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Nienix News

World seed option in the dedicated server

[h3]Version 0.5550920358[/h3]

🎯 [Dedicated server] It is now possible to set the world seed in the dedicated server (yielding the same world every time the server is started).
🎯 [Bug fix] Chat messages sent by dedicated servers are now properly shown for clients.
🎯 [Bug fix] Fixed a few broken functions in the dedicated server.
🎯 [Bug fix] Fixed an issue that sometimes caused the map to display incorrectly. This was especially common when playing as client in a multiplayer game.

Dedicated server!

[h3]Version 0.5550920357[/h3]

🎯 [Misc] A dedicated server that can be run in headless (console) mode has been added. It is available for all platforms, including the demo. It is an executable called "NienixDedicatedServer" in the game root directory. Apart from the obvious use-case when playing PvP, the dedicated server also enables playing the PvE campaign in a "persistent world" that is not reset (unless you kill the server).
🎯 [Balance] The number of elites in the second act when playing on Continuum Mode is now more akin to when playing on standard difficulty.
🎯 [Bug fix] Fixed several issues related to multiplayer (the PvP modes for the most part).

Balance changes

[h3]Version 0.5550920356[/h3]
🎯 [Balance] Nerfed some overpowered procedural item bonuses to Hull and Warp Plasma regeneration.
🎯 [Balance] Standard Hull and Warp plasma regeneration items are now alot more powerful.
🎯 [Bug fix] Fixed a crash bug that could occur when adding bots to the PvP modes.

Five month recap!

It's now been five months since Early Access started!

Most work during the past two months has concerned Act 4, but a fair few changes have been made to the public build as well. As always: For a complete list of changes, Join Discord or look at the news section in Steam. Thanks for supporting the development of Nienix!

[h2]New items[/h2]
🎯 12 new Vagrantis-type ships have been added to the loot table.
🎯 Drone Tug Engine: All summoned drones of equal or lower level as this engine are pulled to the ship when it is boosting.
🎯 B-Missile: A Vagrantis weapon that fires large gyro-stabilized missiles.


[h2]Gambler updates[/h2]
🎯 There is now a sort option in the gambler.
🎯 The loot filter now works in the gambler as well (for text matching item names).


[h2]Continuum Transmuter updates[/h2]
🎯 The titles and descriptions of all possible item recipes in the Continuum Transmuter are now presented. Only discovered recipes contain information regarding their requirements.
🎯 It is now possible to spend Latinum to research unknown recipes.
🎯 Two new recipes related to Continuum Events have been added.


[h2]Storage updates[/h2]
There are now several new tab filter options in the storage (item grade, item type and a free text field).


[h2]Quality-of-life updates[/h2]
🎯 The width of crosshair lasers can now be adjusted. See "Crosshair Laser Width (%)" in main menu -> options -> user interface.
🎯 How crosshair lasers scale based on world-space camera zoom is now adjustable. See "UI Scaling: Lasers" in main menu -> options -> user interface.
🎯 It is now possible to lock the cursor to the game window. This option is located in the general options section of the main menu ("Lock cursor to window").
🎯 A confirmation modal is now presented if the exit game button is pressed while a game session is active.
🎯 The main menu now contains a "Continue" button if a game session is active when the main menu is enabled.
🎯 The main menu now contains a "Solo campaign" button which starts a single player campaign game with the difficulty set in the standard create game screen.
🎯 Ship class and diameter are now presented in tooltips for unidentified items (e.g., in the gambler).
🎯 Content preloading can now be toggled on/off (default:on). If off, content is dynamically loaded when required. This results in quicker game loading time and lower RAM usage at the cost of occasional lag when new content is being loaded. Machines with low or shared video memory may benefit from disabling this setting. It is available in the general options menu.
🎯 Another gamepad control scheme has been added.
🎯 The 'Bulk' loot pickup method now expands based on the player sensor range.
🎯 Player interaction is now based on the location of the cursor instead of the position of the ship.
🎯 Weapon range is now presented in item tooltips. A few weapons (most notably, the Frost Tornado) are not fully supported by this subsystem yet - but will be soon. Item tooltips for drone summoning items will receive this statistic at a later date.

[h2]Balance changes[/h2]
🎯 Several Vagrantis weapons are now gyro-stabilized (bullets are fired as though the firing ship is at rest).
🎯 Axiom weapons have been made more powerful.
🎯 A few especially notorious bosses have been nerfed.

Hope to see you in-game! :)

/Hannes



New enemies and ships!

[h3]Version 0.5550920355[/h3]
🎯 [Act 1] Ten new enemy types have been added to act 1.
🎯 [UI] Many textures in the first act have been revised.
🎯 [Items] 12 new Vagrantis-type ships have been added to the loot table.
🎯 [Misc] The active tab in the storage and inventory is no longer changed if an item is dragged from that tab to another tab.
🎯 [Balance] Drone Hull has been increased. This only applies to new items.
🎯 [Bug fix] Interactions with cursor now works as expected with both portals and station platforms.
🎯 [Bug fix] Fixed a crash bug related to the the weapon range calculation system.
🎯 [Bug fix] Fixed an issue with the item tooltip for fighter-class ships which could show a 0% bonus range to sensors/weapons/auxiliary items (0% should not be displayed).
🎯 [Bug fix] Fixed an issue related to defeating campaign bosses in Continuum Events, which would end up triggering story dialogue.
🎯 [Bug fix] Fixed an issue with invisible capital ships in crowded Continuum Events.