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Rise & Fall News

Hotfix [Test Branch] (Update #391)

[p]Fixes:[/p][p]-Fixed the lightmap problem on the 4v4 map.[/p][p][/p][p]Note:[/p][p]You may see longer load times entering scenes than usual on the first time loading an environment.[/p][p]That's because we're applying compression to make the build size smaller.[/p][p]We could either have a 10GB build with faster load times, or a 6.09GB build with longer load times.[/p][p]We chose build size for now, but we'll be checking on this and making adjustments.[/p][p] [/p][p]Join Our Discord[/p]

August Update [Test Branch] (Update #390)

[p]Hey everyone![/p][p][/p][p]Visual upgrades for Meadow, Volcano and Desert are out on the Test branch for those who want to play early![/p][p][/p][p]The update also includes a new Snow map![/p][p][/p][p]Changes:[/p][p]-Added proper environmental models, lighting, and set dressing to Meadow, Volcano and Desert maps.[/p][p]-Maps should feel more alive and lived in, with things like trees and foliage, rivers, volcanos, sand dunes and ancient temples added to the backdrop.[/p][p]//There are plans to make more use of these great spaces in a single player mode--but not just yet![/p][p]-Added Snow map, also with environmental models, lighting, and set dressing.[/p][p][/p][p]Known Issues:[/p][p]There are a few visual glitches (mostly just textures and lighting) we'll be fixing in the next day or so.[/p][p][/p][p]-Build Size is bigger than we want it to be.[/p][p]//We've gotten some of the big improvements in.. like reducing texture size on the new assets where they're not needed yet. We'll continue chipping away at decreasing the build size in future updates.[/p][p]//Some further optimizations, like Unity's Addressables (which reduce load times) and smarter use of models and variants (less models in build = smaller build) are on the roadmap.[/p][p]//Overall, we've got about 10 unique biomes we're slowly working into the build.[/p][p]//We're slowly working them in, as build size optimizations are ready to roll out.[/p][p][/p][p]-Textures on player characters appear wrong in-game[/p][p]//A few textures on players and a few objects need fixing. Those will roll out in the next day or so.[/p][p][/p][p]Thanks for playing![/p][p][/p][p]-Dave[/p][p][/p][p][/p][p][/p][p] [/p][p]Join Here[/p]

July 2025 News [Dev Update #69]

[p]Hey everyone![/p][p][/p][p]Just a smol update.[/p][p][/p][p]Meadow, Volcano and Desert maps are ready to go out to players.[/p][p][/p][p]We’re just fixing some of the final edge-case bugs and visual glitches from switching pipelines from HDRP to URP.[/p][p][/p][p]We’re hoping to get these out in the next 2 weeks.[/p][p][/p][p]After we release those, we have 3 other biomes we want to incorporate into maps.[/p][p][/p][p]Those will be:[/p][p]-Snow[/p][p]-Jungle[/p][p]-Marsh[/p][p][/p][p]So we’ll have 6 biomes, on top of the original maps, making 9 total (along with free roam).[/p][p][/p][p]Once those biomes are in and optimized (we don’t want to bloat your build size) we’ll be adding in unique mechanics for each area, as well as a few ways to mix up your match variety from game to game.[/p][p][/p][p]Free Roam will get expanded into a full tutorial and testing playground, and we’ll evaluate everything from there.[/p][p][/p][p]Some longer term features we’re also early in developing are Account Progression and Cloud Saves.[/p][p][/p][p]I’m thinking of making these new updates once a month on Steam, just summing up the past few weeks of info I’ve shared in the Discord.[/p][p][/p][p]Will be sharing some videos soon as well![/p][p][/p][p]Thanks for playing![/p][p][/p][p]EDIT: Videos of the biomes are in the Discord, as well as on socials here.[/p][p][/p][p]Biome Previews[/p][p][/p][p]-Dave[/p]

Pipeline Update [Dev Update #68]

[p]Hey everyone![/p][p][/p][p]Just wanted to check in with those following on Steam.[/p][p][/p][p]We've been working on some engine improvements we need to finish before we can expand and include more maps w/ unique biomes.[/p][p][/p][p]A more detailed breakdown is in our Discord![/p][p][/p][p]Will keep you updated as we have things to share.[/p][p][/p][p]Sometimes, we can continue hammering out live updates quickly, and sometimes, we have more long-term groundwork we have to lay before we can add features.[/p][p][/p][p]In short TLDR, the Volcano, Desert, Meadow, Snow and Marsh biomes all are formatted for URP (a Unity Render Pipeline), whereas our game is in HDRP.[/p][p][/p][p]We switched to HDRP in 2022, since it was the best pipeline for console games at the time, and had features URP did not. But since 2022, URP has become the default pipeline, and has the most support.[/p][p][/p][p]So a lot of things have had to be stalled or adjusted to work in HDRP.[/p][p][/p][p]After trying all kinds of conversions, we're moving the game's pipeline over to URP instead, which we would need to do anyway to ship to consoles and mobile.[/p][p][/p][p]It's almost done, the game runs, we just need to rebuild the materials and textures, and some lighting.[/p][p][/p][p]The good news--[/p][p]The game should run better! [/p][p]And we should be able to develop faster since more assets are supported in URP. [/p][p][/p][p]Talk soon![/p]

Achievements Patch (Update #389)

Hey everyone!

Fixes:
-Fixed some achievements not triggering for some players
-Knockback physics have been slightly tweaked, to work with some new systems

Known Issues:
-Controller Navigation in ArenaSettings doesn't work as expected
Navigating down on controller to sliders isn't moving the controller selection down like it should, forcing you to use a mouse.
//Coming with next batch of UI fixes

-Coliseum Cheese Walls are out of position
//Coming soon

Demo Build:
-Also included in fixes




-Dave