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Multiplayer updates

[h3]Version 1.0508[/h3]
🎯 [Multiplayer] You can now disable the default Master Server client-server introduction process for your private Internet games (e.g., those you have added by pressing "favorite" on a public game).
🎯 [Multiplayer] Slightly improved (= reduced) bandwidth for servers.
🎯 [Multiplayer] It is now possible to adjust the network throughput of both server and client through three new variables in the config.cfg-file:
* Networking_MaxUnreliableEntitiesToSendDuringFrame (default: 15; lower means less data to send for the server)
* Networking_MaxUnreliablePacketsPerFrame (default: 5; lower means less data to send for the server)
* Networking_WorldSynchDelay (default: 1; higher means less data to send for both server and client)

Note that if you change these values too much from default, you will end up with weird behavior such as teleporting and rubber-banding for enemies and bullets.

Game editor in the beta branch!

[h3]Version 1.0507[/h3]
🎯 [Bug fix] The "keep cursor in window" setting now only activates if the game is the focused application.

-------------BETA BRANCH ONLY-------------
Game editor!

🎯 [Editor] An editor that enables creating custom experiences has been added. You can access it through a button in the game, or by running the executable "NienixEditor.exe" (Windows) or "NienixEditor" (Linux/MacOS) from the game directory. The editor (and the game) has support for Steam workshop. You can find a "Hello World" mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3097417872. Please let me know what you think about it either here or on Discord - your feedback is invaluable to help shape the editor before I add it to the main game branch!

/Hannes

UI updates


[h3]Version 1.0506[/h3]
🎯 [UI] There have been various improvements to UI widgets. For example, the text search fields now support input of (almost) any length and a new color input field has been added. The latter enables a much wider degree of colors for the laser sights.
🎯 [Continuum Transmuter] The "Four of a kind" recipe auto-fill function now considers items of the same grade first.
🎯 [Bug fix] Fixed an issue that could cause Cloner-type drones to spawn incorrect projectiles. This could occur when switching from weapons that have projectiles which spawn additional projectiles.
🎯 [Bug fix] Fixed a grammatical error.

Misc update

[h3]Version 1.0505[/h3]
🎯 [Balance] The Founders T7 skill Skill Shot has been buffed: the bonus to crit damage is now increased by 45% if using a Fighter-type ship (up from 30%).
🎯 [Bug fix] Fixed an issue that could occur related to the shooting range of Cloner-type drones when weapons with a higher grade than "Common" was employed.
🎯 [Bug fix] The number of decimals used for comparisons of item properties are now more appropriate. This should also fix some statistics that previously could fail to be presented.

Bug fixes

[h3]Version 1.0504[/h3]
🎯 [Balance] The T7 Axiom skill Divine Saviour now provides 30% increased hull regeneration per point (up from 15%).
🎯 [Bug fix] Fixed an issue with the T7 Axiom skill Divine Saviour which could cause the incorrect buff (given the players current health) to be applied.
🎯 [Bug fix] Fixed a crash-related issue due to a bad format string when playing on certain localizations.
🎯 [Bug fix] Fixed many text coloring issues when playing on Chinese.
🎯 [Bug fix] Fixed text lines that spanned over their text boxes when playing on Japanese.
🎯 [Bug fix] Fixed some issues related to incorrect line breaks when playing on Chinese.