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Bug fixes

[h3]Version 0.5550920395[/h3]
🎯 [Bug fix] Fixed issues related to applying some weapon mods to some passive drone summoner auxiliary items.
🎯 [Bug fix] The "Glass Cannon Edition" weapon mod has been fixed for drone summoner auxiliary items.

Three new skills! Also: weapon mods are now enabled for Fighter Hangars.

[h3]Version 0.5550920394[/h3]
🎯 [Skill] Defiant Shields: A new Imperius Tier 4 skill that increases drone resist all.
🎯 [Skill] Robust Core: A new Xinthu Tier 4 skill that increases drone hull.
🎯 [Skill] The Xinthu skill "Auto-Summon" has been replaced by the skill "Tough Shell", which increases drone resistance by a percentage.
🎯 [Balance] Several changes to max skill points for a skill. For example, it is now possible to spend 5 points in the Imperius skill "Strong Drones" (up from 3).
🎯 [Balance] Several changes to skill dependency requirements. For example, the Imperius skill "Warp Plasma Storage MK2" now only requires a single point in "Warp Plasma Storage MK1".
🎯 [Balance] The radius of all Booster-type weapons has been increased.
🎯 [Misc] The interaction distance to doors has been reduced for larger ships.
🎯 [Misc] All passive drone summoning auxiliary items (e.g., all Fighter Hangars) now support weapon mods.
🎯 [UI] Added a tooltip for invalid item modifications.
🎯 [Bug fix] Fixed a few typos.

Two new kinds of Targeting Systems

[h3]Version 0.5550920393[/h3]
🎯 [New weapon] Targeting System (RT): Sets the target of summons based on the position of the crosshair. Provides a bonus to resistance.
🎯 [New weapon] Targeting System (DT): Sets the target of summons based on the position of the crosshair. Provides a bonus to damage.
🎯 [Balance] There is now a maximum velocity for summons. It is set extremely high, and should thus only trigger for summons that previously could become too fast to function well (given speed auras in combination with the Xinthu Drone speed skill).
🎯 [Balance] Escort-type drones are now allowed to stray further from their summoner.
🎯 [Bug fix] Fixed an error related to engine boost hull/warp plasma requirements.
🎯 [Bug fix] Fixed an issue that could cause incorrect output positions when using certain kinds of warp gates.
🎯 [Bug fix] Fixed an issue that caused ships to loose their on-board turrets, and Sentinel-type ships to loose their tails, when using a short-jump-type warp gate.
🎯 [Bug fix] Fixed a race condition that could cause incorrect skill points returned when playing COOP as client.

Faster summons

[h3]Version 0.5550920392[/h3]
🎯 [Balance] The hull of most summons has been increased.
🎯 [Balance] The speed of all summons has been increased by 30%.
🎯 [Bug fix] Fixed an issue with the Targeting System which caused summons to sometimes not follow directions.

Disarm the alternative ship slot

[h3]Version 0.5550920391[/h3]
🎯 [Misc] You can now disarm the alternative ship slot, i.e., you can choose to only switch auxiliary items.
🎯 [Performance] Increased the performance of the world generation subsystem.
🎯 [Bug fix] The third item required by the "Extract Modification" recipe can now contain a mod.