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New Continuum Event map modifiers

[h3]Version 1.0402[/h3]
🎯 [Continuum Events] Three new Continuum Event map modifiers have been added - enlarged enemy bullets, frost enemy bullets, and enhanced enemy speed.
🎯 [UI] Hull and warp plasma bars are now prefixed when the value gets really high. For example, the hull bar would show "113 K/221 K" instead of "113232/221233".
🎯 [Balance] There is now a cap on bonus enemy bullets and bonus enemy hull in Continuum Events.
🎯 [Bug fix] Fixed an error related to calculation of enemy patrol paths that could cause a crash.
🎯 [Bug fix] Fixed an error introduced by the latest loot filter patch that disabled rendering of labels for consumables and Latinum.
🎯 [Bug fix] Fixed an issue that could cause some extremely fast enemies to pass through walls.

Hot fix

[h3]Version 1.0401[/h3]
🎯 [Bug fix] Fixed an issue that resulted in very slow weapon range calculations if the item filter was enabled.

A new loot filter!

[h3]Version 1.040[/h3]
🎯 [Loot filter] A new loot filter has been added! Access it from the inventory (next to the encyclopedia). This new filter is separated for each character and is much more comprehensive than the previous one. In addition to specifying various filters for all kinds of items, it is also possible to override the default colors for different items and grades. Color overriding is done by manually editing the loot filter for the desired character. The lootfilters are XML-files located under /Data/Save. For instance, the loot filter for the third character (third row) is named "char2_lootfilter.xml".
🎯 [Loot pickup options] The loot pickup methods (e.g., bulk pickup) have been moved to the loot filter. You need to re-enable it from this menu.
🎯 [UI] Updated item grade borders to better suit the new coloring options in the loot filter.
🎯 [UI] The option "Bullet effects" (see the Combat section of the main menu options) now apply to most bullet effects and not only explosions. Apart from making things more visible in hectic situations, it should also be useful from a performance standpoint.
🎯 [Balance] Crates/boxes destroyed by your summons can now provide loot.
🎯 [Balance] Changed one of the weapons for the LTM Frigate T-6. This change should also increase performance as the previous weapon required more computation effort.
🎯 [Bug fix] Fixed an issue that prevented binding the radial menu to a keyboard/mouse key.
🎯 [Bug fix] Fixed faction-related errors related to the three Frost-type Continuum Challenges.
🎯 [Bug fix] The item set "Grand Justice" can no longer roll for ships without turrets.
🎯 [Bug fix] Fixed an issue with wave spawners that could cause enemies to spawn behind walls.
🎯 [Bug fix] Fixed an issue with the Corrosive Gatling-type weapon that made it unable to heal summons.
🎯 [Bug fix] Fixed an issue that could cause some waypoints to spawn inside dungeons.

Hotfix

[h3]Version 1.03971[/h3]
🎯 [Balance] The on-hit procs player summons introduced by version 1.0397 has been reverted due to FPS loss for end-game summoner builds that had many summons and many on-hit procs. I will rework this feature a bit before including it.
🎯 [Bug fix] Fixed an error for the Melee Maul when under the effect of bonuses to weapon explosion diameter.

Misc update

[h3]Version 1.0397[/h3]
🎯 [UI] When playing Continuum and Continuum XL, player and drone resistances pre-reductions are now shown in the character information screen.
🎯 [UI] Enemy portraits are now updated based on damage made by summons. This should improve the experience when playing with pure summoner-builds without any direct player damage.
🎯 [UI] There is now a Neutral option in the storage tab filter to account for non-faction-related items.
🎯 [UI] The hitboxes of the checkboxes in the storage tab filter have been revised.
🎯 [Misc] Previously, the indicator for the currently active quest would switch when moving to other maps to point the player towards the location of the current goal (which then would be through a path of completed goals). This "help" confused many players into thinking the main goal had changed. Thus, this is now not done when moving between different acts.
🎯 [Balance] The area protected by the Deflector Dome now more closely match its hitbox. If a part the ship is outside of the shield, this part can be fired upon.
🎯 [Balance] Consumables and Latinum pickups are now shared across much larger distances. This also solves the previous issue of these not being triggered when using the Bulk loot pickup variant in combination with a high sensor range.
🎯 [Balance] Damage by player summons can now trigger on-hit procs (previously only on-kill procs). This should improve summoner-type builds in end-game.
🎯 [Balance] Auxiliary items can now be used when the attack speed is at -100%.
🎯 [Balance] The Imperius T1 skill "Warp Plasma Storage MK1" now provides a % bonus to warp plasma instead of a fixed amount.
🎯 [Balance] The Imperius T2 skill "Warp Plasma Storage MK2" has been slightly buffed.
🎯 [Balance] The Axiom T1 skill "Strong Hull" has been slightly nerfed.
🎯 [Balance] Xinthu beam-type weapons no longer collide with friendlies if they are at max hull (i.e., no more collisions with ones own turrets).
🎯 [Balance] All Xinthu-type weapons can now heal friendlies that are not at max hull, and pass through friendlies that are at max hull.
🎯 [Balance] The Xinthu T7 skill "Experimental Catalyst" has been slightly buffed (5% lower reduction to attack speed at level 60).
🎯 [Bug fix] Text of Continuum Entities can now be correctly filtered through the regex filters.
🎯 [Bug fix] Fixed an error that could cause storage tab regex to be reset when opening/closing the storage screen.
🎯 [Bug fix] Fixed an error with the To-2 Fragment and the conversion of ship turret buffs to drone buffs.
🎯 [Bug fix] Fixed an error related to several skills that increased warp plasma by a percentage. These did not correctly update the stat sheet % bonus warp plasma statistic.
🎯 [Bug fix] Fixed an issue which caused the Mecha Worm boss in Act 4 to travel far away from its spawn when playing offline/solo campaign.