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Misc update

[h3]Version 0.5550920364[/h3]
🎯 [Misc] The cell size of the "Alpha Research Facility" dungeon is now twice as large (and should thus fit bigger ships). It also includes a third level with a random boss-level enemy as well as more high-quality chests.
🎯 [Misc] The cell size of the "Depot" dungeon is now 50% larger (and should thus fit a bit bigger ships).
🎯 [Misc] Increased the tracking speed of homing-type weapons.
🎯 [Misc] The space between COOP portals has been slightly reduced.
🎯 [Performance] The algorithm used to identify targets for homing-type weapons has been optimized. As a consequence, all homing-type weapons are now allowed as on-board ship turrets.
🎯 [SFX] The sound effects for homing-type Vagrantis weapons have been revised.
🎯 [Bug fix] Fixed a few incorrect texts.
🎯 [Bug fix] Fixed a soft lock (stuck loading screen) that would occur if a player would first visit the second or third stations in Act 2 through a waypoint (or spawn there), and then venture there through the inner asteroid (i.e., the main quest route).
🎯 [Bug fix] Fixed an issue where turrets and other objects could spawn on top of pillars.
🎯 [Bug fix] Fixed an issue that could cause items to remain in world space for clients after they had been picked up (when playing COOP).
🎯 [Bug fix] Fixed a bug related to transmuting 4x Fighters, which could return larger ships. This fix also addresses a similar issue in the Random Ship recipe auto-fill function.

Bug fix

[h3]Version 0.5550920363[/h3]
🎯 [Balance] The likelihood of random mod-type Continuum Entities has been reduced; the likelihood of specific mod-type Continuum Entities has been increased.
🎯 [Bug fix] Fixed an issue in the dungeon generation algorithm that could yield unconnected corridors. This could create soft locks on rare occasions.

Auto-fill option in the Continuum Transmuter

[h3]Version 0.5550920362[/h3]
🎯 [Continuum Transmuter] You can now auto-fill items for discovered item-based recipes.
🎯 [Bug fix] Fixed an incorrect portal in one of the dungeons in Act 3.

Bug fixes

[h3]Version 0.5550920361[/h3]
🎯 [Bug fix] Fixed an issue that could cause some dungeon rooms to spawn without doors. On occasion, this could lead to soft locks.
🎯 [Bug fix] Fixed an incorrect text (the requirements for the Tr fragment).

COOP and weapon updates

[h3]Version 0.5550920360[/h3]
🎯 [UI] Weapon firing mode (Inherits momentum, Fixed to hull, Gyrostabilized or Raycast) is now described in weapon tooltips.
🎯 [UI] When playing COOP, the last known position of a player in a dungeon or open world space is now shown in the map and HUD.
🎯 [Misc] Player warp gates are placed further apart when playing COOP.
🎯 [Balance] The default firing mode has been changed from "Inherits momentum" to "Gyrostabilized" for many weapons.
🎯 [Balance] Ship turret DPS has been increased.