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Giant stations update!

[h3]Version 0.55509154[/h3]
🎯 [Event] A new station event has been added to Act 3. This event takes place in a giant station that can be traversed even with the largest ships. The warp gates in these also work for the largest ships.
🎯 [Bug] A soft lock has been fixed for two bosses in Act 3 (doors that prevented access to the bosses if the player died during the skirmish).
🎯 [Bug] Fixed a performance issue related to some lights not being correctly unloaded.
🎯 [Bug] Fixed a performance issue (a memory leak that occurred when playing multiplayer) for the map.
🎯 [Bug] Beam-weapons now behave as expected with the 360-mod.
🎯 [Balancing] Beam-weapons that can repair hull can no longer repair the hull of self.
🎯 [UI] Made the UI more responsive.
🎯 [UI] Revised a few texts.

Quick-swap of skills and ship!

[h3]Version 0.55509153[/h3]
🎯 [Ships] It is now possible to quick-swap the ship using a key.
🎯 [Skills] It is now possible to designate a focused skill that can be quick-swapped using a key.
🎯 [Balancing] Damage has been reduced for enemies summoned by Brains in Act 2.
🎯 [Balancing] Worm huggers can no longer pull really large targets.
🎯 [Balancing] The Axiom skill "Straight Shooting" now provides 5% decreased bullet spread per level (up from 2%).
🎯 [Bug] Disabled a few incorrect weapon mods for raycast-type weapons.
🎯 [Bug] Ricochets are now correctly cast from the collision point of raycast-type bullets.

Misc update

[h3]Version 0.55509152[/h3]
🎯 [Bug] Fixed a soft lock related to event enemies not spawning in the area after the tutorial.
🎯 [Misc] The front/scout camera tracks more smoothly when the zoom is high. This is especially noticeable at the start of the game.
🎯 [UI] The character selection screen has received minor changes.
🎯 [Balancing] The Vagrantis skill "Blazing Rockets" now applies to any weapon, and not just fire-based weapons.
🎯 [Balancing] The Imperius skill "Warped Strike" now applies to any weapon, and not just cold-based weapons.

Misc update

[h3]Version 0.55509151[/h3]
🎯 [Bug] The line of sight shader could previously produce black borders at the edge of the screen when moving really fast. This is now fixed.
🎯 [Bug] Fixed a bug with the new map that in some edge-cases could cause caves to not been shown.
🎯 [AI] Summons and enemies with the escort/follow-type AI now more quickly track their master.
🎯 [Misc] Minor changes to the front/scout camera mode.
🎯 [Misc] The load outs in the character creation screen have been reordered.
🎯 [Performance] Significantly reduced the memory footprint of the map.
🎯 [Balancing] Reduced the number of Continuum Fragments in a few kinds of event shops.

Map updates!

[h3]Version 0.55509150[/h3]
🎯 [Map] The map UI has been greatly reworked.
🎯 [Map] The game now remembers which map mode that was used and sets this as default when a game is created/joined.
🎯 [Bug] Fixed a bug with the "Collision" loot pickup method.
🎯 [Bug] Fixed a text timing issue related to the cutscene to the second act.
🎯 [Bug] The current quest is no longer reset when switching to another act.
🎯 [Misc] The game now exits significantly faster.