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UI hotfix

[h3]Version 0.55509156[/h3]
🎯 [Bug] Fixed errors related to navigating drop-down lists using arrow keys/gamepad.
🎯 [Bug] Fixed incorrect anchoring for item tabs in inventory and loot filter checkboxes. The incorrect anchoring would place these widgets in incorrect positions when changing between resolutions that have different aspect ratios.

Higher sensor range!

[h3]Version 0.55509155[/h3]
🎯 [Sensors] The game can now handle even greater sensor range (~7300, up from 5000). This should improve the experience when playing with Dreadnaught class-ships.
🎯 [UI] The top-center enemy information widget has been revised - the healthbar is now clearer.
🎯 [UI] The color of elite enemies (blue) has been slightly changed.
🎯 [Bug] Fixed a bug related to some event-type dungeons not spawning with external doors.
🎯 [Misc] The dungeon generation algorithm has had minor changes.
🎯 [Act 3] A few of the event stations in Act 3 have been revised.

Giant stations update!

[h3]Version 0.55509154[/h3]
🎯 [Event] A new station event has been added to Act 3. This event takes place in a giant station that can be traversed even with the largest ships. The warp gates in these also work for the largest ships.
🎯 [Bug] A soft lock has been fixed for two bosses in Act 3 (doors that prevented access to the bosses if the player died during the skirmish).
🎯 [Bug] Fixed a performance issue related to some lights not being correctly unloaded.
🎯 [Bug] Fixed a performance issue (a memory leak that occurred when playing multiplayer) for the map.
🎯 [Bug] Beam-weapons now behave as expected with the 360-mod.
🎯 [Balancing] Beam-weapons that can repair hull can no longer repair the hull of self.
🎯 [UI] Made the UI more responsive.
🎯 [UI] Revised a few texts.

Quick-swap of skills and ship!

[h3]Version 0.55509153[/h3]
🎯 [Ships] It is now possible to quick-swap the ship using a key.
🎯 [Skills] It is now possible to designate a focused skill that can be quick-swapped using a key.
🎯 [Balancing] Damage has been reduced for enemies summoned by Brains in Act 2.
🎯 [Balancing] Worm huggers can no longer pull really large targets.
🎯 [Balancing] The Axiom skill "Straight Shooting" now provides 5% decreased bullet spread per level (up from 2%).
🎯 [Bug] Disabled a few incorrect weapon mods for raycast-type weapons.
🎯 [Bug] Ricochets are now correctly cast from the collision point of raycast-type bullets.

Misc update

[h3]Version 0.55509152[/h3]
🎯 [Bug] Fixed a soft lock related to event enemies not spawning in the area after the tutorial.
🎯 [Misc] The front/scout camera tracks more smoothly when the zoom is high. This is especially noticeable at the start of the game.
🎯 [UI] The character selection screen has received minor changes.
🎯 [Balancing] The Vagrantis skill "Blazing Rockets" now applies to any weapon, and not just fire-based weapons.
🎯 [Balancing] The Imperius skill "Warped Strike" now applies to any weapon, and not just cold-based weapons.