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Skill Tree Update!

[h3]Version 0.55509148[/h3]
🎯 [Skills] All skills can now be disabled/enabled through checkboxes.
🎯 [Loot] The "Bulk" and "Collision" loot pickup methods now consider the set item quality filter.
🎯 [UI] The detailed item tooltip can now be removed by clicking the bound key again.
🎯 [UI] Revised the animations for the loot filter for items in inventory slots.
🎯 [UI] Fixed an issue related to incorrect crosshair position when navigating lists using a gamepad.
🎯 [UI] Latency of network games is now correctly displayed with a color in the Join game screen. The game mode icon position has also been corrected.
🎯 [Balancing] Hull of elite enemies are now scaled more aggressively with their hitbox - smaller elite enemies have significantly less hull than larger elite enemies.
🎯 [Bug] Fixed AI bug related to summoned drone followers when employing large ships.

Hotfix

[h3]Version 0.55509147[/h3]
🎯 [UI] Item names are now underlined in world-space if they match a set loot filter.
🎯 [Bug] Fixed an issue with the map.
🎯 [Bug] Fixed a bug related to transmuting Mythic-rarity items in Continuum mode.

Continuum Transmuter Update!

[h3]Version 0.55509146[/h3]
🎯 [Continuum Transmuter] Many changes to the Continuum Transmuter. Fixed several bugs, and most recipes have been improved. Its tutorial has also been improved.
🎯 [UI] Reduced the time spent changing background when moving into a new biome.
🎯 [Bug] Fixed issue that could cause sound effects to loop for a few weapons.
🎯 [Bug] Fixed locked door bug when dying on the first boss in act 3.
🎯 [Bug] Map is now only bound to the chosen key.
🎯 [Balancing] The difficulty in Continuum Mode now scales linearly over the acts instead of acting as a "barrier" upon entry.
🎯 [UI] Fixed various texts.

Convenient Looting Update!

[h3]Version 0.55509145[/h3]

This patch makes looting a lot more convenient!

  • [Loot] It is now possible to set loot filters in the character information screen!
  • [Loot] There are now three options regarding loot pickups:
    Standard: Pressing the interact button causes the loot closest to the player to be picked up. (This is the default variant)
    Collision: All loot is picked up automatically upon collision with the player.
    Bulk: Pressing the interact button causes all items in a large area around the player to be picked up.
  • [Act 3] Reduced the Hull of "bullet hell" turrets by 70%. Also increased their loot a bit.
  • [UI] Fixed a few incorrect item names.
  • [Shop] The "Identify all" button in the shop now identifies all items in all inventory tabs instead of only the active tab.
  • [Skill] Xinthu skill "Enhanced Shields" [1:2]: Now 3% buff per level (up from 1%).
  • [Skill] Imperius skill "Frost Shield" [4:1]: Now 6% buff per level (up from 5%).
  • [Bug] Beam-type weapons now work as expected with the TNT modification.
  • [Bug] Skills that added AOEs upon usage of an active auxiliary item did not work properly if the item already generated an AOE of the same type. Now fixed.

Minor content update

[h3]Version 0.55509144[/h3]
  • [Balancing] Xinthu Talent "Lethal Injection" [2:4] now provides 4% bonus DoT damage (up from 3%). It now also affects fire and lightning damage.
  • [Balancing] Xinthu Talent "Crushing Hits" [3:4] now provides 20% bonus crit damage per level (up from 10%).
  • [Balancing] Xinthu Talent "Precise Aim" [4:4] now provides 3% bonus crit chance per level (up from 2%).
  • [Balancing] Imperius Talent "Frostbite" [2:3] now provides 2% bonus damage per level (up from 1%).
  • [UI] Added another decimal to the Hull / second information in the Survival tab.
  • [UI] Updated a few tooltip descriptions.
  • [Misc] Increased the hitbox when picking up items from world space.
  • [Item modification] New auxiliary modification: "Glass cannon" - Increased attack speed at the cost of reduced resist all.
  • [Item modification] New auxiliary modification: "Heavy shooter" - Increased damage at the cost of reduced attack speed.
  • [Item modification] New auxiliary modification: "Sturdy Hull" - Increased hull at the cost of reduced damage.
  • [Ships] Fixed a few incorrect ship names and hitboxes.
  • [Drones] Passive drones are now moved between grids.
  • [Music] The title music now loops seamlessly.