New enemies and ships!
[h3]Version 0.5550920355[/h3]
π― [Act 1] Ten new enemy types have been added to act 1.
π― [UI] Many textures in the first act have been revised.
π― [Items] 12 new Vagrantis-type ships have been added to the loot table.
π― [Misc] The active tab in the storage and inventory is no longer changed if an item is dragged from that tab to another tab.
π― [Balance] Drone Hull has been increased. This only applies to new items.
π― [Bug fix] Interactions with cursor now works as expected with both portals and station platforms.
π― [Bug fix] Fixed a crash bug related to the the weapon range calculation system.
π― [Bug fix] Fixed an issue with the item tooltip for fighter-class ships which could show a 0% bonus range to sensors/weapons/auxiliary items (0% should not be displayed).
π― [Bug fix] Fixed an issue related to defeating campaign bosses in Continuum Events, which would end up triggering story dialogue.
π― [Bug fix] Fixed an issue with invisible capital ships in crowded Continuum Events.
π― [Act 1] Ten new enemy types have been added to act 1.
π― [UI] Many textures in the first act have been revised.
π― [Items] 12 new Vagrantis-type ships have been added to the loot table.
π― [Misc] The active tab in the storage and inventory is no longer changed if an item is dragged from that tab to another tab.
π― [Balance] Drone Hull has been increased. This only applies to new items.
π― [Bug fix] Interactions with cursor now works as expected with both portals and station platforms.
π― [Bug fix] Fixed a crash bug related to the the weapon range calculation system.
π― [Bug fix] Fixed an issue with the item tooltip for fighter-class ships which could show a 0% bonus range to sensors/weapons/auxiliary items (0% should not be displayed).
π― [Bug fix] Fixed an issue related to defeating campaign bosses in Continuum Events, which would end up triggering story dialogue.
π― [Bug fix] Fixed an issue with invisible capital ships in crowded Continuum Events.