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UI updates

[h3]Version 0.5550920349[/h3]
🎯 [UI] Added a new icon for waypoints in the map.
🎯 [UI] Added a new background item icon.
🎯 [UI] When located in inventory slots, items with a grade of Legendary or higher are now presented with a colored star that highlight their grade.
🎯 [Misc] The transparent map option no longer show the player ship.
🎯 [Balance] Enemies with a level below 20 now do less damage (this is basically the first and second act of the standard campaign).
🎯 [Bug fix] Fixed a UI error that could occur when playing with some wide-screen resolutions.

Buffed passives, increased 'Bulk' loot pickup range

[h3]Version 0.5550920348[/h3]
🎯 [Balance] Passive stat bonuses to Hull has been increased by 3-5x, depending on item.
🎯 [Balance] Passive stat bonuses to Hull per second and Warp plasma per second have been increased by 3-5x, depending on item.
🎯 [Misc] The 'Bulk' loot pickup method now expands based on the player sensor range.
🎯 [Bug fix] Fixed an issue with overlapping rooms in some dungeons.

Misc update

[h3]Version 0.5550920347[/h3]
🎯 [Balancing] Hull of larger ships has been slightly increased.
🎯 [Balancing] Mobility of larger ships has been increased.
🎯 [Misc] Power-ups no longer clip through walls.
🎯 [Misc] Enlarged a dungeon in Act 1.
🎯 [Bug fix] Fixed an issue with some doors not spawning in some dungeons.

Continuum Transmuter updates

[h3]Version 0.5550920346[/h3]
🎯 [Continuum Transmuter] It is now possible to spend Latinum to research unknown transmute recipes.
🎯 [Continuum Transmuter] A new item-based recipe has been added: Random Minor Continuum Event.
🎯 [Misc] The graphics of the Turret RT-1 Generator have been revised to make it more distinguishable from the Turret RT-2 Generator.
🎯 [Misc] All drones summoned by passive drone summoner auxiliary items (e.g., Fighter Hangars) now teleport back to the player when they get far away.
🎯 [Balancing] Larger ships now have slightly less hull. In return, most larger ships have been made more maneuverable. This is especially the case for smaller ships, such as frigates. The smallest frigates now behave closer to fighters. This change only applies to newly obtained (or re-rolled) ships.
🎯 [Balancing] The Axiom skills "Colossal Engine 1" and "Colossal Engine 2" have been buffed.
🎯 [Bug fix] Fixed an issue with overflowing text in some bounding boxes for some text scales.

New gamepad control scheme

[h3]Version 0.5550920345[/h3]
🎯 [Misc] Another gamepad control scheme has been added: it is now possible to choose between three methods of controlling the crosshair and rotation of the ship.
🎮 Free aim: The aim is unlocked
🎮 Locked (angle): The crosshair is locked in front of the ship. The ship is rotated towards the angle of the right thumbstick.
🎮 Locked (tilt): The crosshair is locked in front of the ship. The ship rotates left when the right thumbstick is tilted left, and right when it is tilted right.
This option is located in the control scheme menu.
🎯 [Misc] The Research Station BX-1001 now has a "cleared" tag to indicate that it already has been explored (it is the first dungeon after the tutorial, and is locked after you have completed it).
🎯 [Bug fix] Fixed an issue related to incorrect widgets in ship tooltips after a few transmute recipes (e.g., after using a color dye on a ship with an existing mod).