1. Nienix
  2. News

Nienix News

Two new kinds of Targeting Systems

[h3]Version 0.5550920393[/h3]
🎯 [New weapon] Targeting System (RT): Sets the target of summons based on the position of the crosshair. Provides a bonus to resistance.
🎯 [New weapon] Targeting System (DT): Sets the target of summons based on the position of the crosshair. Provides a bonus to damage.
🎯 [Balance] There is now a maximum velocity for summons. It is set extremely high, and should thus only trigger for summons that previously could become too fast to function well (given speed auras in combination with the Xinthu Drone speed skill).
🎯 [Balance] Escort-type drones are now allowed to stray further from their summoner.
🎯 [Bug fix] Fixed an error related to engine boost hull/warp plasma requirements.
🎯 [Bug fix] Fixed an issue that could cause incorrect output positions when using certain kinds of warp gates.
🎯 [Bug fix] Fixed an issue that caused ships to loose their on-board turrets, and Sentinel-type ships to loose their tails, when using a short-jump-type warp gate.
🎯 [Bug fix] Fixed a race condition that could cause incorrect skill points returned when playing COOP as client.

Faster summons

[h3]Version 0.5550920392[/h3]
🎯 [Balance] The hull of most summons has been increased.
🎯 [Balance] The speed of all summons has been increased by 30%.
🎯 [Bug fix] Fixed an issue with the Targeting System which caused summons to sometimes not follow directions.

Disarm the alternative ship slot

[h3]Version 0.5550920391[/h3]
🎯 [Misc] You can now disarm the alternative ship slot, i.e., you can choose to only switch auxiliary items.
🎯 [Performance] Increased the performance of the world generation subsystem.
🎯 [Bug fix] The third item required by the "Extract Modification" recipe can now contain a mod.

Bug fixes

[h3]Version 0.5550920390[/h3]
🎯 [Balance] The Deflector Dome has been weakened, given that it is summoned by enemies (elites+).
🎯 [Bug fix] Fixed an issue that could cause passive summons to end up frozen.
🎯 [Bug fix] Fixed an issue that could cause enemies to be invisible when playing as client in COOP.

Misc update

[h3]Version 0.5550920389[/h3]
🎯 [Misc] A few of the Sentinel-type ships have been made less stiff.
🎯 [Misc] Active auxiliary items can now be manually activated when in auto-cast mode.
🎯 [Bug fix] Fixed a portal without an exit in the "Mining Facility" event in Act 1.
🎯 [Bug fix] The "Extract Mod" recipe has been fixed and now works as in its description.