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Disarm the alternative ship slot

[h3]Version 0.5550920391[/h3]
🎯 [Misc] You can now disarm the alternative ship slot, i.e., you can choose to only switch auxiliary items.
🎯 [Performance] Increased the performance of the world generation subsystem.
🎯 [Bug fix] The third item required by the "Extract Modification" recipe can now contain a mod.

Bug fixes

[h3]Version 0.5550920390[/h3]
🎯 [Balance] The Deflector Dome has been weakened, given that it is summoned by enemies (elites+).
🎯 [Bug fix] Fixed an issue that could cause passive summons to end up frozen.
🎯 [Bug fix] Fixed an issue that could cause enemies to be invisible when playing as client in COOP.

Misc update

[h3]Version 0.5550920389[/h3]
🎯 [Misc] A few of the Sentinel-type ships have been made less stiff.
🎯 [Misc] Active auxiliary items can now be manually activated when in auto-cast mode.
🎯 [Bug fix] Fixed a portal without an exit in the "Mining Facility" event in Act 1.
🎯 [Bug fix] The "Extract Mod" recipe has been fixed and now works as in its description.

Misc update

[h3]Version 0.5550920388[/h3]
🎯 [Misc] Sentinel-type ships have been made a bit less stiff.
🎯 [Misc] Sentinel-type ships are now curled up when transitioning between levels/maps/warp-gates.
🎯 [Misc] Auto-cast has been reworked for auxiliary items, and is now triggered far less aggressively.
🎯 [Misc] The positions of the left/right weapon auto-fire buttons in the toggle radial menu have been switched.
🎯 [Balance] The likelihood of On Activation of Auxiliary Events have been reduced.
🎯 [Bug fix] The Drone Tug Engine now correctly pulls summons that are so far away that they have been removed from physics.
🎯 [Bug fix] The weapons "Hazardous Nuke" and "Hazardous Bomb" no longer not auto-explode when in a base.
🎯 [Bug fix] Fixed an issue that caused the UI to sometimes show incorrect drone numbers for clients when playing COOP.

Misc update

[h3]Version 0.5550920387[/h3]
🎯 [Misc] All larger ships have now been given a default % bonus to hull regeneration (as it pretty much was a prerequisite to use bigger ships). It works similar to the Axiom skill "Heavy Plating", but with Sentinel-type ships getting a bonus based on the length of the tail.
🎯 [Misc] The Axiom skill "Heavy Plating" has been replaced by the skill "Featherweight", which reduce the total player weight.
🎯 [Misc] Walls and doors are now twice as thick in the map.
🎯 [Misc] The "Extract Mod" recipe has been simplified, and its description updated.
🎯 [Misc] Tails of larger Sentinel ships are now less stiff.
🎯 [Balance] The beam extend speed and range of all Probe-type summons has been significantly increased.
🎯 [Balance] The Hull of Deflector Domes has been increased by 2x.
🎯 [Balance] The warmup time has been reduced for the Drone Tug engine.
🎯 [Balance] The gambler multiplier now gives more potent results.
🎯 [Balance] Loot level is now closer to sector level when sector level is higher.
🎯 [Bug fix] On activation of auxiliary item events were spawned in incorrect positions. This is now fixed.
🎯 [Bug fix] Bullets from ray-type weapons now pass through segments of Sentinel ships.
🎯 [Bug fix] It is now possible to teleport through the tail of a Sentinel-ship.
🎯 [Bug fix] The comparison tool tip for the "Seconds to Engage" statistic on weapons is now shown with a correct color scheme.
🎯 [Bug fix] Fixed a race condition that could cause a player to spawn at an incorrect location when using a warp gate/transition between maps/levels.