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Mightyy's FPS Aim Trainer News

Online Playlists & More

[h2]Online Playlists[/h2]

You can share your playlists to the Steam Workshop, what's cool is they are directly intergated into the game so you don't have to leave to download them or know the import code - just click and play.



[h2]More Filters For The Browser[/h2]

The scenario browser has more filters so you can narrow down results easier.

  • Added Verified Scenario Filter
  • Added Tracking Scenario Filter
  • Added Clicking Scenario Filter
  • Added Flicking Scenario Filter


[h2]Improved Layout[/h2]

The menu has received a slight overhaul improving visibility and user experience.



[h2]Other New Stuff[/h2]

  • Added some extra texture selections for walls and floors (grass, dirt, inverted etc)
  • Added a new video option “Display Adapter” allowing you to change the display monitor that the game uses
  • Map editor now supports jump pads, I’ll improve them again soon
  • Improved tooltip while hovering over a scenario it now looks much better
  • Improved Search feature when typing in text to scenario browser. Previously if you were searching for “Tile 180” and you typed “180 Tile” it couldn’t find it, it's been fixed along with extra metadata for search to predict what you are looking for

[h2]Bug fixes[/h2]

  • Fixed an issue that would cause some scenarios to not appear or sometimes fail downloading
  • Fixed an issue that would cause download to time out if it took too long, the aim trainer will now wait until download is ready instead of displaying workshop error
  • Fixed issue with preview camera being zoomed out too far on menu
  • Fixed issue that would sometimes cause some objects not to be unloaded from scenarios
  • Made Aim Duel Multiplayer text scale down with size correctly
  • Improved Steam Workshop UGC Time out threshold, it will wait for longer if there are issues with the scenario/ugc download e.g steam is stalling, or slow harddrive etc


As always the trainer is ever changing with new improvements and features coming every patch added since launch!

Introducing Multiplayer Duels

[h2]New Feature Multiplayer Duels[/h2]

1v1 your friends on any scenario in multiplayer. This new multiplayer duel feature allows unlimited freedom as you can duel on any workshop scenario of your choice.



We've added a party system and chat system to allow you to continue to play with your friend even after finishing an duel everything is persisent and just works.



Please let us know if anything breaks or goes wrong in the Bug Forums as we're still testing and gathering feedback with this large and complicated feature. We'd love to hear your feedback and ideas.

[h2]Suggestion System[/h2]

When finishing a challenge in solo we'll now suggest another scenario like the one you just played, with time this will improve even more as we get more scenarios.



[h2]New Options[/h2]

[h3][Options > Visuals][/h3]

  • Added Floor Scale option
  • Added Wall Scale option
  • Added Healthbar Scale option
  • Added back button to option menu you no longer need to press escape to exit


[h3][Options > Key Bindings]
[/h3]

  • Added a new binding “Open Social Chat” under miscellaneous category
[Developer Comment]
With the introduction of multiplayer 1v1’s there's a new chat interface when you join a friend, the new key binding allows you to rebind the key required to open the chat window while playing in-game.

[h2]Bug fixes[/h2]

  • Fixed an issue that would sometimes cause floors and walls to appear yellow or super dark
  • Fixed a bug that would cause score intro animation to not play correctly on challenge end screen
  • Fixed an issue that would sometimes cause party member image to appear white or not be callbacked on the client
  • Fixed a bug that would cause multi profile cycle bots to not reset to the first index state when restarting a scenario.
  • Fixed issue where if you accepted an invite and didn’t have the game launched it wouldn’t connect to the party server.
  • Fixed issue where sometimes external cameras wouldn’t render correctly in packaged game

0.3.2 - Patch Notes - November 29th, 2021

[h2]New Stuff[/h2]

[h3]Added New Advanced Sensitivity Option [/h3]

Clicking the wrench next to sensitivity will now open a new advanced sensitivity window. It will show you the current CM/360 value and can convert to new values in real-time. If you increase or decrease the CM/360 you'll get instant updates to your sensitivity value.

Thanks Taloonys for the suggestion and cheers to Aurelien for some help with the Math on this stuff.



[h3]New Games Supported[/h3]

We've heard you loud and clear, you wanted more games so here's a bunch of new ones you can quickly import into the trainer.

  • Added Quake
  • Added Paladins
  • Added Default
  • Added Rust
  • Added Halo
  • Added Battlefield
  • Added Minecraft



[h3]Added Ability to view leaderboards for a benchmark[/h3]

Previously it was difficult to view benchmark item leaderboard scores while viewing and playing a benchmark. There's now a leaderboard button next to the benchmark item that will allow you to quickly glance at the leaderboards for specific benchmark item.


[h3]New Engine Font for other Languages[/h3]

The engine now supports multiple font types, previously if you had Russian or Chinese or any other special characters the game would not draw them, resulting in empty names across leaderboards and profiles. This has now been fixed, you'll see multilingual text support across the game now.

[h2]Bug Fixes[/h2]

  • Fixed an issue that would cause crouching bots to shrink over long amounts of time
  • Fixed an issue that would cause sensitivity randomizer divide rather than multiply
  • Fixed bug that caused featured item to show again if expired

Benchmark Ranked Update

Mightyy's FPS Aim Trainer is getting a major quality of life pass among some major features such as Benchmarks and Human Bots.

Introducing Benchmarks


Benchmarks are now officially intergrated into the game, you can make your own or check out the communities creations. Today with the launch we've partnered with CIS-AIMERS to bring you their official benchmark hand crafted by the top aimers in the world.

Check out the featured CIS-AIMERS Benchmark in the game browser. $100 cash prize is going to be available for the rank 1 player. Winners are decided December 15th, 2021.

1st Place - $100
2nd Place - $25
3nd Place - $10




Hello Humans


Humanoids are now available in the editor, you'll start to see these in online scenarios over the next few weeks as more user generated content is made with the new editor tools.




[h2]New Features and Quality Of Life Improvements[/h2]

  • Added Benchmark Tab to main browser, you can now sort locally or online
  • When in local scenarios there's now a new button to create a new scenario
  • Added New Option to change health bar colors Options > Visuals > Enemy Health Bar Color
  • Added New Option to change health bar colors Options > Visuals > Enemy Health Bar Color
  • Added some new tooltips for modify, create new scenario etc
  • When Hovering over colors it will now display the actual color code #


[h2]Editor Changes[/h2]

  • Added “Bot Respawn Type” to scenario editor, you can now choose what type of respawning method to use
  • Added “Movement Speed Crouch Penalty Percent” to character editor, you can now reduce the movement speed percentage while crouching
  • Added “Humanoid” to character editor this can be found under Characters > Character Shape Type > Character Shape > Humanoid
  • Added “Bot Strafe Left / Right Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the left right movement channel.
  • Added “Always Opposite Direction Left / Right” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example left right left right instead of randomized.
  • Added “Bot Strafe Forward / Back Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the forward back movement channel.
  • Added “Always Opposite Direction Forward / Back” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example forward back forward back instead of randomized.
  • Added “Bot Strafe Upward / Down Hold Action Percentage” to bot editor, you can now reduce the amount of time a bot strafes for on the up down movement channel.
  • Added “Always Opposite Direction Upward / Down” to bot editor, you can now forcefully cause bots to strafe in predictable patterns instead of randomly. For example up down up down instead of randomized.


[h2]Bug Fixes[/h2]
  • Fixed a bug that would cause bots to always jump / play jumping animation for humans
  • Fixed a bug that would cause bots to sometimes be off centered
  • Fixed a bug that would cause mightyy internal library to miscalculate average values sometimes
  • Fixed a bug that would cause some stats to not be saved
  • Fixed a bug that would cause “Smoothly Move To New Position” to not function correctly and cause bots to look weird
  • Fixed an issue with unhover / hover button states on icons
  • Fixed an issue that would cause benchmarks to load slowly
  • Fixed an issue that would cause flying bots to never change direction rarely
  • Fixed a bug that would cause internal storage to dump too early if everything was not ready yet
  • Fixed nasty issue with storage encryption
  • Fixed issue that would cause replays to not load correctly if loading them from statistic overview page on a newer patch version



Patch Notes 0.2.2 - September 1st, 2021

A new patch is available on Mightyy’s FPS Aim Trainer that will improve the game experience for the players. I would like to thank everyone that has played so far and for providing feedback. The trainer will only improve and get better overtime.


General

  • Leaderboards are now shown on the right side when you view a scenario or play one in challenge

  • When beating a new high score in challenge you’ll now see your previous best score

  • Added new option “Hitmarker Style” you can now select your own hitmarker image

  • Added new option “Hitmarker Animation” you can now select what kind of animation plays when dealing damage with hitmarkers enabled

  • Added Session Time that will persist if you restart scenario / switch to practice mode

  • Added Local Time that will show your live computer time while playing

  • Added HUD Item Visibility Option “Show Local Machine Time” (enabled by default)

  • Replay system can now display restart events and kill events on the timeline and they are highlighted with white and red lines according to the event

  • Replay system added visibility controls to hide restart / kill events

  • Moved some hitmarker visual options to the general tab to make it slightly easier to modify your hitmarkers with the new options that were added

  • Formula display is now much more clearer for humans, the old version was quite confusing and didn’t make sense in some situations.




Scenario Editor

  • Increased maximum bot count from 24 to 240

  • Spawner fixed an issue that would cause spawn points to always select first index spawn if they were placed too closely to each other. This change was mostly targeted towards fixing tight corridor maps with a small number of spawns. Further spawn tools and changes will hopefully be shipping in future updates as I want to continue to make anything they need.


Bug Fixes

  • Fixed an issue that would cause the game to lock up if you had the leaderboard preview window open and you finished a challenge without closing it.

  • Fixed a UI bug that would cause toggle box items to not have correct spacing on child objects. You don’t need to know what this means, toggle boxes will look nicer when items are activated when checked.

  • Fixed a bug with leaderboards that would cause scrolling to yourself to be offset and weird, it will now be centered and if you don't have a score on the leaderboard it wont scroll at all.

  • Fixed a bug with replay payloads restarting the scenario will now correctly appear when that event is sent.

  • Fixed an issue with the formula UI showing square root if multiplier was none. This was purely visual; it won't affect scenario scoring at all.

  • Fixed a bug that would cause internal “Is Challenge Playing” to still be true when unloading a playlist

  • Fixed a bug that would cause leaderboard previewer to be hidden after you stopped playing a playlist

  • Hitmarker Z order has been fixed to be on front instead of back, this lets you swap out hitmarker to be exactly the same as crosshair but only changing the color!