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Nienix News

End of Early Access: 24th of March 2023!

[h2]I am thrilled to announce that Nienix will exit Early Access in less than two months! [/h2]

The features that were originally planned for Early Access were extended quite a bit based on community feedback (and there is still time left... :-)). I'm very grateful to all of you for contributing - both Nienix and the dev process would have been way less fun without you!



Being out of Early Access does not mean that the development of the game will stop. It simply means that the features that I indented for Early Access have been accomplished. I plan to add new content for many more years to come. A few things that come to mind are:

🎯 New items, item mods, item sets and skills.
🎯 New end-game challenges.
🎯 Changes to current content based on player feedback.
🎯 Making modding easier by giving everyone access to the world editors.

[h3] 17th of February 2023: 15 USD -> 20 USD[/h3]
As is described on the store page, the price of the game will be increased when the game exits Early Access. More specifically, the price will be increased from 15 USD to 20 USD. The new recommended Steam pricing tool will also be employed, which will further adjust the price for some currencies. The price increase will be made on the 17th of February 2023. The change is made a month prior to release as there is a 1 month sales cooldown on Steam after adjusting the price - there will be a sale starting on the release day.

[h2]On another note, there have been a bunch of additions since the last announcement. In particular:[/h2]

[h3]Continuum Challenges[/h3]
🎯 Continuum Challenges are end-game challenges that when accomplished provide fixed player buffs such as bonus skill points. If you die during a challenge, you need to restart it (dissimilar to Continuum Events). Unlock them by completing a Continuum Event.


[h3]Quality-of-life[/h3]
🎯 Many user interfaces have been revised. For example, a text search field has been added to the Continuum Transmuter and items are enlarged when highlighted in the inventory.
🎯 Most enemies now have random weapon cooldowns when they spawn. This change was made to create more dynamic engagements.
🎯 Performance has been significantly increased when there are lots of bullets active.
🎯 Systems related to multiplayer have been reworked. Playing multiplayer should now be a lot more stable and smooth.


[h3]Skills[/h3]
🎯 The Xinthu tier 7 skill Experimental Catalyst has been added. If a weapon provides damage over time, its direct damage and hull repair are converted to damage over time. Attack speed is reduced by 80%.
🎯 The Imperius skill "Halt!" has been revised. It now works as follows: Enemies hit by your fixed-point Frost weapons have {0}% chance to receive reduced resistance to all elements by {1}% for {2} seconds.


Thanks for reading, and for supporting the development of Nienix!

/Hannes

Continuum Challenges available for all!

[h3]Version 0.700[/h3]
🎯 [Continuum Challenges] Continuum Challenges are now enabled in the regular Steam branch. Continuum Challenges are end-game challenges that when accomplished provide fixed player buffs such as bonus skill points. If you die during a challenge, you need to restart it (dissimilar to Continuum Events). Unlock them by completing a Continuum Event (you need to do this again even if you have completed a Continuum Event pre this patch).
🎯 [UI] Added a search filter to the Continuum Transmuter UI.
🎯 [Misc] Added a new open-world-type dungeon to Act 1 and Act 4.
🎯 [Storage] Changed how items are bulk-moved from the inventory to the storage.
🎯 [Balance] All Continuum Challenges now have a recommended level of 60.
🎯 [Balance] The Latinum required for Continuum Challenges has been increased.
🎯 [Bug fix] Fixed a race condition in the storage that could result in an incorrect number of unlocked tabs being displayed.
🎯 [Bug fix] Fixed three issues which could cause crashes for clients when playing multiplayer.
🎯 [Bug fix] Fixed an issue related to map indicators in very large maps.
🎯 [Bug fix] Fixed an issue related to bulk-moving items from the inventory to the storage.
🎯 [Bug fix] Fixed an issue in the Grand Challenge D-1 Continuum Event.
🎯 [Bug fix] Fixed an issue related to the rotation speed of certain moving bomb-type enemies when playing on Continuum XL.

Misc update

[h3]Version 0.670[/h3]
🎯 [Skill] The Axiom skill "Grim Reaper" has been buffed.
🎯 [Skill] The Imperius skill "Halt!" has been revised. It now works as follows: Enemies hit by your fixed-point Frost weapons have {0}% chance to receive reduced resistance to all elements by {1}% for {2} seconds.
🎯 [Balance] Several maps in Act 2 have been enlarged.
🎯 [Balance] Revised three of the new Continuum Challenges.
🎯 [Misc] Most enemies now have random weapon cooldowns when they spawn. This change was made to create more dynamic engagements.
🎯 [Bug fix] Fixed an issue with portals spawning out of bounds in some maps in Act 2.
🎯 [Bug fix] Fixed several incorrect texts.
🎯 [Bug fix] Fixed an issue that could lead to incorrect player position when using a warp gate that leads to a different location in the same map (e.g. the map with the third boss in act 2) combined with some weapons that have the follow-type mod and bullets currently following the player.

Continuum Challenges!

[h3]Version 0.660[/h3]
🎯 [Continuum Challenges] Continuum Challenges are now available in the beta test branch from the new station platform in Reginald (waypoint 1 in Act 1)! Each challenge provide fixed player buffs such as bonus skill points when completed. Beware: If you die during the challenge, you need to restart it completely. Unlock them by completing a Continuum Event (any - you need to do this again even if you have completed a Continuum Event pre this patch).
🎯 [UI] Items are now enlarged when highlighted in the inventory/storage etc.
🎯 [Misc] A new kind of elite enemy weapon has been added.
🎯 [Balance] Elites in Continuum XL have fewer 360 degree-type weapons.
🎯 [Balance] The Founders skill "Flux Deflector" has been buffed.

Balance update

[h3]Version 0.650[/h3]
🎯 [Balance] Procedural item buffs have been slightly reduced.
🎯 [Balance] Aura and condition proc-event buffs have been reduced. This applies to both current and new items.
🎯 [Balance] Health of stalking worm-type enemies has been slightly reduced.
🎯 [UI] Cleaned up the HUD tool tip for weapons that have 0 direct damage.
🎯 [Bug fix] Removed an issue that on rare occasion could cause lag spikes when playing a network game.
🎯 [Bug fix] Fixed an incorrectly unlocked door in an Uber Continuum Event.