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EA 0.9 Preview Build 3163 - Patch Notes

[h2]Hello everyone! [/h2][p][/p][p]Thank you for all the feedback on the early EA 0.9 preview so far! And if you missed the initial announcement, you can read all about it here: EA 0.9: The Struggle - Preview[/p][p][/p][p]We have some quick fixes here for you, based on some initial feedback we got!

We'll have another, larger patch next week addressing a few others, but a few of these fixes were a bit more urgent, so we wanted to get them fixed up for you right away![/p][p][/p][h2]Changelog[/h2]
  • [p]Fixed all retail buildings in Industry City are occupied[/p]
  • [p]Fixed can't properly purchase Cash Registers or Checkout Counters from AJ Pederson & Son or Essentials Appliances because employees are working at them[/p]
  • [p]Fixed some wrong road collisions in Industry City and StockCo bridge,[/p]
  • [p]Fixed StockCo and Titans of Industry wrong business descriptions.[/p]
  • [p]Fixed duplicated PaperBags in BizMan Inventory,[/p]
  • [p]Fixed camera rotation speed depends on framerate,[/p]
  • [p]Fixed a bunch of Industry City props and roads issues[/p]
  • [p]Rivals Side Quest getting stuck if you were called by multiple rivals before finishing the quest[/p]
  • [p]Fixed some issues with the tutorial pointers where they wouldn't show up, or wouldn't update properly, sometimes causes lag spikes[/p]
[h2]Will Be Fixed[/h2][p]Here are a few issues the team is working on for the next patch[/p]
  • [p]Can't Access 16 10th Ave or 17 10th Ave[/p]
  • [p]If you play a custom game mode, the game can get stuck when trying to exit[/p]
  • [p]A few small delivery driver job issues[/p]
  • [p]And a few other things you all have reported
    [/p]
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Keep the bug reports coming, and we'll keep squashing them as we get this update polished up and ready for full release!

~ Hovgaard Games, and the Big Ambitions Team[/p]