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Huge update on progress of Thief Simulator 2

Hey everyone, I've been quiet because I took some lessons from the Prologue and implemented them in the full game - hence the release date was moved.

A lot of things have changed and I want to go over them - I won't spoil everything, but here are the most important features.

Graphic improvement

People have (rightfully) complained TS2: Prologue looks worse than TS1, and they were right. That, hopefully, has been improved as seen below. I have changed the sky and added new grass which in my opinion made a big, positive difference.



New player car, additional car to buy

Previous car was pretty weak - one spot for heavy items, it was slow, looked terrible. I have changed the main car to this one - it has a big trunk for heavy objects, so you can put as many as you want.


Also, once you have enough money, you can buy a sports car which has no storage, but it's a fast way to travel and escape from the police. It's just fun to drive and drift with.


Radio stations

No more listening to a playlist. There are 4 radio stations, three with unique commercial breaks. If you listen closely, you can hear get some stealing tips.
THIEF.FM, Chill Radio, RockNation and Electro FM were added. Each with unique music

Game saving & loading

Previously, the game saved once in the neighbourhood and when you left the location. Now, you can pretty much save at almost any point with F5, and you also have multiple save slots.


Steam Remote Play

You can invite a friend with a controller to help you with a burglary. They will control the drone with the ability to make sounds, which distract tenants, and disable cameras.


Player home improvements

Many new things have been added to the player home. You can store heavy items in the shed. You can also hang stolen paintings inside.

There is a new website, HomeRenovator - you can upgrade your house for some cash, fix broken floor etc. It just makes it nicer to live in.
You can also change wallpapers and the floor to your liking.


Leveling up and selling items

You no longer have to leave the map to gain XP, and to sell items. Everything now happens on one map - you gain experience as you pick up the item, and you can sell it on a pawn shop which is in the neighbourhood.


Random daily events

A calendar with events has been added. Each day, there could be some event which will alter tenant's routines, or something else. It could be a burglar awareness day - people are more sensitive, or a chill day where everyone is less alert. It could be a festival, where most people will leave at 9 and come back later, so it's easier to break in. There are many of those so I won't spoil all of them.


Jail

You can now go to jail! When you get caught, you have an option to either reload the save, or go to jail. In hardcore mode, there is no option, you go straight to jail.

To get out of jail, you can either break out with lockpicks and find the exit, while being cautious of policemen patrolling the station, or you can bail out for 1/4 of your money.
On hardcore mode you lose all stolen items and they are kept at the police station - you can steal them back, if you have the guts.


Payphone timed missions

I have added payphone timed mission to each neighbourhood (two payphones). There are multiple missions where you have to steal a certain item in a limited amount of time - you get paid and gain XP if you manage. You cannot be seen.



There are many more things which I probably forgot, some of them include:
  • New websites, like Darkbank
  • Ability to run over people
  • Police improvements, policemen now shoot at you when you try to escape
  • New drone abilities


I don't want to spoil all of it, so see you on release day, soon. ːsteamhappyː