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Misc update

[h3]Version 0.5550920334[/h3]
🎯 [Item] A new engine called Drone Tug Engine has been added. All summoned drones of equal or lower level as this engine are pulled to the ship when it is boosting.
🎯 [UI] The titles of all undiscovered recipes in the Continuum Transmuter are now presented.
🎯 [UI] Icons in item tooltips are now scaled depending on the player-defined global font scale.
🎯 [Misc] Really small hits (< 1 damage) are now directly shown on impact instead of being queued until 1+ damage is observed for the target.
🎯 [Misc] The default font scale has been increased by 20%.
🎯 [Balancing] The hull of larger ships has been slightly increased.
🎯 [Balancing] Many passive auxiliary items that provide bonuses to fixed properties (e.g., bonus % damage) have been significantly buffed.
🎯 [Bug fix] Fixed a race condition in the hints and tips UI.
🎯 [Bug fix] Fixed an parsing issue in the IP port field in the create game screen.
🎯 [Bug fix] Animations for large ships are now correctly updated when the ship is docked to a station platform.

Adjustable lasers

[h3]Version 0.5550920333[/h3]
🎯 [UI] It is now possible to adjust the width of crosshair lasers. See "Crosshair Laser Width (%)" in main menu -> options -> user interface.
🎯 [UI] It is now possible to set how crosshair lasers should scale depending on world-space camera zoom. See "UI Scaling: Lasers" in main menu -> options -> user interface.
🎯 [Bug fix] The "No turrets" ship mod can no longer roll with bonuses to ship turret damage.
🎯 [Bug fix] Fixed an issue regarding the output rotation of multi-shot beam weapons if used in the left weapon slot.
🎯 [Bug fix] There are now checks to make sure rooms in dungeons do not overlap. This should completely solve the previous occasional issue of unreachable dungeon locations.

Third month recap!

It's now been three months since Early Access started! A summary of the most significant changes during the third month are presented below.

Many of the changes are based on player feedback. Join Discord if you want to shape the development of Nienix!

[h2]On-board ship turret inventory[/h2]
Each individual on-board ship turret can now be customized! The turret employs its equipped weapon, including all passive and active bonuses.


[h2]Global bonuses for summoned drones and on-board ship turrets[/h2]
Summoned drones and on-board ship turrets can now be buffed by passive bonuses.


[h2]New items[/h2]
🎯 Guided Destroyer: a Vagrantis weapon that shoots heavy homing rockets with large area of effect.
🎯 Fighter Hangars: Eight new Fighter Hangars have been added.
🎯 Xinthu Brain: A new Xinthu Battleship with six turret slots.
🎯 Purger: an active auxiliary item that removes up to three random debuffs to all friendlies in an area around the caster.
🎯 Drone Damage Multiplier: A passive auxiliary item that works the same as the Damage Multiplier, but for drones.
🎯 Drone Resistance Multiplier: A passive auxiliary item that works the same as the Resistance Multiplier, but for drones.
🎯 Drone Hull Module T-1: A passive auxiliary item that increases max hull of drones by a percentage.


[h2]New Continuum Fragments[/h2]
Three new Continuum Fragments have been added:
🎯 To-1 Fragment: Allows converting all drone and ship turret bonuses to player bonuses on an item.
🎯 To-2 Fragment: Allows converting all drone and player bonuses to ship turret bonuses on an item.
🎯 To-3 Fragment: Allows converting all player and ship turret bonuses to drone bonuses on an item.

[h2]Misc other new features[/h2]
🎯 Mouse button 3, 4 and 5 can be bound to any key.
🎯 There are now four different variants of the world-space crosshair.
🎯 Two open-space type Continuum Events have been added. These should be well suited to big ships.
🎯 Upon player death, the suffered damage types as well as the biggest damage dealer is presented in the UI.


[h2]Various bug fixes, polish and balancing[/h2]
Apart from new features, there's been loads of balancing and some polish made. For example:
🎯 A shader/graphical effect has been added for when swapping between ships.
🎯 Many menus and tooltips have been improved.
🎯 Most bonus % damage skills (a total of 12 revised skills) now also increase ship turret damage.
🎯 Font scaling has been improved to work well also on really small resolutions (e.g., the Steam Deck).


Thanks to everyone who has supported the development process by buying the game! And a special thanks to all those who have submitted their feedback!

/Hannes



Minor UI update

[h3]Version 0.5550920332[/h3]
🎯 [UI] Properties currently not employed for drones or ship turrets have been removed from the character information UI.
🎯 [Bug fix] Fixed an issue regarding creating a game on a machine without internet connection.

Misc update

[h3]Version 0.5550920331[/h3]
🎯 [UI] The DPS and hull in the tooltip section of drones summoned by item events now include the drone bonuses in the character information sheet.
🎯 [Balance] The hull and damage of event-based summoned drones have been reduced to compensate for the fact that these now inherit the drone bonuses from the character information sheet.
🎯 [Bug fix] Fixed a crash bug related to evaluation of the Continuum Transmuter recipe introduced by version 0.555092033.