations listed in the changelog below. We will continue improving the game to bring you a better experience, while also laying the groundwork for mysterious new content currently in development! [/p][p][/p][hr][/hr]
Changelog
[p][/p][h3]> New Contents[/h3]
  • [p]New Weapon: Meteor Hammer[/p]
  • [p]New Weapon: Dancing Knives[/p]
  • [p]New Skin: Dusty White Hunter[/p]
  • [p]New Halloween Theme[/p]
  • [p]Friend Code support[/p]
[h3]> Improvements[/h3]
  • [p]Optimize battle experience[/p]
    • [p]Optimize some enemy combat actions[/p]
    • [p]Optimize the timing of enemy strong attack alerts[/p]
    • [p]Optimize the performance of enemy's response[/p]
    • [p]Player's strong attacks are more smoothly triggered, and visual cues are added.[/p]
  • [p]Client attack determination optimization, now damage is calculated locally, smoother attack experience[/p]
  • [p]Player character performance optimized to reduce loading lag.[/p]
  • [p]Tutorial Levels Improvements, including all Tutorial Levels[/p]
  • [p]Reduced harassment of normal enemies when fighting bosses in single-player dungeons.[/p]
  • [p]Weapon Balance Adjustments[/p]
    • [p]Golden Cudgel's elongation causes too much damage.[/p]
    • [p]Spell Sword optimized for smoother gem insertion and swinging feeling.[/p]
    • [p]Shotguns restored impact effect and damage.[/p]
    • [p]Doom Scythe's skill strength and ease of use improved.[/p]
    • [p]Hooklock will not knock down enemies mindlessly.[/p]
    • [p]Adjusted the price of weapon souls in dungeons[/p]
  • [p]Mod Toolkit supports MCP connection to AI to generate code.[/p]
  • [p]When you cannot join a DS room, more detailed troubleshooting information will be provided[/p]
[h3]> Bug Fixing[/h3]
  • [p]Using Mind Control Spell in multiplayer mode causes voice chat to fail[/p]
  • [p]Avoids issues with players from different game versions joining the same LAN room or MR room[/p]
  • [p]Telekinesis spell texture repair[/p]
  • [p]Unable to obtain store information when names contain special characters[/p]
  • [p]Occasionally, the weakness disappears after the Fire Demon is generated.[/p]
  • [p]Occasionally, the cloak does not disappear after the Fire Demon transforms.[/p]
  • [p]Occasionally, the elemental effects on the Spell Sword persist and do not disappear.[/p]
  • [p]The wind bullets from the Spell Gun should not cause the Fire Demon to turn around.[/p]
  • [p]When saving with both hands gripping weapons, the weapons become two separate weapons after loading the save.[/p]
  • [p]The volume of the Ice Mage casting spells on the client side is very low.[/p]
  • [p]Lag when teleporting to a new map on the client side has been alleviated.[/p]
  • [p]Avoided the issue of the target player disconnecting during gifting, causing the wrong skin to be sent[/p]
  • [p]Entering a multiplayer lobby incorrectly plays a skin change sound effect[/p]
  • [p]In adventure mode levels, obtaining a weapon allows you to obtain already unlocked spells[/p]
  • [p]In MR mode multiplayer, space cannot be recognized[/p]
  • [p]In MR mode multiplayer, spawn points cannot be deleted or edited[/p]
  • [p]In MR mode, occasionally spawn points cannot be edited or deleted[/p]
  • [p]Occasionally, new skins are not displayed correctly after entering single-player mode without a network connection[/p]
  • [p]Roomlist now displays Room Desc[/p]
  • [p]Player names are not updated in the skin store after changing usernames[/p]
  • [p]Virtual keyboard now includes the ‘_’ key[/p]
  • [p]Multiplayer voice chat toggle settings page incorrectly displays toggle status[/p]
  • [p]Token display overlaps with soul display when joining a multiplayer dungeon mid-game[/p]
  • [p]Fixed performance issues when the Fire Demon appears[/p]

Bug fixed

Bug fixed:
* Flame Demon bug in multiplayer
* Show DS room in the room list

Known Issue:
* Non-host player can not perform aerial combo in multiplayer

Dedicated Server & Dungeon Lv3 Are Here! Enjoy the smoothest multiplayer ever!

Battle Talent has reached its 2nd anniversary! A huge thank you to all our players - your continuous support fuels our passion to create exciting new content and richer experiences. 
Without further ado, let's dive into what's new in this update:
New Challenges

Face off against the evil and powerful Flame Demon along with Challenge Dungeon Lv3!


The Fire Demon brings unique mechanics that require agile responses - stay focused and sharpen your battle instincts!

Enemies in Challenge Dungeon Lv3 have received special enchantments, becoming stronger and deadlier - one careless move and you'll meet your end at their blades!
Multiplayer now includes Dungeon Lv2 and Lv3. The Flame Demon also appears in Dungeon Lv3 and the Synced Arena, allowing you to team up and conquer evil with your friends!

New Weapon: Spellblade

A weapon of legend, the subject of countless tales and the yearning of warriors past and present. Embed Spell Stones to rend the fabric of space, unleashing elemental magic from beyond, be it searing flame or biting frost, granting special magical effects to your sword.
If multiple Spell Stones are embedded, switch between them and press Trigger + A/X to combine selected spell crystal's power into existing magical rifts! Many more secret capabilities of this legendary weapon await discovery, enabling countless dynamic combos!







Dedicated Servers
To fundamentally reduce multiplayer latency and improve the overall experience, multiplayer now supports Dedicated Servers!
As long as you have an internet-connected PC, you can easily set up your own server and enjoy smooth co-op gameplay with friends.
All players connect directly to the server, significantly reducing latency. The host no longer bears the performance load, greatly minimizing stuttering and lag. You can even keep the server running, so you and your friends can hop in and play anytime!
You can click here to view the setup guide and deploy your server with ease.


New Player Skins
We've meticulously crafted two brand-new skins: Knight of Ashes and Grim Blade!
These paid cosmetic skins are available for purchase or gifting in the multiplayer lobby, and can also be used in single-player mode for a more immersive experience.
 

Important Improvements
Demon Flame Greatsword: A massive two-handed sword dropped by the defeated Flame Demon, still infused with traces of its power. Swing it to unleash searing evil flames.



Combat physics are now more realistic, you can block and push away enemies and their weapons. Enemies will also better gauge their distance and positioning. Stay alert and fight strategically!
Many visual and audio effects have been refreshed, providing even richer feedback. Enemy modding interface and parrying tutorials have been adjusted to reduce confusion.
Performance issues such as frame drops and crashes have been addressed, aiming for a smoother gaming experience.
Human enemies now come with new armor visuals, and we've refreshed a wide range of effects and sounds to make combat feel more impactful. We've also fine-tuned the Mod NPC interface and parry tutorial levels to make them more intuitive and easier to navigate.



This covers the key highlights of this update. Many more details await your discovery in-game, we can't wait to hear about your adventures!

Special Thanks

A heartfelt thank you to all beta testers for their valuable contributions!
Join our Discord channel: Sign up for beta testing, get early access, and help us improve!
guestisback
juju89
InsanityOver
Klonoa
lopsidedhands
dino.pack
Slightly Serious Sam
Stormy™
hk4estorage
Skygoo
Sparta
appleslices1408kobe
Blom58
TheGodOfCookies
Von_UwU
GoroGenio
Jane
Serpente Viola
godkdkdkdkdkd
Skyminer
.Moon_Dust
darkninja41230


Changelog

[h2]Stronger challenges and bosses:
[/h2]
  • Dungeon Lv3: New boss and enchanted enemies
  • Multiplayer Dungeon Lv3 & Lv2
  • New weapons: Spell Sword, Demon Flame Greatsword
  • New character skins available for purchase

[h2]Multiplayer enhancements:
[/h2]
  • DS Self-Host feature (Manual link + Server package)
  • Significant improvements to multiplayer latency

[h2]Improvements & Adjustments
[/h2]
  • Enhanced core gameplay: combat now feels intuitive rather than purely game-mechanical
  • Improved combat physics
  • Enhanced enemy attack patterns
  • Optimized multiplayer latency
  • Improved frame rate stability, especially in multiplayer dungeons
  • Optimized Mod NPC interfaces
  • Improved tutorial levels
  • Visual effect improvements
  • Audio enhancements
  • Player weapons will drop due to paralysis when hit by lightning attacks
  • Reduced damage from fire and explosion effects
  • Shortened control duration from enemy magic grasp attacks
  • Weapons obtained from chests, gambling, or shops won't be easily auto-cleared upon dropping
  • Ancient Flying Sword balance adjustments: increased MP cost for summoning new swords and switching forms
  • Mod Toolkit optimizations

[h2]Bug Fixes
[/h2]
  • Lightning damage no longer repeatedly bounces on a single player
  • Reduced frequency of game crashes
  • Fixed positional errors with Spear of Return when embedded
  • Fixed visual errors with Ancient Flying Sword after respawn
  • Fixed occasional MP acquisition issues in melee combat for clients
  • Fixed occasional NPC self-falls
  • Resolved permanent infinite MP triggered by repeatedly drinking infinite MP potions
  • Corrected misleading MP gain descriptions
  • MR shadow toggle display fix
  • Fixed issues with getting stuck touching NPCs at the end of MR multiplayer waves
  • Fixed MR multiplayer waves not ending upon team wipe
  • Corrected multiplayer dungeon life recovery description
  • Fixed incorrect starting positions after loading in Challenge Dungeons
  • Fixed stabbing issues with combined TwinBlade of Slash
  • Fixed occasional effect activation issues with Bloodthirsty Scimitar
  • Fixed spell stone alignment in Spell Gun during MR multiplayer
  • Fixed error triggered when killing all enemies via cheat menu

New Weapons, New Ways to Dominate! Gear Up for Battle!

We know you’ve been itching for new weapons, and we’ve got three fresh ones ready to shake things up! Two in-game beasts and one official mod weapon, each packing some seriously cool abilities. Can’t wait to see the insane combos you come up with!

We’re also always listening to community feedback (if you haven’t joined yet, now’s the time!). This update brings smoother hand tracking, better sound effects, improved MR performance, and some key bug fixes, including crash issues and object collisions when crouching. Let’s jump in!


[h2] New Weapon: Spear of Return [/h2]

Throw! Pierce! Recall! Detonate!

Hurl the spear with divine retribution, its blade piercing through multiple enemies. If it strikes terrain, the impaled foes will be pinned like specimens.



The Spear of Return obeys your command—summon it back instantly at any time. But this is only the beginning of the true art of slaughter. When recalled, an illusory shadow lingers in place, and all remnants of these shadows become deadly bombs you’ve strategically planted!



[h2] New Weapon: Thunderbolt Wolf Claw [/h2]

Each strike charges the weapon with unstable lightning energy. After multiple attacks, lightning surges forth, triggering chain lightning that weaves a deadly electric web across your enemies.

When the lightning is at its peak, you can launch the electrified claws, transforming them into a raging storm of lightning that electrifies everything in its path.





Once the claws are thrown, you can instantly reforge them, triggering a shockwave that paralyzes nearby enemies.





[h2] New Official Mod Weapon: Khopeshrang [/h2]

(Requires download from the mod menu)

When thrown, the Khopeshrang will automatically return to your hand. Hold to charge, and upon hitting its first target, it will begin a spatial teleportation slash between enemies. Raise your hand and swing in midair, and the Khopeshrang will obey, striking down your chosen prey with deadly precision.

At any time during this sequence, you can reactivate it to have the Khopeshrang orbit around you, creating a spinning blade barrier that repels any enemy daring to approach.


[h2] Major Improvements [/h2]

Sound Enhancements: We’ve improved numerous sound effects, including most weapon and environmental audio. We’ll continue optimizing in-game audio—stay tuned!

Better Item Interaction: When crouching to pick up objects or enemy corpses, your legs will no longer accidentally kick them away. Now, leg collisions are ignored when crouching, making it easier to interact with objects on the ground.



Weapon Tutorials: To help players master weapons more easily, you can now watch weapon demo videos from both the Talent Tablet and Cheat Menu.



Crash Fixes: We’ve resolved several crash-related issues for a smoother experience.

Japanese Language Support: The game now supports Japanese, and weapon descriptions have been refined for better clarity.

Hand Tracking & MR Enhancements:
- Hand movement tracking is now smoother, weapons are less likely to slip, and fist punching is supported.
- MR enemy and player body visuals have been improved, and weapons now refresh post-battle for a seamless experience.

[hr][/hr]

[h2] Special Thanks [/h2]

We are extremely grateful for the active contributions of the following beta testers.

Everyone is welcome to join our Discord channel and sign up for testing! You’ll get early access to new versions and have a direct impact on improving the game with your feedback. See you there!

blom58
.moon_dust
GoroGenio
hsuxjsxhicb
dino.pack
juju89
Bluejane2657
godkdkdkdkdkd
retroarkgames
SlightlySeriousSam
guestisback
oncomingstormy
Von_UwU
TheGodOfCookies
ChaoticHobbit
appleslices1408kobe
juju89
Sheinort
hk4estorage
Skyminer (skyminer536)
Bamireng


[hr][/hr]

[h2]New Content
[/h2]
  • New weapon: Thunderbolt Wolf Claw
  • New weapon: Spear of Return
  • New official mod weapon: Khopeshrang


[h2]Improvement & Adjustment
[/h2]
  • Improvement of weapon sound effects, covering all types of weapons and most weapon skills.
  • Improvement of environmental sound effects, including various facilities and traps in the dungeon, etc.
  • Optimization of the crash problem
  • Added the function of automatically ignoring leg collisions when crouching, which makes it easier to pick up various items on the ground. This function can be turned on or off in the settings.
  • Japanese language support
  • Polished the descriptions of some weapons
  • Optimized the icons of some weapons to make them easier to distinguish
  • Adjusted the color display of the thunder spell stone to match it with the thunder effect
  • The effects of the spell stone when it's on the ground will correspond to the stone's color
  • Improved the performance when MR enemies appear
  • Optimized the performance of the gloves when there is body perspective in MR
  • Optimized hand tracking and gesture recognition, making swings smoother and weapons less likely to drop.
  • Hand tracking supports using a fist to attack by making a fist.
  • Optimized the operation of using the panel with hand tracking.
  • New weapons will be refreshed after an MR battle ends.
  • Optimized the tutorial level and added more instructional videos.
  • The Excalibur can also accumulate power when killing other players.
  • Increased the MP consumption of the Golden Cudgel.
  • Balance adjustment of the Flame Sword: It consumes 10 MP when pressed and lasts for 5 seconds. When continuously held down, the MP consumption remains the same as the current situation.
  • Added the function of viewing demonstration videos of some weapon skills in the talent tablet and the cheat menu.


[h2]Fixed bugs
[/h2]
  • Switching to only ground in MR would cause the spawn points to be refreshed.
  • MR would not switch spaces after moving to a new space and scanning.
  • The aiming effect of the grasping spell is not obvious.
  • Players would still be affected by the grasping effect and fire damage after death in multiplayer mode.
  • There is no sound effect when the client uses the TwinBlade of Slash to release skills.
  • Weapons can be carried into the next level in challenge mode.
  • When flying with the Flying Sword, pressing the A/X button can attract other weapons and make them move along.
  • The shadow of a PC player in the quest will appear in a T pose.
  • When the Energy Transforming Bow is put into the backpack after being unfolded in MR, the bowstring and the bow will separate and rotate.
  • The “starting a challenge” will not be displayed in some cases in MR.
  • Some in-game items become semi-transparent in MR mode.
  • The color of the stone on the hand changes when switching the avatar.
  • The position of the Golden Cudgel is not synchronized after being extended when used by the client.
  • The client in MR cannot use the Mind Control Spell.
  • The HUD of the Mind Control Spell will not disappear in high-latency situations.
  • The incorrect performance of the ground spikes in multiplayer mode.
  • Fixed some incorrect texts.
  • Some interfaces still display English when using languages other than English.
  • The shadow settings are changed after entering multiplayer mode.
  • Shadows are not displayed by default in MR.
  • The in-game resolution cannot be changed when the system language is other than English.
  • The prompt effect of some strong attacks of the enemy cannot be seen in a timely manner.
  • The Mind Spell cannot be used in MR multiplayer.
  • There are too many initial weapons in the early Arena.
  • There are too many parkour rooms in level 2 of challenge mode.
  • The merchant in the Sky Ruins is floating in the air.
  • Text display overlapping and exceeding the frame in some interfaces.
  • New weapons are not generated after battle in MR multiplayer.
  • The gun cannot break the jars in the multiplayer dungeon.
  • The client cannot see the launching special effect of the Energy Transforming Bow.
  • The Guardian is partially obscured in MR mode.
  • The monster spawning points are always displayed in the eyes of the client in MR mode.
  • Some enemies in MR mode have a perspective display on their bodies.
  • The misaligned player shadow in MR mode.
  • Incorrect occlusion relationships between some panels, scenes, and characters.
  • Some weapon skills are not affected by friendly fire.
  • The ground spikes generated by the scene editor will not trigger on the client side.


[h2]Known issues
[/h2]
  • In the MR mode, players in Co-Locaction cannot insert the Spear of Return into the environment.

Small Fix Released

Fixed a single player bug in the dungeon.

For HTC vive cosmos,VIVE Controller for XR Series,Vive pro controllers users, we've tried many ways to support them, but it didn't work at the moment. We're still working on it.