1. Rise & Fall
  2. News

Rise & Fall News

July 2025 News [Dev Update #69]

[p]Hey everyone![/p][p][/p][p]Just a smol update.[/p][p][/p][p]Meadow, Volcano and Desert maps are ready to go out to players.[/p][p][/p][p]We’re just fixing some of the final edge-case bugs and visual glitches from switching pipelines from HDRP to URP.[/p][p][/p][p]We’re hoping to get these out in the next 2 weeks.[/p][p][/p][p]After we release those, we have 3 other biomes we want to incorporate into maps.[/p][p][/p][p]Those will be:[/p][p]-Snow[/p][p]-Jungle[/p][p]-Marsh[/p][p][/p][p]So we’ll have 6 biomes, on top of the original maps, making 9 total (along with free roam).[/p][p][/p][p]Once those biomes are in and optimized (we don’t want to bloat your build size) we’ll be adding in unique mechanics for each area, as well as a few ways to mix up your match variety from game to game.[/p][p][/p][p]Free Roam will get expanded into a full tutorial and testing playground, and we’ll evaluate everything from there.[/p][p][/p][p]Some longer term features we’re also early in developing are Account Progression and Cloud Saves.[/p][p][/p][p]I’m thinking of making these new updates once a month on Steam, just summing up the past few weeks of info I’ve shared in the Discord.[/p][p][/p][p]Will be sharing some videos soon as well![/p][p][/p][p]Thanks for playing![/p][p][/p][p]EDIT: Videos of the biomes are in the Discord, as well as on socials here.[/p][p][/p][p]Biome Previews[/p][p][/p][p]-Dave[/p]

Pipeline Update [Dev Update #68]

[p]Hey everyone![/p][p][/p][p]Just wanted to check in with those following on Steam.[/p][p][/p][p]We've been working on some engine improvements we need to finish before we can expand and include more maps w/ unique biomes.[/p][p][/p][p]A more detailed breakdown is in our Discord![/p][p][/p][p]Will keep you updated as we have things to share.[/p][p][/p][p]Sometimes, we can continue hammering out live updates quickly, and sometimes, we have more long-term groundwork we have to lay before we can add features.[/p][p][/p][p]In short TLDR, the Volcano, Desert, Meadow, Snow and Marsh biomes all are formatted for URP (a Unity Render Pipeline), whereas our game is in HDRP.[/p][p][/p][p]We switched to HDRP in 2022, since it was the best pipeline for console games at the time, and had features URP did not. But since 2022, URP has become the default pipeline, and has the most support.[/p][p][/p][p]So a lot of things have had to be stalled or adjusted to work in HDRP.[/p][p][/p][p]After trying all kinds of conversions, we're moving the game's pipeline over to URP instead, which we would need to do anyway to ship to consoles and mobile.[/p][p][/p][p]It's almost done, the game runs, we just need to rebuild the materials and textures, and some lighting.[/p][p][/p][p]The good news--[/p][p]The game should run better! [/p][p]And we should be able to develop faster since more assets are supported in URP. [/p][p][/p][p]Talk soon![/p]

Achievements Patch (Update #389)

Hey everyone!

Fixes:
-Fixed some achievements not triggering for some players
-Knockback physics have been slightly tweaked, to work with some new systems

Known Issues:
-Controller Navigation in ArenaSettings doesn't work as expected
Navigating down on controller to sliders isn't moving the controller selection down like it should, forcing you to use a mouse.
//Coming with next batch of UI fixes

-Coliseum Cheese Walls are out of position
//Coming soon

Demo Build:
-Also included in fixes




-Dave

Goal Camera Fix (Update #388)

Hey everyone!

Found the source of the GoalCamera bug, so this update fixes that.

Fixes:
-Fixed GoalCamera position from being far off of where it's supposed to be.
//It does do a little un-intended sliding, which I'll smooth out in the next update.

Known Issues:
-Controller Navigation in ArenaSettings doesn't work as expected
Navigating down on controller to sliders isn't moving the controller selection down like it should, forcing you to use a mouse.
//Coming with next batch of UI fixes

-Coliseum Cheese Walls are out of position
//Coming in next update

Demo Build:
-Also included in fixes



-Dave

Knockback Fixed (Update #387)

Hey everyone!

Even though the team is off this week, I wanted to get the fix to knockback in since it affects gameplay pretty bad, and it's also just a small value adjustment I can do on my end.

Fixes:
-Reduced knockback from large size swings
We adjusted some math in a previous update that accidentally tuned this too strong.
In a future update, we'll be setting durations on the knockback, so we can reduce how long knockback occurs for (like we've done for Springs and Dash Pads)


Known Issues:
-The goal camera in Cliff is slightly off from where it should be
//I'm working on this now, it's become a more complicated issue than I thought.
//I'll be doing a fix but also looking at this logic (which is legacy and has pieces of code from 2019 still in it) to simplify the code flow.

-Slider for BlockGoalieSpeed should be inactive when the toggle for BlockGoalies is off.
//Is coming with next batch of UI fixes

-Controller Navigation in ArenaSettings doesn't work as expected
Navigating down on controller to sliders isn't moving the controller selection down like it should, forcing you to use a mouse.
//Coming with next batch of UI fixes

-Coliseum Cheese Walls are out of position
//Coming in next update

Demo Build:
-Also included in fixes



-Dave