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New weapon mods and balance adjustments

[h3]Version 0.5550920370[/h3]
🎯 [New Weapon mod] Glass Cannon Edition: Increased attack speed at the cost of reduced resist all.
🎯 [New Weapon mod] Bruiser Edition: Increased damage and aura effectiveness at the cost of reduced attack speed.
🎯 [Balance] The two new weapon mods described above can roll for all auxiliary weapon types.
🎯 [Balance] The warp plasma requirement of follow-type auras on auxiliary items has been increased by 20%.
🎯 [Balance] The Axiom skill "Heavy Plating" now provides a diminishing return past 360% (600 metres).
🎯 [Balance] The likelihood of stun provided by the weapon mod "Stun Edition" is now based on weapon attack speed and its number of bullets per shot.
🎯 [Balance] The Xinthu skill "Slow But Deadly" (5:4) now provides 10% decreased attack speed and 15% increased damage per level.
🎯 [Balance] Hull repair provided by weapons is now affected by item grade (a higher grade/rarity means a stronger hull repair).
🎯 [Balance] The Corrosive Bomb weapon is now allowed on ship turrets.
🎯 [Balance] All auxiliary-type weapons are now allowed on ship turrets.
🎯 [Balance] Weapons that provide hull repair on collision can now heal self given that they have sufficient explosion radius. This means that most Xinthu-type weapons, given that their bullet explode, now repair self. Previously, weapons would only repair self if they created hull repair auras on termination.
🎯 [Bug fix] Doors now correctly requires defeating the boss enemies to be opened in one of the open-world type Continuum Events.
🎯 [Bug fix] Missing walls have been added to the third level of the "Abandoned C-Class Freighter" event.

Misc update

[h3]Version 0.5550920369[/h3]
🎯 [Misc] The behaviour of Mech T-1 summons has been revised.
🎯 [Balance] The damage and hull of the Mech T-1 summons have been increased.
🎯 [UI] The cooldown bar for the player warp gate summoning animation now scale with the "UI Scaling: Cooldowns" setting in Options: User interface.
🎯 [Bug fix] Fixed a bug that could cause on-board turrets to remain even when ships have been switched.
🎯 [Bug fix] Added a fix for Linux-systems that do not allow access to /proc/net/ipv6_route (which is required to, e.g., select a broadcast address).
🎯 [Bug fix] Fixed a crash error related to a race condition.
🎯 [Bug fix] Fixed a bug that caused hull repair auras not to benefit from the Repair bonus statistic.
🎯 [Bug fix] The Xinthu skill "Protective Hull" now properly increases the Repair bonus statistic instead of merely affecting player hull per second.

Bug fixes

[h3]Version 0.5550920368[/h3]
🎯 [Bug fix] Fixed an issue which caused loot to remain for COOP clients after they had been picked up by another player.
🎯 [Bug fix] Fixed an error in the world generation system that could cause identical sectors.
🎯 [Bug fix] Fixed an error in the dungeon builder which could cause unreachable portals.

Balance update

[h3]Version 0.5550920367[/h3]
🎯 [Balance] The Auxiliary Item "Predictive Sensor" has had its duration increased to 60 seconds (up from 1 second).
🎯 [Balance] The Founders skill "Skill Shot" now also applies to on-board turrets.
🎯 [Balance] The Founders skill "Mind vs Body" now also applies to on-board turrets and summoned drones.
🎯 [Balance] The Vagrantis skill "Boosters" now provides 10% increased engine power per point spent (up from 2%). It is now also based on the total power (as is described in the player stat sheet), rather than the power of the engine alone.
🎯 [Balance] The Vagrantis skill "Quick draw" now also affects on-board turrets. It also provides 20% bonus speed per level (up from 5%).
🎯 [Misc] Docking/undocking speed for larger ships has been greatly increased.
🎯 [Misc] The "Ricochet" weapon mod now behaves more predictable (a bit closer to the "Bounce" mod).
🎯 [Continuum Transmuter] Auto-fill recipes now support items in all inventory tabs.
🎯 [Bug fix] Fixed an issue with the auto-fill "Random Continuum Entity" recipe that caused it to only be applied for Rare-grade items.
🎯 [Bug fix] Bulk-moving items from the storage to the inventory no longer overflows into world-space if the inventory is full.
🎯 [Bug fix] Fixed a few incorrect texts.

Five new Xinthu Frigates!

[h3]Version 0.5550920366[/h3]
🎯 [Ships] Five new Xinthu Frigates have been added to the loot table! They are between 100 and 350 meters in diameter. Most of these are unlocked in the loot table from Act 2 onwards.
🎯 [Misc] Follow-type auras are no longer turned off when switching between grids.
🎯 [Misc] The recipe widgets in the Continuum Transmuter can now be moved between using arrow keys.
🎯 [Balance] The Axiom skill "Battle Carapace" now requires a single point in the skill "Strong Hull" (down from 5).
🎯 [Bug fix] Fixed an error in world generation system which could yield identical sectors.
🎯 [Bug fix] Larger Vagrantis ships are now properly re-colored based on a given dye (although its primarly glow effects that are affected).