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Battle Talent News

New Weapons, New Ways to Dominate! Gear Up for Battle!

We know you’ve been itching for new weapons, and we’ve got three fresh ones ready to shake things up! Two in-game beasts and one official mod weapon, each packing some seriously cool abilities. Can’t wait to see the insane combos you come up with!

We’re also always listening to community feedback (if you haven’t joined yet, now’s the time!). This update brings smoother hand tracking, better sound effects, improved MR performance, and some key bug fixes, including crash issues and object collisions when crouching. Let’s jump in!


[h2] New Weapon: Spear of Return [/h2]

Throw! Pierce! Recall! Detonate!

Hurl the spear with divine retribution, its blade piercing through multiple enemies. If it strikes terrain, the impaled foes will be pinned like specimens.



The Spear of Return obeys your command—summon it back instantly at any time. But this is only the beginning of the true art of slaughter. When recalled, an illusory shadow lingers in place, and all remnants of these shadows become deadly bombs you’ve strategically planted!



[h2] New Weapon: Thunderbolt Wolf Claw [/h2]

Each strike charges the weapon with unstable lightning energy. After multiple attacks, lightning surges forth, triggering chain lightning that weaves a deadly electric web across your enemies.

When the lightning is at its peak, you can launch the electrified claws, transforming them into a raging storm of lightning that electrifies everything in its path.





Once the claws are thrown, you can instantly reforge them, triggering a shockwave that paralyzes nearby enemies.





[h2] New Official Mod Weapon: Khopeshrang [/h2]

(Requires download from the mod menu)

When thrown, the Khopeshrang will automatically return to your hand. Hold to charge, and upon hitting its first target, it will begin a spatial teleportation slash between enemies. Raise your hand and swing in midair, and the Khopeshrang will obey, striking down your chosen prey with deadly precision.

At any time during this sequence, you can reactivate it to have the Khopeshrang orbit around you, creating a spinning blade barrier that repels any enemy daring to approach.


[h2] Major Improvements [/h2]

Sound Enhancements: We’ve improved numerous sound effects, including most weapon and environmental audio. We’ll continue optimizing in-game audio—stay tuned!

Better Item Interaction: When crouching to pick up objects or enemy corpses, your legs will no longer accidentally kick them away. Now, leg collisions are ignored when crouching, making it easier to interact with objects on the ground.



Weapon Tutorials: To help players master weapons more easily, you can now watch weapon demo videos from both the Talent Tablet and Cheat Menu.



Crash Fixes: We’ve resolved several crash-related issues for a smoother experience.

Japanese Language Support: The game now supports Japanese, and weapon descriptions have been refined for better clarity.

Hand Tracking & MR Enhancements:
- Hand movement tracking is now smoother, weapons are less likely to slip, and fist punching is supported.
- MR enemy and player body visuals have been improved, and weapons now refresh post-battle for a seamless experience.

[hr][/hr]

[h2] Special Thanks [/h2]

We are extremely grateful for the active contributions of the following beta testers.

Everyone is welcome to join our Discord channel and sign up for testing! You’ll get early access to new versions and have a direct impact on improving the game with your feedback. See you there!

blom58
.moon_dust
GoroGenio
hsuxjsxhicb
dino.pack
juju89
Bluejane2657
godkdkdkdkdkd
retroarkgames
SlightlySeriousSam
guestisback
oncomingstormy
Von_UwU
TheGodOfCookies
ChaoticHobbit
appleslices1408kobe
juju89
Sheinort
hk4estorage
Skyminer (skyminer536)
Bamireng


[hr][/hr]

[h2]New Content
[/h2]
  • New weapon: Thunderbolt Wolf Claw
  • New weapon: Spear of Return
  • New official mod weapon: Khopeshrang


[h2]Improvement & Adjustment
[/h2]
  • Improvement of weapon sound effects, covering all types of weapons and most weapon skills.
  • Improvement of environmental sound effects, including various facilities and traps in the dungeon, etc.
  • Optimization of the crash problem
  • Added the function of automatically ignoring leg collisions when crouching, which makes it easier to pick up various items on the ground. This function can be turned on or off in the settings.
  • Japanese language support
  • Polished the descriptions of some weapons
  • Optimized the icons of some weapons to make them easier to distinguish
  • Adjusted the color display of the thunder spell stone to match it with the thunder effect
  • The effects of the spell stone when it's on the ground will correspond to the stone's color
  • Improved the performance when MR enemies appear
  • Optimized the performance of the gloves when there is body perspective in MR
  • Optimized hand tracking and gesture recognition, making swings smoother and weapons less likely to drop.
  • Hand tracking supports using a fist to attack by making a fist.
  • Optimized the operation of using the panel with hand tracking.
  • New weapons will be refreshed after an MR battle ends.
  • Optimized the tutorial level and added more instructional videos.
  • The Excalibur can also accumulate power when killing other players.
  • Increased the MP consumption of the Golden Cudgel.
  • Balance adjustment of the Flame Sword: It consumes 10 MP when pressed and lasts for 5 seconds. When continuously held down, the MP consumption remains the same as the current situation.
  • Added the function of viewing demonstration videos of some weapon skills in the talent tablet and the cheat menu.


[h2]Fixed bugs
[/h2]
  • Switching to only ground in MR would cause the spawn points to be refreshed.
  • MR would not switch spaces after moving to a new space and scanning.
  • The aiming effect of the grasping spell is not obvious.
  • Players would still be affected by the grasping effect and fire damage after death in multiplayer mode.
  • There is no sound effect when the client uses the TwinBlade of Slash to release skills.
  • Weapons can be carried into the next level in challenge mode.
  • When flying with the Flying Sword, pressing the A/X button can attract other weapons and make them move along.
  • The shadow of a PC player in the quest will appear in a T pose.
  • When the Energy Transforming Bow is put into the backpack after being unfolded in MR, the bowstring and the bow will separate and rotate.
  • The “starting a challenge” will not be displayed in some cases in MR.
  • Some in-game items become semi-transparent in MR mode.
  • The color of the stone on the hand changes when switching the avatar.
  • The position of the Golden Cudgel is not synchronized after being extended when used by the client.
  • The client in MR cannot use the Mind Control Spell.
  • The HUD of the Mind Control Spell will not disappear in high-latency situations.
  • The incorrect performance of the ground spikes in multiplayer mode.
  • Fixed some incorrect texts.
  • Some interfaces still display English when using languages other than English.
  • The shadow settings are changed after entering multiplayer mode.
  • Shadows are not displayed by default in MR.
  • The in-game resolution cannot be changed when the system language is other than English.
  • The prompt effect of some strong attacks of the enemy cannot be seen in a timely manner.
  • The Mind Spell cannot be used in MR multiplayer.
  • There are too many initial weapons in the early Arena.
  • There are too many parkour rooms in level 2 of challenge mode.
  • The merchant in the Sky Ruins is floating in the air.
  • Text display overlapping and exceeding the frame in some interfaces.
  • New weapons are not generated after battle in MR multiplayer.
  • The gun cannot break the jars in the multiplayer dungeon.
  • The client cannot see the launching special effect of the Energy Transforming Bow.
  • The Guardian is partially obscured in MR mode.
  • The monster spawning points are always displayed in the eyes of the client in MR mode.
  • Some enemies in MR mode have a perspective display on their bodies.
  • The misaligned player shadow in MR mode.
  • Incorrect occlusion relationships between some panels, scenes, and characters.
  • Some weapon skills are not affected by friendly fire.
  • The ground spikes generated by the scene editor will not trigger on the client side.


[h2]Known issues
[/h2]
  • In the MR mode, players in Co-Locaction cannot insert the Spear of Return into the environment.

Small Fix Released

Fixed a single player bug in the dungeon.

For HTC vive cosmos,VIVE Controller for XR Series,Vive pro controllers users, we've tried many ways to support them, but it didn't work at the moment. We're still working on it.

Small Patch Released

Improvements
- Upgraded the engine to reduce game crashes.
- MR mode now supports Quest 3s.
- Optimized blood splatter effects.
- Optimized the shadow effect in MR mode, shadows can be adjusted to be darker.
Bug Fixes
- Fixed the issue in multiplayer mode where the Whipsword would rotate uncontrollably.
- Fixed the issue where HTC Vive controllers couldn’t be used properly.
- Fixed the issue in the desert where the Ancient Flying Sword would often get lost and couldn’t be recalled.
- Fixed the issue in Spider Tag where the Santa's sleigh couldn’t be continuously hooked.
- Fixed the issue in Spider Tag where characters would shake and be unable to stand on Santa's sleigh when colliding with it.
- Fixed the issue where GazeInfo wouldn't display in certain languages.
- Fixed the lag issue in the beginner tutorial level.
- Fixed the issue in the Adventure mode tomb map where NPCs would occasionally not die after falling, preventing progression.
- Fixed the issue in MR mode's single-player challenge where randomly generated weapons were not diverse enough.
- Fixed the issue where some weapon details were missing.
- Fixed the issue where some dialogues would occasionally not display in Adventure mode.
- Fixed the issue where the Fire Wand’s damage was too low.

Christmas Cheer with New Weapons and Better Multiplayer!

This winter, we’re delivering an update packed with groundbreaking features and Christmas cheer. With legendary weapons, immersive environments, and much-needed multiplayer fixes based on your feedback, there’s never been a better time to join the fray. Here’s what’s in store:

Legendary Weapons


[h2]Excalibur[/h2]
The legendary sword in stone arrives to Battle Talent with devastatingly powerful abilities for both the 'Stone' and 'Sword' components! Use the sword to slay your enemies and the stone to strike any remaining ones down into dust.





[h2]Ancient Flying Sword[/h2]
Now decimate hordes of enemies without lifting a foot via the ancient sword that mimics your hand gestures, but that’s not all — You can take to the skies by jumping on the blade and controlling it, unleashing devastating aerial combos and maneuvers while you fly through the battlefield in style!





Christmas Night Has Arrived!

The Sandbox Castle and Multiplayer Hall of Homology have transformed into a magical Christmas Night mode! Explore the festive charm under the starry skies, but watch out for the campfires—don’t let the flames catch you!



Beware the Enchanted Enemies!

Get ready for a tougher challenge as some goblins, skeletons, wraiths, and warriors now wield weapons imbued with mystical elemental powers! From ice and fire to lightning and gripping enchantments, these weapons bring elemental power to the battlefield.
In multiplayer, with friendly fire enabled, even your teammates aren’t safe from these effects! Stay sharp—both friend and foe might bring the heat (or frost)!



MR Mode: Features & Enhancements (Quest3)

[h2]Hands-On Gameplay Like Never Before: [/h2]
Forget controllers! With new hand tracking support, you can grab objects by gripping with three fingers and use gestures like pinching your index finger and thumb to trigger actions. You can grab props in the real world while picking up weapons in the game and swing them, elevating your MR and VR gameplay to new levels of immersion!
Please note, this is hand tracking feature, and you need to hold the props to turn them into weapons. Currently, it is in the experimental stage, and only grip and trigger functions are supported. It cannot track individual fingers yet, and the tracking accuracy is still being improved. We will continue to refine it.



[h2]Seamless Integration with Your Environment[/h2]
Experience the next level of immersion with our Virtualized Environment feature, which automatically generates a game scene perfectly matched to your scanned room layout. Now you can freely engage in combat without worrying about bumping into walls!



The visuals are also more life-like than ever with the addition of adjustable lighting and shadows during passthrough.



Exciting Enhancement for Adventure Mode and Beyond
We’ve made getting started easier with new side quests and dialogues to guide you through the adventure. Additionally, some talents in the Talent Temple now feature demonstration videos for better understanding, and each level will randomly spawn an extra weapon, unlocked through the Talent Temple, to keep your combat options fresh and exciting!

Mind Control Spell now supports voice recognition, allies can be controlled using voice commands! Simply say commands like stay, stop, idle, attack, go, follow, come, or back to seamlessly direct your NPC allies’ actions.
Additionally, with ModTK optimizations, you can now create voice-controlled mods, opening up endless possibilities for custom gameplay experiences.

Additionally, players can now kick-jump off other players’ heads, adding new tactical possibilities to combat. Alongside this, when taking damage, players will now see our newly designed **blood-splatter effects**, enhancing the visual feedback and immersion in every battle!

Revamped Multiplayer Mode

We've addressed some of the most requested fixes and improvements for multiplayer mode, ensuring a smoother and more enjoyable experience.
Here are the key updates you've been waiting for:

[h2]Network Latency Experience Optimization:
[/h2]
  • Improved smoothness for certain weapons and their behaviors during latency in multiplayer, such as shooting, bows, and projectile-based skills.
  • Fixed enemy dragging issues caused by network latency.
  • Resolved issues around weapons being dropped randomly during multiplayer sessions.

[h2]Others:
[/h2]
  • Added an option to create local LAN-only rooms.
  • Fixed occasional crashes in multiplayer maps.
  • Fixed frame drops in certain scenes.
  • Resolved the issue where elite and boss room doors would drag players when closed.
  • Challenge Dungeon Level 2 have been refined and enhanced.

[h2]Known Issues
[/h2]
  • To optimize latency, there are some issues with using certain weapons (such as the Whip Sword) after joining multiplayer rooms. We will fix them soon.
  • Temporarily removed Sacrifice Spell. It will be reworked and added back later.


[hr][/hr]

[h3] New Features / Improvements beyond the announcement
[/h3]
  • Players will now see newly designed blood-splatter effects when taking damage.
  • Players can now kick-jump off other players’ heads.
  • Added an option to create local LAN-only rooms.
  • Improved smoothness for certain weapons and their behaviors during latency in multiplayer, such as shooting, bows, and projectile-based skills.
  • Challenge dungeon level 2 have been refined and enhanced.
  • Optimized the difficulty of MR combat levels.
  • Optimized the revolver to prevent jamming.
  • Optimized the mana cost for the Energy Transforming Bow.
  • Optimized the performance when multiple players use the lift together.
  • Optimized the experience of using the Scabbards in multiplayer.
  • Optimized flame effects.
  • Optimized the panel for selecting mods when creating multiplayer rooms.


[h3] Bug Fixes
[/h3]
  • Fixed the issue where elite and boss room doors would drag players when closed.
  • Fixed occasional crashes in multiplayer maps.
  • Fixed frame drops in certain scenes.
  • Fixed the issue where the boss room would suddenly disappear upon startup.
  • Fixed the issue where Earth Spell could not be used properly in MR mode.
  • Fixed the issue with the TwinBlade of Slash's enchantment status when separating or joining.
  • Fixed shadow effects on Quest.
  • Fixed the Spell status issue with the Spell Gun in multiplayer.
  • Fixed environment/building errors and movement blockages in some scenes.
  • Fixed the issue where the lever on the Demon Tablet occasionally gets stuck at the bottom
  • Fixed the erroneous pop-up of the MR battle report panel.
  • Fixed the stuttering issue when switching to ground-only mode in MR.
  • Fixed the issue where enemies would occasionally be pulled backward when attacked.
  • Fixed the issue where the Scabbards would disappear when on the sword, in the hand, during saves, or upon death and respawn.
  • Fixed the issue where weapons would easily slip out of hands.
  • Fixed the incorrect orientation of shields when stored in the backpack.

Small Patch


>New feature
- The latency value of each room will be displayed on the multiplayer room list. Choose to join a low-latency room for a better multiplayer experience

>Fixed bugs
- Optimized performance to reduce lag.
- Fixed multiplayer issue with the Index controller (Steam only).
- Resolved issues with traps not triggering and stabbing actions not working.
- Fixed problems with weapons being difficult to stab, occasionally disappearing, or not functioning properly, along with several other related issues.
- Fixed issues that could occur when resurrecting from death.
- Fixed the multiplayer NPC wound display issue.