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Drone Targeting System and updates to drone AI

[h3]Version 0.55509184[/h3]
🎯 [Weapon] An auxiliary weapon called "Targeting System" has been added to the loot table. When fired, it makes all active summons target a given position. In addition, it creates a huge speed boost area of effect.
🎯 [Misc] Summons that escort/follow the player no longer collide with the player if they are actively chasing a target.
🎯 [Misc] Summons now weighs significantly less. This is especially evident for heavy summons such as Frigates and Cruisers.
🎯 [Misc] Summons are allowed to travel further away from their caster.
🎯 [Misc] Increased the drop-rate of Dye Fragments.
🎯 [UI] Revised a few particle effects.
🎯 [Bugfix] Fixed two content loading bugs in Act 2.
🎯 [Bugfix] The third boss in Act 2 no longer resets its HP if it moves far away during its final stage.

Misc update

[h3]Version 0.55509183[/h3]
🎯 [Misc] Player-spawned warp gates can now be used regardless of ship size.
🎯 [Balancing] The area of effect of support-type weapons has been increased by 3x.
🎯 [Balancing] Reduced the likelihood of obtaining high-rarity items through gambling.
🎯 [Balancing] The resistance penalty in Continuum Mode has been increased to -40% (previously -30%).
🎯 [Balancing] Required ship sizes for active and passive Hangar Auxiliary Items have been revised.
🎯 [Balancing] Some elite enemy weapons have been made slightly more powerful.
🎯 [Balancing] The stun area of effect used by some elite enemies has been reduced by 50%.
🎯 [Bugfix] Fixed a rendering bug in the item tooltip.
🎯 [Bugfix] Fixed a few incorrect texts.
🎯 [Bugfix] Fixed a bug when bulk-moving items from the inventory to the storage that caused inventory tabs to have incorrect tooltips.

Balance patch

[h3]Version 0.55509182[/h3]
🎯 [Balancing] Various enemy abilities have been revised to better handle enlarged dungeons.
🎯 [Balancing] Enemy DPS has been significantly increased on overall.
🎯 [Balancing] The first and third bosses of act 3 have been revised to better handle their enlarged boss room.
🎯 [UI] Many dungeon backgrounds in Act 1 have been darkened to increase readability.
🎯 [UI] The graphics of the Dye Fragment have been slightly revised.

Paint your ships!

[h3]Version 0.55509181[/h3]
🎯 [Continuum Transmuter] The Dye Fragment has been added. It allows repainting a ship in a given color. Custom colors can be created by mixing dyes.
🎯 [Misc] Passive drones (e.g., Cloner T-1 drones) can now drop in variants that make them fixed at the front or back of the ship.
🎯 [Balancing] Tiny fighters (smaller than 50 meters in diameter) now have reduced hull similar to how larger ships have increased hull.
🎯 [UI] Auxiliary Item slots in the HUD now have appropriate icons for Passive Auxiliary Items.

Turbo drones!

[h3]Version 0.55509180[/h3]
🎯 [Skill] The Xinthu skill "Turbo Drones" [2:3] has been added. This skill increases the speed of all drones with up to 300%.
🎯 [Misc] Passive drones (e.g., Cloner T-1 drones) can now drop in a variant that stick to the side of the ship instead of circling it.
🎯 [UI] The item tooltip has been updated to describe if passive drones circle the ship or stick to its sides.
🎯 [Balancing] The Stationary Engine Effectiveness Multiplier has been revised to be twice as potent, last longer (30 seconds), give a 4x larger area of effect, and have lower cooldown (1 second).
🎯 [Balancing] The cooldowns of the Scanner Sensor and the Predictive Sensor have been reduced to 1 second.
🎯 [Balancing] The Xinthu skill "Quick Recovery" [2:2] now provides 5% bonus per level (up from 1%).
🎯 [Balancing] The Xinthu skill "Warp Plasma Generator Generator MK1" [2:3] has been moved to a higher tier [3:3]. It now also increases Warp Plasma based on % instead of fixed values.
🎯 [Balancing] The Xinthu skill "Warp Plasma Converter" [6:2] now requires 1 point in "Empowered Repair" (down from 5)
🎯 [Balancing] The cooldown of Passive Drone Auxiliary Items has been slightly reduced.