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Battle Talent News

QoL patch

improved crash, performance and network lag

Battle Talent PvP Update: New Mode, New Weapons & More!

[hr][/hr][p][/p][p]In this freezing winter, nothing warms you up like some intense combat! Battle Talent is back with a massive content drop. Let’s start with the highly anticipated PvP system![/p][p][/p][h3]New Multiplayer Mode: PvP Brawl[/h3][p]We’ve heard your calls for PvP loud and clear. Introducing our brand-new PvP mode, supporting up to 6 players in a chaotic free-for-all![/p][p]Enter the Brawl Arena and select (or snatch!) powerful weapons from the preparation stand. These weapons come with unique bonus effects specifically for this mode, such as Knockback, Slow, Stun, Shield Piercing, and more.[/p][p]You will also notice some new mechanics:[/p]
  • [p]Endurance Bar: If this is depleted, you will enter a Stunned state.[/p]
  • [p]Armor: A layer of protection over your HP that blocks damage and automatically regenerates if you haven’t taken a hit for a while.[/p]
[p]Strategize your weapon choice, defeat opponents, and survive. If you fall, death is not the end! Just grab a new weapon and jump right back into the fray![/p][p][/p][p][/p][h3]Improved Combat Physics[/h3][p]To enhance the Brawl experience, we’ve improved player death animations. You can now clearly see your own ragdoll and others’ when defeated, trust us, it’s hilarious. [/p][p]We’ve also enabled weapon parrying and deflecting between players. There’s nothing quite as satisfying as a perfect blade clash![/p][p][/p][p]Beyond the arena, we’ve added depth for progression and strategy. Clearing Multiplayer Challenge Dungeons now rewards you with Talent Coins. Use these in the lobby to unlock and upgrade special Talents specifically for Brawl mode. Mix and match these talents with the right weapons to discover unique playstyles![/p][p][/p][p][/p][h3]New Weapon: Mage Cane Sword[/h3][p]Who says a Mage can’t be a master swordsman? With the Mage Cane Sword, you can summon magical light blades to assist you in combat. Every strike you make issues a command to your spectral swords. Sheathe, strike, and unsheathe, walk the line between Sorcerer and Fencer. Different forms, equal elegance![/p][p][/p][p][/p][h3]New Weapon: Dragon Glaive[/h3][p]Unleash the draconic power within! Transform to gain wings and rain death from above. Stomp the ground, release energy waves, and drag opponents into the air to devastate them. After a kill, unleash the Dragon Domain to levitate surrounding enemies. In the sky, you are the king![/p][p][/p][p][/p][p]To complement the PvP update, we’ve overhauled the Multiplayer Title system. We added many new titles with distinct visual rarities based on difficulty, letting you show off your skill and personality.[/p][p]We also added a PvP Brawl Sandbox Map for practicing skills or creating cinematic PvP content with friends.[/p][p]Mods have always brought so much joy to Battle Talent. This update introduces Mod NPC 2.0, allowing NPCs to perform custom, modder-created actions. We invite all modders to join our Discord to collaborate, share ideas, and inspire one another![/p][p]We haven’t forgotten the festive spirit! Main environments are now decked out in Christmas decorations. Paired with the new Scarlet Nightmare player skin, it’s a refreshing new look for the holidays.[/p][p][/p][p]Finally, this update brings numerous improvements:[/p]
  • [p]Continued crash optimizations for better stability.[/p]
  • [p]Improved handling and balance for Bows to make them more viable.[/p]
  • [p]UI adjustments for better usability.[/p]
  • [p]Added fine-tuning settings for joystick drift.[/p]
  • [p]For full details, please refer to the changelog below.[/p]
[p]We hope you enjoy the updates![/p][p][/p][p]Battle Talent Dev & Moderator Team[/p][p][/p][h2]Special Thanks[/h2][p]yuta048117[/p][p]kirito_bt[/p][p]Linedharmony512[/p][p]SmokyCatFloofer[/p][p]timmothy_balloon[/p][p]Artful[/p][p]Led_obsorbtion[/p][p]𖥂 𝙶𝚎𝚛𝚖𝚊𝚗𝚒𝚞𝚖-𝙻𝚇𝚇 𖥂[/p][p]avachado[/p][p]Professor Quackers[/p][p]Arkbane[/p][p]Hobyvh[/p][p]@sorkers[/p][p]Mursu541[/p][p]lopsidedhands[/p][p]lopsidedhands[/p][p]maxyon_[/p][p]Jazz Hands and Dead Soul[/p][p]appleslices1408kobe[/p][p]eyeofthewithh0lder[/p][p]OnlyCloud[/p][p]Sparta0433[/p][p]Zlun[/p][p]Bonez6991[/p][p]majin_postman[/p][p]Thunder_Raven[/p][p]Slightly Serious Sam[/p][p]broe_[/p][p]HuntingMyFool[/p][p]sentience_._[/p][p]higuysimliam[/p][p]Wunderwolf[/p][p]Skygoo[/p][p]abs6308rrofficial[/p][p]JV_creates[/p][p]zdzvs_faisel[/p][p]Pasta Boy (cobrafire26)[/p][p]Simply[/p][p]theo_od[/p][p]GoroGenio[/p][p]Cireyn_P_09[/p][p]whyamihere2838[/p][p]Cathy-bon briar[/p][hr][/hr][h2]Changelog[/h2][h3]>New Contents[/h3]
  • [p]New weapon: Dragon Glaive[/p]
  • [p]New weapon: Mage Cane Sword[/p]
[p]New Multiplayer Mode: PvP Brawl[/p]
  • [p]New Map Brawl Arena[/p]
  • [p]New Brawl Talent System[/p]
  • [p]PvP Brawl Rules[/p]
  • [p]New Weapon Features for PvP Brawl[/p]
  • [p]New Death Feedback[/p]
  • [p]Multiplayer mode supports more players: up to 6 players (depending on host’s headset)[/p]
  • [p]Add more multiplayer titles with different tiers[/p]
  • [p]New Skin: Scarlet Nightmare[/p]
  • [p]Christmas-themed scenes[/p]
  • [p]Mod NPC 2.0: Supports enabling NPCs to perform custom Actions[/p]
[h3]>Improvements[/h3]
  • [p]Optimized crash issues[/p]
  • [p]Optimized bow experience and balance adjustments[/p]
  • [p]Optimized multiplayer room crashes[/p]
  • [p]Multiplayer mode supports deflecting and parrying between players[/p]
  • [p]Added Stability Priority and Graphics Priority options[/p]
  • [p]Optimized weapon information display[/p]
  • [p]Added joystick drift correction settings[/p]
[h3]>Bug Fixing[/h3]
  • [p]Multiplayer hall button responsiveness fixed[/p]
  • [p]Launch screen image fixed[/p]
  • [p]Multiplayer room temporary close button may occasionally display incorrectly[/p]
  • [p]Valve Index controllers may drop NPCs and weapons when grabbing[/p]
  • [p]Holding Thermal Axe Gun with both hands may cause arm distortion[/p]
  • [p]Iron Saw Glove continues playing activation sound and effects after player death[/p]
  • [p]Occasionally getting knocked into the air upon returning to the lobby[/p]
  • [p]Pointers on client’s hand persisting after team wipe[/p]
  • [p]Fixed potential voice chat freezing issues[/p]
  • [p]Clicking “Cancel” on room list not functioning[/p]
  • [p]Ice Sword collision sound effects not playing correctly[/p]
  • [p]Challenge selection Lv controller not responding to input[/p]

Break the Chains, Command the Knives, a New Era of Battle Begins!

[h2]Hey everyone![/h2][p]The world of Battle Talent never stands still, every update brings new challenges and new powers to master. This time, we’re adding weapons that bend the rules and push your skills further than ever before![/p][p][/p]
New Weapon: Meteor Hammer
[p]A truly physics-driven flail that lets you unleash your real-world physics knowledge in combat (without worrying about hurting yourself). [/p][p]Not only can you freely control the chain’s length, but the tail also comes with a connector — allowing you to link two Meteor Hammers into a double-headed hammer. You can even attach it to the TwinBlade of Slash, transforming it into a chained blade![/p][p]Within the chaos lies mastery, and its ever-changing, formless attacks open the door to endless creativity and fun, an experience unlike anything you’ve ever had before.[/p][p][/p]
New Weapon: Dancing Knives
[p]They may look like just three throwing knives, but under your telekinetic control they dance through the air, shifting seamlessly between multiple forms to handle any enemy:[/p]
  • [p]Scimitar form for sweeping area attacks[/p]
  • [p]Sword form to pierce through enemies with elegance[/p]
  • [p]Shield form to block or bash from afar[/p]
  • [p]Drill form for brutal thrusts[/p]
[p][/p][p]Even when recalled, they can act as arm blades for both offense and defense.[/p][p]Your enemies will face not just three knives, but countless possibilities. All with just a wave of your hand[/p][p][/p][p]In addition, a brand-new main character skin is now available: Dusty White Hunter. Plus, it may be a little early, but Halloween decorations are already here! [/p][p][/p][p]We've also added an Referral Code system! Players now have their unique player code which they can share to other players, players who use these codes will receive 50 tokens for both parties. (Each player can only use one referral code per account)[/p][p][/p][p]This update also brings a number of optimizations and improvements:[/p]
  • [p]In multiplayer, client-side damage is now processed locally, making your attacks feel smoother and more responsive.[/p]
  • [p]Many enemy moves and powerful attack cues have been polished, along with improvements to the trigger timing and indicators of your own heavy attacks — delivering a more satisfying combat experience.[/p]
  • [p]A series of weapon balance adjustments have also been implemented.[/p]
[p][/p][p]There are also many other optimizations listed in the changelog below. We will continue improving the game to bring you a better experience, while also laying the groundwork for mysterious new content currently in development! [/p][p][/p][hr][/hr]
Changelog
[p][/p][h3]> New Contents[/h3]
  • [p]New Weapon: Meteor Hammer[/p]
  • [p]New Weapon: Dancing Knives[/p]
  • [p]New Skin: Dusty White Hunter[/p]
  • [p]New Halloween Theme[/p]
  • [p]Friend Code support[/p]
[h3]> Improvements[/h3]
  • [p]Optimize battle experience[/p]
    • [p]Optimize some enemy combat actions[/p]
    • [p]Optimize the timing of enemy strong attack alerts[/p]
    • [p]Optimize the performance of enemy's response[/p]
    • [p]Player's strong attacks are more smoothly triggered, and visual cues are added.[/p]
  • [p]Client attack determination optimization, now damage is calculated locally, smoother attack experience[/p]
  • [p]Player character performance optimized to reduce loading lag.[/p]
  • [p]Tutorial Levels Improvements, including all Tutorial Levels[/p]
  • [p]Reduced harassment of normal enemies when fighting bosses in single-player dungeons.[/p]
  • [p]Weapon Balance Adjustments[/p]
    • [p]Golden Cudgel's elongation causes too much damage.[/p]
    • [p]Spell Sword optimized for smoother gem insertion and swinging feeling.[/p]
    • [p]Shotguns restored impact effect and damage.[/p]
    • [p]Doom Scythe's skill strength and ease of use improved.[/p]
    • [p]Hooklock will not knock down enemies mindlessly.[/p]
    • [p]Adjusted the price of weapon souls in dungeons[/p]
  • [p]Mod Toolkit supports MCP connection to AI to generate code.[/p]
  • [p]When you cannot join a DS room, more detailed troubleshooting information will be provided[/p]
[h3]> Bug Fixing[/h3]
  • [p]Using Mind Control Spell in multiplayer mode causes voice chat to fail[/p]
  • [p]Avoids issues with players from different game versions joining the same LAN room or MR room[/p]
  • [p]Telekinesis spell texture repair[/p]
  • [p]Unable to obtain store information when names contain special characters[/p]
  • [p]Occasionally, the weakness disappears after the Fire Demon is generated.[/p]
  • [p]Occasionally, the cloak does not disappear after the Fire Demon transforms.[/p]
  • [p]Occasionally, the elemental effects on the Spell Sword persist and do not disappear.[/p]
  • [p]The wind bullets from the Spell Gun should not cause the Fire Demon to turn around.[/p]
  • [p]When saving with both hands gripping weapons, the weapons become two separate weapons after loading the save.[/p]
  • [p]The volume of the Ice Mage casting spells on the client side is very low.[/p]
  • [p]Lag when teleporting to a new map on the client side has been alleviated.[/p]
  • [p]Avoided the issue of the target player disconnecting during gifting, causing the wrong skin to be sent[/p]
  • [p]Entering a multiplayer lobby incorrectly plays a skin change sound effect[/p]
  • [p]In adventure mode levels, obtaining a weapon allows you to obtain already unlocked spells[/p]
  • [p]In MR mode multiplayer, space cannot be recognized[/p]
  • [p]In MR mode multiplayer, spawn points cannot be deleted or edited[/p]
  • [p]In MR mode, occasionally spawn points cannot be edited or deleted[/p]
  • [p]Occasionally, new skins are not displayed correctly after entering single-player mode without a network connection[/p]
  • [p]Roomlist now displays Room Desc[/p]
  • [p]Player names are not updated in the skin store after changing usernames[/p]
  • [p]Virtual keyboard now includes the ‘_’ key[/p]
  • [p]Multiplayer voice chat toggle settings page incorrectly displays toggle status[/p]
  • [p]Token display overlaps with soul display when joining a multiplayer dungeon mid-game[/p]
  • [p]Fixed performance issues when the Fire Demon appears[/p]

Bug fixed

Bug fixed:
* Flame Demon bug in multiplayer
* Show DS room in the room list

Known Issue:
* Non-host player can not perform aerial combo in multiplayer

Dedicated Server & Dungeon Lv3 Are Here! Enjoy the smoothest multiplayer ever!

Battle Talent has reached its 2nd anniversary! A huge thank you to all our players - your continuous support fuels our passion to create exciting new content and richer experiences. 
Without further ado, let's dive into what's new in this update:
New Challenges

Face off against the evil and powerful Flame Demon along with Challenge Dungeon Lv3!


The Fire Demon brings unique mechanics that require agile responses - stay focused and sharpen your battle instincts!

Enemies in Challenge Dungeon Lv3 have received special enchantments, becoming stronger and deadlier - one careless move and you'll meet your end at their blades!
Multiplayer now includes Dungeon Lv2 and Lv3. The Flame Demon also appears in Dungeon Lv3 and the Synced Arena, allowing you to team up and conquer evil with your friends!

New Weapon: Spellblade

A weapon of legend, the subject of countless tales and the yearning of warriors past and present. Embed Spell Stones to rend the fabric of space, unleashing elemental magic from beyond, be it searing flame or biting frost, granting special magical effects to your sword.
If multiple Spell Stones are embedded, switch between them and press Trigger + A/X to combine selected spell crystal's power into existing magical rifts! Many more secret capabilities of this legendary weapon await discovery, enabling countless dynamic combos!







Dedicated Servers
To fundamentally reduce multiplayer latency and improve the overall experience, multiplayer now supports Dedicated Servers!
As long as you have an internet-connected PC, you can easily set up your own server and enjoy smooth co-op gameplay with friends.
All players connect directly to the server, significantly reducing latency. The host no longer bears the performance load, greatly minimizing stuttering and lag. You can even keep the server running, so you and your friends can hop in and play anytime!
You can click here to view the setup guide and deploy your server with ease.


New Player Skins
We've meticulously crafted two brand-new skins: Knight of Ashes and Grim Blade!
These paid cosmetic skins are available for purchase or gifting in the multiplayer lobby, and can also be used in single-player mode for a more immersive experience.
 

Important Improvements
Demon Flame Greatsword: A massive two-handed sword dropped by the defeated Flame Demon, still infused with traces of its power. Swing it to unleash searing evil flames.



Combat physics are now more realistic, you can block and push away enemies and their weapons. Enemies will also better gauge their distance and positioning. Stay alert and fight strategically!
Many visual and audio effects have been refreshed, providing even richer feedback. Enemy modding interface and parrying tutorials have been adjusted to reduce confusion.
Performance issues such as frame drops and crashes have been addressed, aiming for a smoother gaming experience.
Human enemies now come with new armor visuals, and we've refreshed a wide range of effects and sounds to make combat feel more impactful. We've also fine-tuned the Mod NPC interface and parry tutorial levels to make them more intuitive and easier to navigate.



This covers the key highlights of this update. Many more details await your discovery in-game, we can't wait to hear about your adventures!

Special Thanks

A heartfelt thank you to all beta testers for their valuable contributions!
Join our Discord channel: Sign up for beta testing, get early access, and help us improve!
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Changelog

[h2]Stronger challenges and bosses:
[/h2]
  • Dungeon Lv3: New boss and enchanted enemies
  • Multiplayer Dungeon Lv3 & Lv2
  • New weapons: Spell Sword, Demon Flame Greatsword
  • New character skins available for purchase

[h2]Multiplayer enhancements:
[/h2]
  • DS Self-Host feature (Manual link + Server package)
  • Significant improvements to multiplayer latency

[h2]Improvements & Adjustments
[/h2]
  • Enhanced core gameplay: combat now feels intuitive rather than purely game-mechanical
  • Improved combat physics
  • Enhanced enemy attack patterns
  • Optimized multiplayer latency
  • Improved frame rate stability, especially in multiplayer dungeons
  • Optimized Mod NPC interfaces
  • Improved tutorial levels
  • Visual effect improvements
  • Audio enhancements
  • Player weapons will drop due to paralysis when hit by lightning attacks
  • Reduced damage from fire and explosion effects
  • Shortened control duration from enemy magic grasp attacks
  • Weapons obtained from chests, gambling, or shops won't be easily auto-cleared upon dropping
  • Ancient Flying Sword balance adjustments: increased MP cost for summoning new swords and switching forms
  • Mod Toolkit optimizations

[h2]Bug Fixes
[/h2]
  • Lightning damage no longer repeatedly bounces on a single player
  • Reduced frequency of game crashes
  • Fixed positional errors with Spear of Return when embedded
  • Fixed visual errors with Ancient Flying Sword after respawn
  • Fixed occasional MP acquisition issues in melee combat for clients
  • Fixed occasional NPC self-falls
  • Resolved permanent infinite MP triggered by repeatedly drinking infinite MP potions
  • Corrected misleading MP gain descriptions
  • MR shadow toggle display fix
  • Fixed issues with getting stuck touching NPCs at the end of MR multiplayer waves
  • Fixed MR multiplayer waves not ending upon team wipe
  • Corrected multiplayer dungeon life recovery description
  • Fixed incorrect starting positions after loading in Challenge Dungeons
  • Fixed stabbing issues with combined TwinBlade of Slash
  • Fixed occasional effect activation issues with Bloodthirsty Scimitar
  • Fixed spell stone alignment in Spell Gun during MR multiplayer
  • Fixed error triggered when killing all enemies via cheat menu