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Nienix News

Hotfix

[h3]Version 0.55509203761[/h3]
🎯 [Balance] Reduced the likelihood of Hammerheads in one of the Void Space Continuum Events.
🎯 [Bug fix] Fixed an issue in the event allocation system introduced by version 0.5550920376.

Option to disable friendly fire, adjust the color of lasers, and more!

[h3]Version 0.5550920376[/h3]
🎯 [Misc] You can now set friendly fire to "None" (henceforth the default value). If "None" is set, collisions are disabled between player bullets/beams/etc and player ships - unless the bullets/beams/etc provides useful buffs to other players.
🎯 [UI] Descriptions have been added for all friendly fire options.
🎯 [UI] You can now change the color of the laser sight. This option is located in the user interface section of the main menu options.
🎯 [UI] The "Loot filter" has been renamed "Item filter"
🎯 [UI] The modals in the storage (edit tab label and filters) can now be disabled through the escape/back key.
🎯 [Item filter] Item modifications can now be filtered using the regex text inputs in the character sheet and storage tabs (filter all mods by writing 'mod:').
🎯 [Storage] You can now move all items from all inventory slots to the storage with a single click (X/RMB instead of A/LMB).
🎯 [Shop] You can now sell all items in all inventory slots (X/RMB instead of A/LMB).
🎯 [Dedicated server] There is now an option to change friendly fire in the dedicated server.
🎯 [Balance] The player previously had a base buff to velocity of 100. This stat has been moved as a based buff to all (new) engines.
🎯 [Bug fix] Fixed an issue that could result in events (e.g., dungeons) overlapping.

Enemy highlighting and an additional control option

[h3]Version 0.5550920375[/h3]
🎯 [Controls] It is now possible to lock the crosshair in front of the ship when using mouse + keyboard. This setting is called "Mouse aim" and located in the control scheme section of the main menu.
🎯 [User interface] It is now possible to enable highlighting (either red or white) to all enemies. This setting is available in the User interface section of the main menu options.
🎯 [Bug fix] Fixed an issue that caused player damage bonuses to get capped at 80%.
🎯 [Bug fix] Fixed an issue with the distress call event which could cause enemies to spawn infinitely.
🎯 [Bug fix] If the chat input was bound to a different key that is valid as a chat input (e.g., "a" or "/"), it would previously add that key to the chat message whenever it was sent. This is now fixed.

Imperius and Vagrantis skill updates, and a reworked Act 3 completion cutscene!

[h3]Version 0.5550920374[/h3]
🎯 [Balance] The Vagrantis skill "Omnipotent Fortitude" has been revised and now also affect on-board ship turrets.
🎯 [Balance] The Imperius skill "Warp Plasma Damage Amplifier" has been revised and now increases % damage instead of fixed values. Damage is increased by X% per point of max hull divided by the diameter of the used ship. This also applies to on-board ship turrets.
🎯 [Misc] The cutscene after Act 3 has been completed has been fully reworked.
🎯 [Bug fix] The dedicated server could previously, given certain conditions, trigger a save of the storage and achievements. If run from the same folder as the Nienix executable, it could cause an overwrite of the storage/achievement data. Note: If this has happened to anyone, you can recover the correct storage/achievements from the Backup save game folder.
🎯 [Bug fix] Fixed an issue related to ghost loot.

Founders skill updates and stackable sensors!

[h3]Version 0.5550920373[/h3]
🎯 [UI] An option to scale general text depending on camera zoom has been added. It is called "UI Scaling: General text" and is available in the user interface options section.
🎯 [UI] The font scale of consumables are now adjusted depending on the value of "UI Scaling: Item names".
🎯 [Skill] A new Founders skill has been added: "Wormhole Mastery IV" - When an active auxiliary item is activated, the cooldown of any equipped Warp Field Generator is reset.
🎯 [Skill] The Founders skill "Engine Booster" has been replaced by "Crit Booster": Chance of critical hits is increased by X%. Crit damage is increased by Y%. This also applies to on-board turrets.
🎯 [Skill] The Founders skill "Stabilized Molten Metals" has been revised. It now works as follows: Bullet velocity and range are increased by X% per Metre of sensor range. This also applies to on-board ship turrets.
🎯 [Misc] It is now possible to stack sensors (albeit with a dimishing return).
🎯 [Misc] Pressing the on-screen map button now always brings up the full-screen map.
🎯 [Misc] The MTU is now automatically identified by both server and client. This should alleviate network issues for machines that cannot handle an MTU of 1500.
🎯 [Balance] The Founders skill "Mortal Strike" and "Lucky strike", and the Axiom skill "Aim Mastery" now also apply to on-board turrets.
🎯 [Balance] The Founders skill "Lucky Strike" now provides 3% bonus crit per level (down from 5%).
🎯 [Balance] The Founders skill "Sensor Amplifier" has been updated: Sensor range is extended by the range of a Standard Sensor equal to player level. It is then extended by an additional X%. In short, this means that spending a point in this skill is similar to equipping a Sensor.
🎯 [Balance] The Founders Talent "Ignited Warp Plasma" now provides a base buff to explosion radius of all weapons of 100 (up from 40).
🎯 [Balance] The "Drone Hull Module" now provides less % bonus to hull.
🎯 [Bug fix] Fixed an issue that could cause multiplayer games not to be joinable after exiting a game session.