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New skills, a new item set, and buffs for Fighters!

[h3]Version 1.0423[/h3]
🎯 [New skill] Tiny but Deadly (Founders T4): If using a Fighter-class non-Sentinel ship, all fixed-point weapon bonuses to attack speed, critical hit chance, critical hit damage and elemental damage are increased by 4 (1 point)- 20% (5 points) of their current amount. At max level, this means that a base buff to attack speed of 200% becomes 240%.
🎯 [New skill] Pocket Pulverizer (Vagrantis T1): If using a non-Sentinel ship that has a diameter less than 201 metres, fixed-point weapon damage is increased by 15% (1 point) -30% (2 points).
🎯 [New item set] A new item set called "Pocket Deathmachine" has been added. This set has been designed to make Fighter-class non-Sentinel ships stronger.
🎯 [UI] Several tooltips have been added and many texts have been revised. For example, the Item filter in the character stat sheet has been renamed to "Item highlighting".
🎯 [Balance] The Founders T7 skill Skill shot has been revised - it has been slightly buffed for Fighter-class ships and slightly nerfed for larger ships. It now reads as follows: Critical hit chance is increased by {0}%, and critical damage by {1}%, per Metre of sensor range. This applies to both fixed-point weapons and on-board turrets. The bonus to critical damage is {2}% higher if using a Fighter-class non-Sentinel ship.
🎯 [Balance] The "Bad Aim" ship mod has been revised and now works as follows: Ship turrets cannot aim. Damage-dealing weapons are 50% more effective. Auxiliary-type weapons that do not provide damage are 5% more effective.
🎯 [Balance] The Founders T1 skill "Strong Force" has been buffed.
🎯 [Balance] The Axiom skills "Deadly Aim" and "Aim Mastery" have been buffed.
🎯 [Misc] There previously could occur a delay when picking up items in hectic scenes. This should no longer be the case.
🎯 [Bug fix] Fixed an issue that could cause some weapons on ship turrets to produce an incorrect (too low) damage output.
🎯 [Bug fix] Fixed an issue that caused incorrect stats to be shown for the Big Mod and Pocket-Sized Mod in the ship tab of the Encyclopedia.

UI update + Continuum XXL in beta branch

[h3]Version 1.0422[/h3]
🎯 [UI] Numbers shown for damage, hull gain, warp plasma restoration and XP are now scaled according to the UI: General text setting (see the main menu options).
🎯 [UI] Text scale options are now per default increased for systems with low resolutions, such as the Steam Deck.
🎯 [UI] Text in the quest log screen and the dialogue screens now account for the desired text scale.

---------Beta branch---------
🎯 [Continuum XXL] A campaign mode above Continuum XL has been added. It is unlocked upon completing the game on Continuum XL. In the current build, it is the same experience as Continuum XL, but with all enemies at max level.

Misc update

[h3]Version 1.0421[/h3]
🎯 [Performance] Added priority queues for some threaded tasks that previously could cause lag in hectic scenes.
🎯 [Performance] Removed a few redundant unload functions
🎯 [Performance] Player bots in PvP modes now find paths to explore more quickly.
🎯 [Misc] It is now possible to zoom out a lot further in the Arena- and Fleet Commander game modes.

-----------Beta branch only-----------
🎯 [Fleet Commander] There are now four new (and separate) maps for the Fleet Commander game mode. Fleet Commander maps can now also include world bosses and structures.
🎯 [Fleet Commander] All units now have map indicators in the Fleet Commander game mode.
🎯 [Fleet Commander] Players now gain additional resources over time as well as when enemy units are destroyed.

Misc update

[h3]Version 1.0420[/h3]
🎯 [UI] Soft and hard caps are now presented in the character information screen for fixed-point weapons, drone summons and on-board ship turrets.
🎯 [UI] The DPS of drone weapons are now presented as sum values instead of the average DPS of each individual weapon.
🎯 [Misc] The tutorial station has been removed from Act 1 when playing on Continuum mode.
🎯 [Balance] Soft caps have been introduced for buffs to damage, crit multiplier, crit chance and attack speed.
🎯 [Performance] Minor performance improvements.
🎯 [Bug fix] Fixed an issue that could cause one of the Founders Trio bosses to be unloaded if moving too far away from it, causing the a soft lock for the boss fight.
🎯 [Bug fix] Fixed an issue that caused some skills not to be enabled for clients upon first joining a game.
🎯 [Bug fix] Fixed an issue that could cause event-type shops to trigger an incorrect UI message.
🎯 [Bug fix] Fixed an issue that could cause some passive skills that buffed on-board turrets, when first allocated with points, to not be applied until ship switch or game session restart.
🎯 [Bug fix] Fixed an issue that caused some auras on some weapons to not properly apply crit multipliers (e.g., the Xinthu Hazardous bomb-type weapons).

Hotfix

[h3]Version 1.0419[/h3]
🎯 [Bug fix] Fixed an issue introduced by 1.0418 that caused player skill buffs to sometimes not be correctly applied.