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Warped Continuum Events Update!

[h2]Warped Continuum Events[/h2]
The Warped Continuum Event is a new kind of end-game procedural challenge that gets more difficult the further you progress. They are all large enough to accomodate the biggest ships (although some ships modded with the "Big" mod still will require some maneuverability skills :)).



As the difficulty of these events for the most part is linearly increased based on how far you progress, there should not be any huge difficulty spikes (such as the difficulty gaps between the Minor, Grand, and Uber Continuum Events).

The Warped Continuum Event loot table differs from regular Continuum Events. In particular, they have a higher likelihood of dropping items that add bonus skill points. They are also the only way to gain In-S Fragments, which add bonus skill points to items (you previously had to find an item with bonus skill points and extract the skills through an Ext-S Fragment). The quality of these items depend on the difficulty of the Warped Continuum Event. The more difficult events have a chance to drop Uber-tier items.

They start to drop in the Continuum difficulty. You can also craft them using the Random Warped Contained Continuum Event recipe.



There is a high-score system in place for these Warped Continuum Events. The difficulty of dropped Warped Continuum Events depend on this high-score. There is also a Continuum Transmuter recipe to reduce the difficulty of a Warped Continuum Event (see Downgrade Warped Continuum Event).

[h2]Infinite Warped Continuum Events[/h2]
I wont say much about these events, apart from that they only drop in Warped Continuum Events...

[h2]Major overhaul to the English localization[/h2]
The English localization has received a complete overhaul, with more than 3000 words having been revised and many entries added! This was done single handedly by Morgan Walter (@syovere on Discord). Many thanks for your hard work!

[h2]Customize your Uber rewards[/h2]
You can now set an item that is desired as reward for completing a given Uber Continuum Event. See the recipe "Set Uber Continuum Event Reward". The idea is to make it easier to farm specific items.



[h2]Imperius enemies[/h2]
You can now encounter Imperius enemies! A total of 16 new Imperius enemies have been added. You can presently encounter these in the Warped Continuum Events.


[h2]New items![/h2]
🎯 Two new hangars that summon Imperius fighters have been added to the loot table.
🎯 A new hangar that summon Imperius cruisers has been added to the loot table.
🎯 A new Imperius fighter-class ship has been added to the loot table.


[h2]Performance in caves[/h2]
I have read your feedback on the performance issues in caves (especially in Act 2).

This patch provides overall performance improvements to caves. Additionally, you can now also opt to render cave walls at a lower resolution (see the image below). This provides greatly increased performance at the cost of a minor (often negligible) reduction in the image quality of cave walls.


[h2]Misc changes[/h2]
🎯 Many enemy death animations have been polished.
🎯 The Continuum Transmuter UI has received a minor update.
🎯 The names of some world events have been changed.
🎯 A menu battle scene featuring Imperius vs Axiom has been added.
🎯 The final boss in Act 4 no longer summons any turrets.
🎯 Loot has been improved for the final boss in Act 4.
🎯 The "Recommended level" for Continuum Events has been revised.
🎯 Better profiling of hardware info (GPU and available RAM) to reduce the effort required to debug related errors.
🎯 The warp gate button has been moved (see below image).


[h2]Bug fixes[/h2]
🎯 Fixed an issue that could cause an infinite loading screen when disconnecting from a PvP or fleet commander game while a map switch was being made.
🎯 Fixed multiple localization issues.
🎯 Replaced an incorrect portrait (the second boss in Act 4).
🎯 Fixed an item duplication bug related to Continuum Events.
🎯 Fixed an issue that could cause caves/asteroids to not render correctly if playing with a shadow quality of medium or lower.
🎯 Fixed an issue that could cause the map to fail to update correctly when some kinds of entities with map animations were destroyed (e.g., some rocks and walls).

[h3]Thanks for your support - I hope you enjoy the new content![/h3]

[h3]/Hannes[/h3]

Bug fix

[h3]Version 1.082[/h3]
🎯 [Bug fix] Fixed an issue in the description of the skill "Colossal Engine".

End-game augments update!

[h3]Version 1.081[/h3]
🎯 [Augment] SK-1 Augment: Adds bonus skill points to high-level skills. These augments can only be added to ships. The highest tier (dropped in Uber Continuum Events) include bonus skill points to the highest-tiered skills (T7).
🎯 [Bug fix] Fixed an issue related to the binding of mouse buttons 3-5 to toggle/autocast keybindings.
🎯 [Bug fix] Fixed an issue related to the binding of left/right mouse buttons to some keys.

Bug fixes

[h3]Version 1.080[/h3]
🎯 [Bug fix] Fixed an error in the description for the skill "Not Feeling so Blue".
🎯 [Bug fix] Fixed a floating point issue concerning item ship size requirements.

Misc update

[h3]Version 1.079[/h3]
🎯 [Misc] You can now dye your Imperius ships. Ships dyed previous to this patch should now have their desired color presented.
🎯 [Misc] The check boxes in the "General" loot filter tab that toggle the value of different settings for all five tabs have been slightly reworked: they are now checked if at least one the corresponding values in the five tabs is checked. For example, if "Artifact" is enabled in the Ship-tab, but disabled in all other tabs, then "Artifact" in the General tab will be checked.
🎯 [Bug fix] Turrets with beam-type weapons no longer lead their shots.
🎯 [Bug fix] The loot filter is now disabled when a character slot is deleted (given that the loot filter is kept).
🎯 [Bug fix] Fixed several issues that could cause the loot filter UI to contain stale values. This could previously for example occur when switching between characters.
🎯 [Bug fix] Fixed several localization issues.