1. Nienix
  2. News

Nienix News

Continuum Transmuter updates

[h3]Version 0.5550920346[/h3]
🎯 [Continuum Transmuter] It is now possible to spend Latinum to research unknown transmute recipes.
🎯 [Continuum Transmuter] A new item-based recipe has been added: Random Minor Continuum Event.
🎯 [Misc] The graphics of the Turret RT-1 Generator have been revised to make it more distinguishable from the Turret RT-2 Generator.
🎯 [Misc] All drones summoned by passive drone summoner auxiliary items (e.g., Fighter Hangars) now teleport back to the player when they get far away.
🎯 [Balancing] Larger ships now have slightly less hull. In return, most larger ships have been made more maneuverable. This is especially the case for smaller ships, such as frigates. The smallest frigates now behave closer to fighters. This change only applies to newly obtained (or re-rolled) ships.
🎯 [Balancing] The Axiom skills "Colossal Engine 1" and "Colossal Engine 2" have been buffed.
🎯 [Bug fix] Fixed an issue with overflowing text in some bounding boxes for some text scales.

New gamepad control scheme

[h3]Version 0.5550920345[/h3]
🎯 [Misc] Another gamepad control scheme has been added: it is now possible to choose between three methods of controlling the crosshair and rotation of the ship.
🎮 Free aim: The aim is unlocked
🎮 Locked (angle): The crosshair is locked in front of the ship. The ship is rotated towards the angle of the right thumbstick.
🎮 Locked (tilt): The crosshair is locked in front of the ship. The ship rotates left when the right thumbstick is tilted left, and right when it is tilted right.
This option is located in the control scheme menu.
🎯 [Misc] The Research Station BX-1001 now has a "cleared" tag to indicate that it already has been explored (it is the first dungeon after the tutorial, and is locked after you have completed it).
🎯 [Bug fix] Fixed an issue related to incorrect widgets in ship tooltips after a few transmute recipes (e.g., after using a color dye on a ship with an existing mod).

Misc update

[h3]Version 0.5550920344[/h3]
🎯 [Balancing] Nerfed the second boss in act 2.
🎯 [Balancing] Aggro range of summons has been increased.
🎯 [Bug fix] Fixed a deadlock issue in the content loading/unloading system.

Content preloading option, better homing missiles

[h3]Version 0.5550920343[/h3]

🎯 [Performance] Content preloading can now be toggled on/off (default:on). If off, content is dynamically loaded when required. This results in quicker game loading time and lower RAM usage at the cost of occasional lag when new content is being loaded. Machines with low or shared video memory may benefit from disabling this setting. It is available in the general options menu.
🎯 [Balancing] All homing-type weapons now aim alot better if fired by a player.
🎯 [Bug fix] The loot filter now correctly matches against the labels of unidentified items (instead of their identified names).

Vagrantis update!

[h3]Version 0.5550920342[/h3]
🎯 [Item] The Vagrantis weapon B-Missile has been added. It fires large gyro-stabilized missiles (bullets are fired as though the firing ship is at rest).
🎯 [Sound effects] Two new sound effects for rocket-based weapons have been added.
🎯 [Balancing] The Vagrantis weapons "Torpedo", "Double Missile" and "Missile" are now gyro-stabilized (this only applies for newly obtained items).
🎯 [Balancing] Damage has been increased for the Vagrantis weapons "Rocket Jump", "Turbo Grenade", "Cluster Missile", "Cluster Turbo Grenade" and "Sticky Bombs".
🎯 [Misc] The first dungeon after the tutorial section has been shortened. This change was made to more quickly enable open-space exploration.
🎯 [Bug fix] XP is now correctly provided for self-damage-type Xinthu weapons.
🎯 [Bug fix] Enemy hull bars can no longer display a hull of 0 (this was previously the case when hull was lower than 1).