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Battle Talent News

Ver 0.0.9P4 Update Released

Our daily active players and playtime are creating new records. Thanks for waiting and supporting us for such a long time! And hopefully, we can launch the full version in 2022.

Wish you a happy and wonderful new year!

-- by dev and moderator team



ChangeLog for V9P4

#Level

height calibrate in home scene [added]
new tomb01 scene [changed]
new elf archer in sandbox [added]
#Combat

equipable magic stone [added]
stab can slice after side stabbed[added]
opmitize call back feature, and it's unlocked by default [changed]
you may hit enemy fly away with blunt weapon [added]
spin spear around your hand is back [changed]
#Mod

added predefined swing effect button in ModTK [added]
open sourced some in-game weapons in ModTK [added]
added bgm api for modding [added]
#Other

hand climb support(with wood) [added]
parkour tutorial updated [changed]
slow-mo can be stopped [changed]
sound effect updated [changed]
footstep sound for wooden material [added]

Ver 0.0.9 Released, now we have Telekinesis and more


V9 update has been released, please check out the store page on Steam, AppLab, Sidequest, and Itch.

[previewyoutube][/previewyoutube]


# ChangeLog


Avatar
* new avatar[changed]
* better leg animation[changed]
* finger control[added]
Combat
* new dismemberment system[added]
* new decal system(blood effect)[changed]
* new grab logic[changed]
* new vfx[changed]
* procedural whoosh sound[changed]
* corpse will be kept[added]
* your weapon will drop if your hand got hit[added]
* your hand will not though target's body when stabbing[changed]
Enemy
* small goblins(bomb,knife,mace)[added]
* new skeleton model[changed]
* elf is removed[removed]
* enemies have their own weapons[changed]
* eye blinking and facial expression[added]
* throat slicing[added, not polished yet]
* enemy can be pushed away by hand[added]
Weapon
* telekinesis spell[added]
* fireball spell[added]
Scene
* remade the arena[changed]
* remade all dungeon rooms[changed]
* deflect is removed from tutorial[changed]
Mod
* in-game mod menu, no login required[added]
* refactor the combat code to data driven[changed]
* spell weapons added to ModToolkit[added, not released yet]
* a better document[changed, not released yet]
* inspector gun[added, not released yet]
* added scroll bar to the in-game log console[added]
* attachline has changed[changed]



#Next:
* Better AI, Sandbox, Modding
* P2P based multiplayer(experimental, if the experience is bad it won't be released)

Ver 0.0.7 Released, now we have MODDING support!

Finally, the ModToolkit and Tutorial are released today, I didn’t expect to spend that much time making document and tutorial, thanks for your waiting. If you have any question about modding, please discuss in the modding-discuss channel.  Looking forward to what will you create.

by dev&mod team
 
Modding Related Links:
* Weapon Modding Video: https://youtu.be/IqPl5KRgZ8Y
* Weapon Modding Doc: https://docs.google.com/spreadsheets/d/1z3dAbbIpCERFYRC-NOEZxo7R3kv008184Jws9MFz2NI/edit?usp=sharing
* Scripting Doc: http://fonzieyang.github.io/BTModToolkit
* Prebuilt Mod: https://github.com/fonzieyang/BTModToolkit/releases/download/V0.0.1/ModProj.zip


ChangeLog For Ver 0.0.7:

# Basic Interact
* Free Grab System, though trigger button to grab anything except environment [added]
* Better Leg Animation [changed]

# Combat
* Precise Armor Collision Detection [added]

# Mod System
* Example Mod Project with 6 weapons [added]
* Modding workflow [added]

# Support
* WMR Support [added]
* Larger dead zone for joystick drift [changed]

# What comes next:
* Improve the Mod Toolkit
* Improve the dismemberment system
* Hand spells
* Some Ideas & advices from community

Ver 0.0.6 Update Released

Discord members is almost 2k, thanks to all !

The parkour system should be much easier to use. and app lab is coming If it goes well. what do you think of the new ambient sound? please let me know. hopefully to see more gameplay footages, because it tells way more messages than words.


> Combat
* more accurate melee hit detection, jittering sword in the fight is less useful [changed]
* made slow motion smoother [changed]
* aerial stay can be triggered even enemy’s dead[changed]
* made cut though easier a bit [changed]
* lower the numerical boost in dungeon [changed]
* much easier to grab and pull the enemy [changed]
* grabbing enemy as shield, good news for fist fight lover [fixed]
* add some drag to all weapons, so they’ll not be thrown that far [changed]
* made the skin of dark elf more blue tone [changed]
* dark elf is less likely to use strong attack [changed]
* attack corpse can recover hp [fixed]

> Parkour
* much easier to grab the rope [changed]
> Audio
* reverb effect in closure environment [added]
* ambient sound in dungeon [added]
> Support
* made it harder to call menu [changed]
* better UI following [changed]

> Mod
* lua scripting support [added]
* very basic unity based modding tool [added]

> Fail to do
* SSAO for quest
* per-pixel fog in URP
* better multiple language support
* the file size of the texture font that contains all language is too large, I’ll try to solve this later

> What’s Next:
* modding toolkit for customize weapons
* keep improving the combat system

Ver 0.0.5 Update Released

This version is mainly to fix bugs and improve performance.


# Player
* backward move speed slower a bit[changed]
* joystick can affect the move speed[added]
* aerial stay triggers when player and enemy in the mid air at the same time[changed]

# Parkour
* player still have chance to jump even when they missed the opportunity[added]
* make the grapbing rope's range larger[changed]

# Weapon
* weapon stuck in plank then put in pocket[bug fixed]
* axe climb[bug fixed]
* add more freedom to hold some weapons(axe, hammer)[changed]
* optimize the way spear holding works[changed]

# Level
* dungeon stop generating[bug fixed]

# Support
* optimize performance[update]
* in-game console, prepared for the modding support and bug report[add]

# What's Next:
* keep polishing the parkour system
* damage setting improvement
* better multiple languages support
* ambient sound
* app lab