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Nienix News

New enemies and ships!

[h3]Version 0.5550920355[/h3]
🎯 [Act 1] Ten new enemy types have been added to act 1.
🎯 [UI] Many textures in the first act have been revised.
🎯 [Items] 12 new Vagrantis-type ships have been added to the loot table.
🎯 [Misc] The active tab in the storage and inventory is no longer changed if an item is dragged from that tab to another tab.
🎯 [Balance] Drone Hull has been increased. This only applies to new items.
🎯 [Bug fix] Interactions with cursor now works as expected with both portals and station platforms.
🎯 [Bug fix] Fixed a crash bug related to the the weapon range calculation system.
🎯 [Bug fix] Fixed an issue with the item tooltip for fighter-class ships which could show a 0% bonus range to sensors/weapons/auxiliary items (0% should not be displayed).
🎯 [Bug fix] Fixed an issue related to defeating campaign bosses in Continuum Events, which would end up triggering story dialogue.
🎯 [Bug fix] Fixed an issue with invisible capital ships in crowded Continuum Events.

Continuum Transmuter update

[h3]Version 0.5550920354[/h3]

🎯 [Continuum Transmuter] The "Random " recipes in the Continuum Transmuter now work as expected for different categories of auxiliary items and ships.

🌴🌴🌴In other news: I'm going on vacation, so there wont be any updates for the next week or so! :) 🌴🌴🌴

Misc update

[h3]Version 0.5550920353[/h3]

🎯 [UI] Weapon range is now presented in item tooltips. A few weapons (most notably, the Frost Tornado) are not fully supported by this subsystem yet - but will be soon. Item tooltips for drone summoning items will receive this statistic at a later date.
🎯 [UI] The graphics of Gatling bullets have been revised.
🎯 [Misc] The item sorting function has been reworked
🎯 [Sound effects] The sound effects have been revised for homing-type weapons.
🎯 [Balance] The second stage of the last boss in Act 1 is now easier.
🎯 [Balance] Damage has been increased for most Axiom weapons has been increased.
🎯 [Balance] The Flight speed debuff for the Axiom weapon-type "Gatling" has been removed.
🎯 [Balance] Range has been increased for the Axiom weapon-types "Flak" and "Gatling".
🎯 [Balance] Damage of homing-type Vagrantis weapons has been slightly reduced.
🎯 [Bug fix] Fixed a few incorrect summon portraits.

Bug fixes

[h3]Version 0.5550920352[/h3]
🎯 [Bug fix] Fixed an issue in the line of sight shader that could cause partial see-through-walls given some wall types (especially those in act 3) in combination with a high sensor range.
🎯 [Bug fix] Solids (e.g., pillars) can no longer spawn on portals or chests.
🎯 [Bug fix] Fixed an issue that could cause item icons to overlap header text in item tooltips when using a large font scale.

Storage filter updates, interaction based on cursor

[h3]Version 0.5550920351[/h3]
🎯 [Storage] There are now several new tab filter options in the storage (item grade, item type and a free text field).
🎯 [Misc] There is now a warning message if an item is bulk-moved to the inventory while it is full (and thus dropped into world space).
🎯 [Misc] Player interaction is now based on the location of the cursor instead of the position of the ship.