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Nienix News

COOP and weapon updates

[h3]Version 0.5550920360[/h3]
🎯 [UI] Weapon firing mode (Inherits momentum, Fixed to hull, Gyrostabilized or Raycast) is now described in weapon tooltips.
🎯 [UI] When playing COOP, the last known position of a player in a dungeon or open world space is now shown in the map and HUD.
🎯 [Misc] Player warp gates are placed further apart when playing COOP.
🎯 [Balance] The default firing mode has been changed from "Inherits momentum" to "Gyrostabilized" for many weapons.
🎯 [Balance] Ship turret DPS has been increased.

Highlighting of interactable objects

[h3]Version 0.5550920359[/h3]
🎯 [UI] If the "Highlight Items" key is pressed (default binding: left alt), objects that currently can be interacted with (e.g., doors or station platforms) are now given an outline in world space.
🎯 [UI] The player icon in the mini-map is now smaller.
🎯 [Balance] The weapon range has been significantly increased for many enemies in Act 3.
🎯 [Bug fix] Fixed an issue that resulted in key map indicators not being rendered at the screen edges.
🎯 [Bug fix] Hitboxes and weapon offsets have been corrected for three of the new Vagrantis ships (Vagrantis Battleship A-[1-3]).

World seed option in the dedicated server

[h3]Version 0.5550920358[/h3]

🎯 [Dedicated server] It is now possible to set the world seed in the dedicated server (yielding the same world every time the server is started).
🎯 [Bug fix] Chat messages sent by dedicated servers are now properly shown for clients.
🎯 [Bug fix] Fixed a few broken functions in the dedicated server.
🎯 [Bug fix] Fixed an issue that sometimes caused the map to display incorrectly. This was especially common when playing as client in a multiplayer game.

Dedicated server!

[h3]Version 0.5550920357[/h3]

🎯 [Misc] A dedicated server that can be run in headless (console) mode has been added. It is available for all platforms, including the demo. It is an executable called "NienixDedicatedServer" in the game root directory. Apart from the obvious use-case when playing PvP, the dedicated server also enables playing the PvE campaign in a "persistent world" that is not reset (unless you kill the server).
🎯 [Balance] The number of elites in the second act when playing on Continuum Mode is now more akin to when playing on standard difficulty.
🎯 [Bug fix] Fixed several issues related to multiplayer (the PvP modes for the most part).

Balance changes

[h3]Version 0.5550920356[/h3]
🎯 [Balance] Nerfed some overpowered procedural item bonuses to Hull and Warp Plasma regeneration.
🎯 [Balance] Standard Hull and Warp plasma regeneration items are now alot more powerful.
🎯 [Bug fix] Fixed a crash bug that could occur when adding bots to the PvP modes.