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Nienix News

Misc patch

[h3]Version 1.063[/h3]
🎯 [UI] The description of the skill "War Carapace" has been changed to clarify that it affects base hull regeneration (as compared to total hull regeneration, including bonuses from current active repairs).
🎯 [Bug fix] Fixed two race conditions that on very rare cases could cause crashes.
🎯 [Bug fix] Fixed an issue that could cause a crash when playing a modded game with some of the boss-type enemies.

Bug fix

[h3]Version 1.0621[/h3]
🎯 [Bug fix] Fixed an issue with the new Continuum Transmuter option "Always match the same grade".

More comprehensive Continuum Transmuter options!

[h3]Version 1.062[/h3]
🎯 [Continuum Transmuter] You can now set more comprehensive filters for the recipe auto-matching functions:
  • Set the max item grade that is to be considered
  • Set whether only items with matching grades should be considered
  • Specify a chain of recipes that should be evaluated in sequence

🎯 [Storage] The character limit for the text search fields in item tabs in the storage has been removed.
🎯 [UI] Continuum Entity icon borders have been revised to make them stand out more.
🎯 [Bug fix] Fixed an issue with some drop-down-lists that could cause them to have incorrect tooltip texts when closed.
🎯 [Bug fix] Fixed a bug that could cause a corrupted storage after playing a game mod. If this happened to anyone, you can restore your storage from the backup. See the files in "..\Steam\steamapps\common\Nienix\Data\Save\Backup". Make sure you make a backup of all files in the Save directory before you start to mess around with these! If you are having difficulties, please feel free to reach out on Discord or the Steam forum.

Windows/Linux cross-platform bug fix

[h3]Version 1.061[/h3]
🎯 [Bug fix] Fixed an issue that caused issues for cross-play between some Windows and Linux platforms.
🎯 [Linux + MacOS] The system globalization should now be applied.

Create your own experiences using the game editor!

[h2]Merry christmas and a happy new year![/h2]
Today's patch (1.06) brings two new major features: a game editor and the Dungeon Master mode!

[h2]Editor[/h2]
The editor enables creating custom experiences and can be started through a button in the game, or alternatively, by running the executable "NienixEditor.exe" (Windows) or "NienixEditor" (Linux/MacOS) from the game directory.



Create custom campaigns with your own rules and mechanics! You can, for example, add different triggers and outcomes (e.g., "destroy an enemy X opens a door Y"), write your own quests, specify your own rewards, and add map modifiers similar to those in Continuum Events. What other features that I add depend mostly on what you want to be able to do - please give me your suggestions!

The editor is integrated with the Steam workshop, which should make it easy for you to share the experiences that you create with others. There is a guide to the editor available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3110920722

I have also uploaded an example mod that provide basic information about different features here: https://steamcommunity.com/sharedfiles/filedetails/?id=3097417872

Modded games uses a separate character sheet that ensures that progress is separated between mods and the campaign. You can clone any character in the campaign for the purpose of playing modded games.


Last, but not least: You gain a Steam achievement when you contribute with your first public mod to the community!



[h2]Dungeon Master[/h2]
Apart from the game editor, I am also excited to announce that a new game mode called Dungeon Master (DM) has been added! In this game mode, the hosting player acts as a dungeon master, and can manipulate the world to create custom challenges.

Acting as a DM is probably an especially fun experience if you do it for a mod that you have created.



The DM has a few important things that should be mentioned:

  • The DM can summon most enemies that have been defeated during the campaign. A few kinds of enemies are currently not supported.
  • The DM inherits the base progress of the selected character.
  • The DM can teleport by double-clicking a location in the map.
  • The DM can not open loot containers or pick up items from world-space. The DM can, however, interact with the storage as well as drop items in world-space.
  • Chat messages sent by the DM are presented as quest dialogues for the participating players.
  • Progress made by client players in DM games is separated from the standard campaign.
  • Progress is only saved for regular players (i.e., not for the DM).




Have fun! Im looking forward to trying out all your creations! ːsteamthisːːsteamthisːːsteamthisː

/Hannes