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UI update

[h3]Version 1.0426[/h3]
🎯 [UI] Description text fields in item popups now include more appropriate line breaks for unidentified items and Continuum Entities.
🎯 [UI] Tutorial text and quest dialogue text now scale a lot higher when the text scale parameter is set to a higher value. For example, the default text size for these widgets is per default 100% larger when playing on the Steam Deck.
🎯 [UI] The quest dialogue text window now scale according to the height of the typed text.
🎯 [UI] Interaction icons for chests and doors now consider the value of "UI Scaling: General text".
🎯 [Misc] The Fleet Commander mode no longer include any line of sight shadows.
🎯 [Bug fix] Public games with really long names no longer overflow into the player count section.

Misc update (some changes reverted)

[h3]Version 1.04251[/h3]
🎯 [UI] The scale of world-space counters for damage, XP and warp plasma are now slightly less affected by the UI Scaling: General text option.
🎯 [Balance] The hull has been decreased a bit for the campaign bosses that got buffed by patch 1.0425.
🎯 [Balance] The "Auto" difficulty option has been restored to how it was pre-1.0425.

Misc update

[h3]Version 1.0425[/h3]
🎯 [Arena] You can now set an enemy level up to 99 in the Arena, given that the creating player is at max level (60). Else, the max enemy level is the level of the creating player.
🎯 [Balance] The "Auto" difficulty setting is now set to "Nightmare" when playing COOP with 3 players (previously "Hard") and "Insane" when playing COOP with 5 players (previously "Nightmare").
🎯 [Balance] The hull has been increased by ~20% for several campaign bosses.
🎯 [Bug fix] Fixed several incorrect Chinese and Russian texts.
🎯 [Bug fix] Players could previously, given certain conditions, bypass instance loot checks by using the single-item-pickup-method (in front of collision/bulk). This is no longer the case.
🎯 [Bug fix] Fixed an issue that could cause crit damage to fail to evaluate for some kinds of beam-type weapons.

Updates to the Arena and text clarity

[h3]Version 1.0424[/h3]
🎯 [Arena] You can now use your summons (including those summoned through procs), on-board turrets and Sentinel ships in the Arena game mode.
🎯 [UI] The clarity of tooltip text has been improved.
🎯 [Bug fix] Frigate-class ships can no longer be resized to Fighter-class through the Pocket Battleship mod.
🎯 [Bug fix] Fixed an issue in the Arena and Fleet Commander game modes that caused entities with big colliders (such as most auras) to be updated multiple times each frame.

New skills, a new item set, and buffs for Fighters!

[h3]Version 1.0423[/h3]
🎯 [New skill] Tiny but Deadly (Founders T4): If using a Fighter-class non-Sentinel ship, all fixed-point weapon bonuses to attack speed, critical hit chance, critical hit damage and elemental damage are increased by 4 (1 point)- 20% (5 points) of their current amount. At max level, this means that a base buff to attack speed of 200% becomes 240%.
🎯 [New skill] Pocket Pulverizer (Vagrantis T1): If using a non-Sentinel ship that has a diameter less than 201 metres, fixed-point weapon damage is increased by 15% (1 point) -30% (2 points).
🎯 [New item set] A new item set called "Pocket Deathmachine" has been added. This set has been designed to make Fighter-class non-Sentinel ships stronger.
🎯 [UI] Several tooltips have been added and many texts have been revised. For example, the Item filter in the character stat sheet has been renamed to "Item highlighting".
🎯 [Balance] The Founders T7 skill Skill shot has been revised - it has been slightly buffed for Fighter-class ships and slightly nerfed for larger ships. It now reads as follows: Critical hit chance is increased by {0}%, and critical damage by {1}%, per Metre of sensor range. This applies to both fixed-point weapons and on-board turrets. The bonus to critical damage is {2}% higher if using a Fighter-class non-Sentinel ship.
🎯 [Balance] The "Bad Aim" ship mod has been revised and now works as follows: Ship turrets cannot aim. Damage-dealing weapons are 50% more effective. Auxiliary-type weapons that do not provide damage are 5% more effective.
🎯 [Balance] The Founders T1 skill "Strong Force" has been buffed.
🎯 [Balance] The Axiom skills "Deadly Aim" and "Aim Mastery" have been buffed.
🎯 [Misc] There previously could occur a delay when picking up items in hectic scenes. This should no longer be the case.
🎯 [Bug fix] Fixed an issue that could cause some weapons on ship turrets to produce an incorrect (too low) damage output.
🎯 [Bug fix] Fixed an issue that caused incorrect stats to be shown for the Big Mod and Pocket-Sized Mod in the ship tab of the Encyclopedia.