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Battle Talent News

Christmas Cheer with New Weapons and Better Multiplayer!

This winter, we’re delivering an update packed with groundbreaking features and Christmas cheer. With legendary weapons, immersive environments, and much-needed multiplayer fixes based on your feedback, there’s never been a better time to join the fray. Here’s what’s in store:

Legendary Weapons


[h2]Excalibur[/h2]
The legendary sword in stone arrives to Battle Talent with devastatingly powerful abilities for both the 'Stone' and 'Sword' components! Use the sword to slay your enemies and the stone to strike any remaining ones down into dust.





[h2]Ancient Flying Sword[/h2]
Now decimate hordes of enemies without lifting a foot via the ancient sword that mimics your hand gestures, but that’s not all — You can take to the skies by jumping on the blade and controlling it, unleashing devastating aerial combos and maneuvers while you fly through the battlefield in style!





Christmas Night Has Arrived!

The Sandbox Castle and Multiplayer Hall of Homology have transformed into a magical Christmas Night mode! Explore the festive charm under the starry skies, but watch out for the campfires—don’t let the flames catch you!



Beware the Enchanted Enemies!

Get ready for a tougher challenge as some goblins, skeletons, wraiths, and warriors now wield weapons imbued with mystical elemental powers! From ice and fire to lightning and gripping enchantments, these weapons bring elemental power to the battlefield.
In multiplayer, with friendly fire enabled, even your teammates aren’t safe from these effects! Stay sharp—both friend and foe might bring the heat (or frost)!



MR Mode: Features & Enhancements (Quest3)

[h2]Hands-On Gameplay Like Never Before: [/h2]
Forget controllers! With new hand tracking support, you can grab objects by gripping with three fingers and use gestures like pinching your index finger and thumb to trigger actions. You can grab props in the real world while picking up weapons in the game and swing them, elevating your MR and VR gameplay to new levels of immersion!
Please note, this is hand tracking feature, and you need to hold the props to turn them into weapons. Currently, it is in the experimental stage, and only grip and trigger functions are supported. It cannot track individual fingers yet, and the tracking accuracy is still being improved. We will continue to refine it.



[h2]Seamless Integration with Your Environment[/h2]
Experience the next level of immersion with our Virtualized Environment feature, which automatically generates a game scene perfectly matched to your scanned room layout. Now you can freely engage in combat without worrying about bumping into walls!



The visuals are also more life-like than ever with the addition of adjustable lighting and shadows during passthrough.



Exciting Enhancement for Adventure Mode and Beyond
We’ve made getting started easier with new side quests and dialogues to guide you through the adventure. Additionally, some talents in the Talent Temple now feature demonstration videos for better understanding, and each level will randomly spawn an extra weapon, unlocked through the Talent Temple, to keep your combat options fresh and exciting!

Mind Control Spell now supports voice recognition, allies can be controlled using voice commands! Simply say commands like stay, stop, idle, attack, go, follow, come, or back to seamlessly direct your NPC allies’ actions.
Additionally, with ModTK optimizations, you can now create voice-controlled mods, opening up endless possibilities for custom gameplay experiences.

Additionally, players can now kick-jump off other players’ heads, adding new tactical possibilities to combat. Alongside this, when taking damage, players will now see our newly designed **blood-splatter effects**, enhancing the visual feedback and immersion in every battle!

Revamped Multiplayer Mode

We've addressed some of the most requested fixes and improvements for multiplayer mode, ensuring a smoother and more enjoyable experience.
Here are the key updates you've been waiting for:

[h2]Network Latency Experience Optimization:
[/h2]
  • Improved smoothness for certain weapons and their behaviors during latency in multiplayer, such as shooting, bows, and projectile-based skills.
  • Fixed enemy dragging issues caused by network latency.
  • Resolved issues around weapons being dropped randomly during multiplayer sessions.

[h2]Others:
[/h2]
  • Added an option to create local LAN-only rooms.
  • Fixed occasional crashes in multiplayer maps.
  • Fixed frame drops in certain scenes.
  • Resolved the issue where elite and boss room doors would drag players when closed.
  • Challenge Dungeon Level 2 have been refined and enhanced.

[h2]Known Issues
[/h2]
  • To optimize latency, there are some issues with using certain weapons (such as the Whip Sword) after joining multiplayer rooms. We will fix them soon.
  • Temporarily removed Sacrifice Spell. It will be reworked and added back later.


[hr][/hr]

[h3] New Features / Improvements beyond the announcement
[/h3]
  • Players will now see newly designed blood-splatter effects when taking damage.
  • Players can now kick-jump off other players’ heads.
  • Added an option to create local LAN-only rooms.
  • Improved smoothness for certain weapons and their behaviors during latency in multiplayer, such as shooting, bows, and projectile-based skills.
  • Challenge dungeon level 2 have been refined and enhanced.
  • Optimized the difficulty of MR combat levels.
  • Optimized the revolver to prevent jamming.
  • Optimized the mana cost for the Energy Transforming Bow.
  • Optimized the performance when multiple players use the lift together.
  • Optimized the experience of using the Scabbards in multiplayer.
  • Optimized flame effects.
  • Optimized the panel for selecting mods when creating multiplayer rooms.


[h3] Bug Fixes
[/h3]
  • Fixed the issue where elite and boss room doors would drag players when closed.
  • Fixed occasional crashes in multiplayer maps.
  • Fixed frame drops in certain scenes.
  • Fixed the issue where the boss room would suddenly disappear upon startup.
  • Fixed the issue where Earth Spell could not be used properly in MR mode.
  • Fixed the issue with the TwinBlade of Slash's enchantment status when separating or joining.
  • Fixed shadow effects on Quest.
  • Fixed the Spell status issue with the Spell Gun in multiplayer.
  • Fixed environment/building errors and movement blockages in some scenes.
  • Fixed the issue where the lever on the Demon Tablet occasionally gets stuck at the bottom
  • Fixed the erroneous pop-up of the MR battle report panel.
  • Fixed the stuttering issue when switching to ground-only mode in MR.
  • Fixed the issue where enemies would occasionally be pulled backward when attacked.
  • Fixed the issue where the Scabbards would disappear when on the sword, in the hand, during saves, or upon death and respawn.
  • Fixed the issue where weapons would easily slip out of hands.
  • Fixed the incorrect orientation of shields when stored in the backpack.

Small Patch


>New feature
- The latency value of each room will be displayed on the multiplayer room list. Choose to join a low-latency room for a better multiplayer experience

>Fixed bugs
- Optimized performance to reduce lag.
- Fixed multiplayer issue with the Index controller (Steam only).
- Resolved issues with traps not triggering and stabbing actions not working.
- Fixed problems with weapons being difficult to stab, occasionally disappearing, or not functioning properly, along with several other related issues.
- Fixed issues that could occur when resurrecting from death.
- Fixed the multiplayer NPC wound display issue.

Dungeon Adventures Await! Multiplayer Mode Just Got a Major Upgrade!

After months of debuging and feedback collecting, we're thrilled to introduce the highly anticipated Multiplayer Dungeon Exploration! This update brings the core of our captivating single-player dungeons into an exciting multiplayer experience.

Multiplayer Dungeon Exploration


Fans of our rogue-like dungeons have long asked for a similar experience in multiplayer - and now it's here! The new randomized dungeon challenges allow you to team up with friends and tackle procedurally generated obstacles, enemies, and surprises together.





This is a major upgrade from our previous multiplayer, which was limited to sandbox and arena maps. Now, you can fully immerse yourself in a cooperative dungeon crawl with your team, with detailed stat tracking and a summary of your group’s performance at the end of each run.



Multiplayer Mod Map: Spider-Tag

Use your energy grappling hook to move swiftly across the map, but watch out—one player will be randomly selected as the hunter. Touching other players will infect them, and the round ends when everyone’s infected or time runs out. Can you outrun the hunter, or will you become part of their web?



Multiplayer Mod Support

We’re giving our modding community more power! This update adds support for multiplayer mod maps with custom rules, multiplayer mod weapons, and even mod NPCs. Build your dream battlegrounds, weapons, and enemies, then invite your friends to join in on the fun.



New Title System

Show off your accomplishments in style! Players can now earn and display unique titles during multiplayer matches. These titles are unlocked by achieving specific feats across different modes. Wear your title with pride and let others know who’s boss!



Mixed Reality Mode Enhancement

We’ve added some storyline and guidance for both solo and multiplayer! Plus, we’ve upgraded the visuals to blend even better with your real space—making everything feel way more real and immersive!



Halloween Spirit & Language Support

We’ve brought a full Halloween Vibe into the game—complete with spooky decorations and the chance to fly on a broomstick!





We’re also thrilled to welcome Russian and Swedish players to the battlefield! Our game now supports these languages, ensuring that more warriors around the world can join in the fun.
So grab your gear, gather your team, and jump into the action, and don’t miss out our seasonal update!

MULTIPLAYER & Anniversary Update! Time to Battle in Style!

Finally! Finally!!

After more than three months of hard work, we are thrilled to unveil our latest major update. This time around, we've been working tirelessly to bring you incredible new content. It's also our 1st-anniversary update, and we couldn't have made it this far without the support of our amazing players.
Let's dive in and see what we have in store for you!

Multiplayer mode


We're thrilled to announce the arrival of the highly-anticipated MULTIPLAYER MODE, which supports Cross-play across Quest and PC. And this update is completely free, no need to purchase any additional content. Just a simple game update and you're all set!
You can now head to the brand-new Hall of Homology and meet up with your friends for some pre-battle pranks! You can select the battle map for your team by operating the central console. And we've also cooked up a fresh new Homology Arena where you can experience some seriously intense battles, just give it a try!



In Multiplayer Mode, you can do anything that you can do in real life, and highly potential gameplay waiting for you to explore! Enchant your teammate's weapons, unleash fusion magic together with your teammates, and create any cool combos like in Anime. You can even steal potions or weapons from your friends's bags if you're the troublemaker!



You can talk to each other using our built-in voice chat (or mute your mic). And here's the cool part - the spatial audio effects make it easy to figure out where your teammates are. It's like they're right there with you in the game!



You can also inflict damage on other players.



How to create your battle team? You can join anyone's room once you enter the multiplayer mode and check the room list, or use the room ID to join your friend's battle. And you can join a room at any time, even during a battle.



Note: we support LAN Discovery, so you can experience a minimum 30ms latency if your team is on the same network.
You can also create your room as the host, where you have control over all the features, and joiners can use a cheat menu to edit the scene and spawn enemies and weapons.



If you choose to go to the sandbox, the team can use the panel to customize the battle together. We added pre-set campaign configurations in the sandbox, making it easier to start.

Mixed Reality Mode


Guess what? You can now play multiplayer content in MR mode! Just imagine setting up your battle scene with your friends in the same display space, taking on powerful enemies together. Note: all the real-world objects in the game have their own physical collisions, making it feel even more like real mixed reality.



Our MR mode now supports LAN multiplayer gameplay when offline, but needs to be aligned manually. You can also play online and the Spatial Anchor feature of the Quest 3 device will automatically align the players.
We have also added other features to MR:
  • “Only Ground" feature, can hide environmental collisions other than the ground.
  • "Body See Through" feature, can make character body parts transparent other than the cloak and hands.


New skills


Using the new magic imbue system, now you can turn any weapon into an elemental weapon!! Just hold the spell close to your weapon for a short while.



We've also given a makeover to the grasping spell. Not only a new look, but its new features can help you create super cool combos.
When targeting an enemy, you can suspend it with a big transparent hand. If not, a magical ball will be made in your hand, and can be thrown at an enemy to cause the same effect. Press the trigger at the time, you will be moved quickly to the enemy.




New weapon


If you're familiar with Chinese myths, you'll know that the Golden Cudgel is Wu Kong's weapon. This weapon can extend and retract at your will as in the story, you can use this feature to create your battle style! Ofc, as a kungfu master, staff spinning is a piece of cake.




New feature


Now, you can create a new save data, switch the existing save files, and manage your save data on the mode selection screen.

Enhancements


  • Improved transition effect of dungeon rooms
  • Enhanced the Combat Feedback and adjusted some enemy behaviors and AI to make combat more interesting and interactive
  • Redesigned special effects for multiple weapons, scenes, and NPCs
  • Adjusted the interface to make it easier to use, and adjusted some weapon balance
  • Fixed some bugs, such as the effectiveness of potions


Thanks for reading till the end!
A huge shoutout to all the testers, players, moderators, and the entire dev team. There's still plenty of polishing to do, especially for our multiplayer mode. Feel free to join our community and let's make this game even more awesome!

- Dev&Moderator team -

Improved Compatibility for Valve Index controller

Hello everyone!

We have noticed that some players have been experiencing compatibility issues with the Valve Index controller, and we sincerely apologize for any inconvenience this may have caused.

In our recent update, we have fixed these issues, and the game should now run smoothly on the Valve Index.

We appreciate your patience, and we are committed to providing the best gaming experience for all of our players and will continue to make improvements to ensure that the game runs flawlessly on all supported devices.

Thank you for being a part of our gaming community and we hope you all have a great time playing!

-Battle Talent dev team-