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Misc update

[h3]Version 0.5550920341[/h3]
🎯 [Misc] Sorting now accounts for ship class.
🎯 [Gambler] There is now a sort option in the gambler.
🎯 [Gambler] The loot filter now works in the gambler as well (for text matching item names).
🎯 [Bug fix] The bounce mod now appropriately bounce bullets that gain velocity over time (e.g., missiles).

Misc update

[h3]Version 0.5550920340[/h3]
🎯 [UI] Ship class and diameter are now presented in tooltips for unidentified items (e.g., in the gambler).
🎯 [Balancing] Percent-based bonuses and buffs now scale more significantly with item level.
🎯 [Misc] The first dungeon after the tutorial area now has more strict boundaries to prevent getting lost.
🎯 [Bug fix] Piercing-type weapons with the "Bounce" mod now travel through enemies (and bounce against structures). This only applies to newly obtained weapons.
🎯 [Bug fix] Vendor items are now properly refreshed every 20 minutes.

UI updates

[h3]Version 0.5550920339[/h3]
🎯 [UI] The main menu now contains a "Continue" button if a game session is active when the main menu is enabled.
🎯 [UI] The main menu now contains a "Solo campaign" button which starts a single player campaign game with the difficulty set in the standard create game screen.
🎯 [UI] A confirmation modal is now presented if the exit game button is pressed while a game session is active.
🎯 [Bug fix] Fixed an incorrect offset for the eye in the Xinthu Brain ship.

Misc update

[h3]Version 0.5550920338[/h3]
🎯 [Performance] Performance has been increased by a rework of lightning-based particle effects.
🎯 [Bug fix] Fixed a bug in the physics engine which caused some raycasts not to trigger on certain contacts. In particular, this bug could cause explosions not to hit some targets.
🎯 [Bug fix] The HUD border graphics that illustrates key player conditions (e.g., low hull, corrosive, cold, etc.) now handles arbitrary aspect ratios correctly.
🎯 [Bug fix] Fixed an issue which could cause some turrets on cruisers not to spawn.
🎯 [Balancing] Two Xinthu-based weapons that can do self-damage has been disabled from use on larger ships. The reason is that the issue of self-damage is minor for big ships and major for small ships (due to the large discrepancy in hull).

More responsive AI

[h3]Version 0.5550920337[/h3]
🎯 [Misc] Major changes have been made to AI path finding. These changes make enemies and summons significantly more responsive. This should in particular make larger battles and summoner-based builds more enjoyable.
🎯 [Misc] Minor modifications to the inventory sound effects to make them less repetitive.