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Misc update

[h3]Version 0.5550920387[/h3]
🎯 [Misc] All larger ships have now been given a default % bonus to hull regeneration (as it pretty much was a prerequisite to use bigger ships). It works similar to the Axiom skill "Heavy Plating", but with Sentinel-type ships getting a bonus based on the length of the tail.
🎯 [Misc] The Axiom skill "Heavy Plating" has been replaced by the skill "Featherweight", which reduce the total player weight.
🎯 [Misc] Walls and doors are now twice as thick in the map.
🎯 [Misc] The "Extract Mod" recipe has been simplified, and its description updated.
🎯 [Misc] Tails of larger Sentinel ships are now less stiff.
🎯 [Balance] The beam extend speed and range of all Probe-type summons has been significantly increased.
🎯 [Balance] The Hull of Deflector Domes has been increased by 2x.
🎯 [Balance] The warmup time has been reduced for the Drone Tug engine.
🎯 [Balance] The gambler multiplier now gives more potent results.
🎯 [Balance] Loot level is now closer to sector level when sector level is higher.
🎯 [Bug fix] On activation of auxiliary item events were spawned in incorrect positions. This is now fixed.
🎯 [Bug fix] Bullets from ray-type weapons now pass through segments of Sentinel ships.
🎯 [Bug fix] It is now possible to teleport through the tail of a Sentinel-ship.
🎯 [Bug fix] The comparison tool tip for the "Seconds to Engage" statistic on weapons is now shown with a correct color scheme.
🎯 [Bug fix] Fixed a race condition that could cause a player to spawn at an incorrect location when using a warp gate/transition between maps/levels.

Bug fixes

[h3]Version 0.5550920386[/h3]
🎯 [Bug fix] Fixed an issue with the Continuum Entity that add a specific weapon modification.
🎯 [Bug fix] Fixed an issue with storage filters, given certain conditions, not being correctly saved.
🎯 [Bug fix] Fixed a race condition that could cause a crash.

Modding items no longer rerolls their stats!

[h3]Version 0.5550920385[/h3]
🎯 [Item mods] Modding and demodding items no longer rerolls their stats. Note that some already modded items that were obtained before this patch are not supported, and require a re-roll.
🎯 [Misc] The number of segments on Sentinel-type ships is now procedural and can differ a bit between drops.
🎯 [Balance] Many item modifications have been buffed.
🎯 [Balance] Sentinel ships gain higher bonuses range to sensors, auras and weapons based on the length of the tail (applies to all ships, and not only new items).
🎯 [Bug fix] Fixed issues related to beam-type enemies on Sentinel on-board ship turrets hitting the segments of the ship.
🎯 [Bug fix] Fixed an issue that could cause laggy input for clients when playing COOP.
🎯 [Bug fix] Item grades higher than Epic are now correctly supported by the "Random Continuum Entity" recipe, as per its description.
🎯 [Bug fix] Corrected a few texts.
🎯 [Bug fix] Fixed several physics-based issues, in particular related to sentinel-type ships. For example, soft-locks that could occur when using gateways.
🎯 [Bug fix] Resetting skills no longer resets the XP for the current level.
🎯 [Bug fix] The explosion radius of the mine summons is now twice as large, to ensure that it always hits when it explodes.
🎯 [Bug fix] Players can no longer take damage when docked to a station platform (this was mostly a problem for long Sentinel ships).
🎯 [Bug fix] Ship turret slots in the inventory UI are now correctly placed for Sentinel ships also given high font scales.

Changes to warp plasma shields

[h3]Version 0.5550920384[/h3]
🎯 [Misc] The "allow_summons" setting in PvP has been enabled per default.
🎯 [Performance] Significantly increased the performance of player bots, which should result in alot less lag when playing PvP with bots.
🎯 [Balance] The Warp Plasma Shield has now been separated in a "Shared" (previous) and "Personal" (new) variant. The Personal variant only affects the caster.
🎯 [Balance] The Stationary Warp Plasma shield now drains the same amount of warp plasma per second as the Mobile Warp Plasma Shield. The Preserved Warp Plasma Shield has also been made more potent. The cooldowns of all these items have been reduced.
🎯 [Bug fix] Fixed a skill that returned incorrect skill points when reset.

Summons allowed in PvP

[h3]Version 0.5550920383[/h3]
🎯 [Dedicated server] It is now possible to enable summons (drones and on-board turrets) in PvP modes, given that the console-mode dedicated server is used. See the setting "allow_summons".
🎯 [UI] Adjusted player name positions in the kills/deaths UI when playing PvP teams.
🎯 [Bug fix] Fixed a crash bug that could occur if activating the map when playing as a dedicated server in GUI-mode (the "Dedicated" checkbox).
🎯 [Bug fix] Segments of Sentinel-type ships are now properly handled in the PvP modes.
🎯 [Bug fix] Fixed an issue related to explosion radius (this was introduced by the Sentinel update).
🎯 [Performance] Reduced the time required to serialize objects when playing COOP/PvP.