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6 New Playable Characters [Update #401]

Updates:
[h2][/h2][h2]Players:[/h2][p]6 New characters to choose from to play in matches.[/p][p]Playable Characters Added:[/p][p][/p]
  • [p]Fire Guy[/p]
  • [p]Water Guy[/p]
  • [p]Grass Guy[/p]
  • [p]Ice Guy[/p]
  • [p]Air Guy[/p]
  • [p]Dark Guy[/p]
[p][/p][p]For now, the characters are cosmetic only (aka there's no gameplay advantage to one vs the other).[/p][p]We're looking to add unique traits, stats, advantages and disadvantages and more soon.[/p][p][/p][p]With 6 new characters, that brings us to 8 characters total.[/p][p]The women characters will be worked on and shipped out next![/p][p]The models are done and just need to be textured and loaded into the character system.[/p][p][/p][h2]Menus:[/h2][previewyoutube][/previewyoutube][p][/p][p]-Menus have been given a slight overhaul.[/p][p]-Menu elements like toggles, buttons, sliders, dropdowns, tabs and more now have their own unique sounds when interacted with.[/p][p]-Fixed instances where sounds may not play if other sounds were already playing[/p][p]-Most menu items now have pitch variation[/p][p]-Added a smooth 'woosh' when moving forward and back panels[/p][p]-Most buttons now get bigger slightly when hovered over (most noticeable on Map Select, where we dial that up intentionally).[/p][p][/p][p][/p][p]Character Select:[/p][p]-Adjusted position of Team Logo to not clip underneath portraits[/p][p]-Unique sounds for different menu elements[/p][p]-AI difficulty has been given a more clear icon[/p][p]-CPU players now have their name tag in grey, whereas human players will stay white[/p][p][/p][p]Map Select:[/p][p]-New thumbnails for the elemental regions[/p][p]-Refreshed layout. Now uses locations on the map (which some players felt was easier to understand).[/p][p][/p][h2]Maps:[/h2][h3]Free Roam:[/h3][p]-More assets have been added in prep for building more scenes.[/p][p][/p][h2]Fixes:[/h2][p]-Stage Hazards now correctly toggles on and off after returning Home from a game.[/p][h3][/h3][p][/p][p]Follow along in our Discord![/p][p]Join Our Discord[/p]

6 New Playable Characters [Test Branch] (Update #400)

[p]Hey everyone![/p][p]New build on Test Branch, may get it out to all players by end of week.[/p][p][/p][h2]How to Access Test Branch:[/h2][p]How to opt into the free test branch to test new features early:[/p][p]https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3[/p][p][/p]
Updates:
[h2][/h2][h2]Players:[/h2][p]6 New characters to choose from to play in matches.[/p][p]Playable Characters Added:[/p]
  • [p]Fire Guy[/p]
  • [p]Water Guy[/p]
  • [p]Grass Guy[/p]
  • [p]Ice Guy[/p]
  • [p]Air Guy[/p]
  • [p]Dark Guy[/p]
[p]For now, the characters are cosmetic only (aka there's no gameplay advantage to one vs the other).[/p][p]We're looking to add unique traits, stats, advantages and disadvantages and more soon.[/p][p][/p][p]With 6 new characters, that brings us to 8 characters total.[/p][p]The women characters will be worked on and shipped out next![/p][p]The models are done and just need to be textured and loaded into the character system.[/p][p][/p][h2]Menus:[/h2][p]-Menus have been given a slight overhaul.[/p][p]-Menu elements like toggles, buttons, sliders, dropdowns, tabs and more now have their own unique sounds when interacted with.[/p][p]-Fixed instances where sounds may not play if other sounds were already playing[/p][p]-Most menu items now have pitch variation[/p][p]-Added a smooth 'woosh' when moving forward and back panels[/p][p]-Most buttons now get bigger slightly when hovered over (most noticeable on Map Select, where we dial that up intentionally).[/p][p][/p][p][/p][p]Character Select:[/p][p]-Adjusted position of Team Logo to not clip underneath portraits[/p][p]-Unique sounds for different menu elements[/p][p]-AI difficulty has been given a more clear icon[/p][p]-CPU players now have their name tag in grey, whereas human players will stay white[/p][p] [/p][p]Map Select:[/p][p]-New thumbnails for the elemental regions[/p][p]-Refreshed layout. Now uses locations on the map (which some players felt was easier to understand).[/p][h3][/h3][p][/p][p]Join Our Discord[/p]

Stage Hazards Available on Most Maps [Update #399]

[p]Hey everyone![/p][p][/p][p]Stage Hazards are BACK and now available on any map you want, in way more variety than before.[/p][p][/p]
Updates:
[p][/p][h2]Maps:[/h2][p]Stage Hazards are available to use on any map you like! [/p][p]Mix up gameplay with different defenses![/p][p][/p][h3]Current Hazard Types:[/h3]
  1. [p]Fans[/p]
  2. [p]Dash Panels[/p]
  3. [p]Springs[/p]
  4. [p]Portals[/p]
  5. [p]Cannons[/p]
  6. [p]Walls[/p]
  7. [p]Flippers[/p]
  8. [p]Block Goalies[/p]
  9. [p]Spinners[/p]
  10. [p]Boards[/p]
[p][/p][p]There's a total of 23 different variations (some TYPES have multiple variations), so give them all a try.[/p][p][/p][p]Here's a video where I cycle through the different hazards:[/p][p](I've sped up their spawn time to show them off, normally they change every 60 seconds)[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]How to Play:[/h3][p]-In Match Settings, turn on 'Stage Hazards'.[/p][p][/p][h3]How It Works:[/h3][p]-In this mode, a random set of hazards will spawn on your side, and your opponent's side.[/p][p]-Every minute, the hazards will swap out and a new set will spawn in.[/p][p][/p][p]Each set is meant to change up how people score goals on your side, so play around with different combinations.[/p][p][/p][p]We'll be fleshing this feature out further with more options and more variants as we go.[/p][p][/p][h2]Misc Changes:[/h2][p]-More objects have been given pitch and volume variation so they sound more natural when hearing them over and over.[/p][p]-Fixed grass from disappearing when using the Up and Down camera angles.[/p][p]-Fixed goalie spawn locations in 4v4 Map.[/p][p]-Fixed areas where objects bled into the arena on 4v4.[/p][p]-Buffed Dash Panel force when ball's enter them (although not overriding their direction like we intend)[/p][p]-Compressed music files to reduce file size[/p][p]-Fixes for weird collision that can occur when floating in multiple Fans at the same time.[/p][p][/p]
Features In Progress
[p][/p][h3]Stage Hazards (and More Unique Stage Conditions)[/h3][p]-Mix up your matches with stage hazards that move and change throughout the match.[/p][p]-Options for random and set times (or at last 3rd of game, on last goal needed, the option is yours!)[/p][p]-Universal to all maps (with options for region-specifics!)[/p][p][/p][h3]More Stage Hazards & Variants[/h3][p]-Spike traps[/p][p]-Horizontal fans[/p][p]-Lift Rings[/p][p]-Launchers[/p][p]-Falling Blocks[/p][p]-More moving platforms[/p][p]-Destructible objects (like wall objects in front of your goal that needs to be swung at or hit with the ball before it breaks)[/p][p]-And more![/p][p]-Region-specific hazards[/p][p][/p][h3]Region-Specific Hazards[/h3][p]-Sandstorms[/p][p]-Blizzards[/p][p]-Hurricanes[/p][p]-Volcanic Eruptions[/p][p]-Lightning Strikes[/p][p]-Torrential Downpours (Rain)[/p][p][/p][h3]More Biomes[/h3][p]-Forest[/p][p]-Jungle[/p][p]-Beach[/p][p]-Swamp[/p][p]-Mesa Desert[/p][p]-Underwater[/p][p]//These assets are ready, we're just optimizing and rolling them out slowly to manage the build size.[/p][p][/p][h3]Character Customization[/h3][p]-Bringing this feature back, as well as offering 6 more character variants (one for each region)[/p][p]-Customize your character model, skin, club and headpiece[/p][p]-Expect Fire guy to come first (he's built).[/p][p]-Then Grass, Water, Ice, Air and Dark[/p][p]-Then female versions.[/p][p][/p][h3]Cloud Saves[/h3][p]-In early testing, basic framework built.[/p][p][/p][h3]Buffs/Debuffs During Matches[/h3][p]-Buff/debuff system built and is being tested and experimented with. These can be applied at runtime in all sorts of different ways. [/p][p]Think - getting exhausted after being hit a certain amount of times (stamina system), gaining momentum after holding the ball in an opponent's zone for a period of time, weather effects (heat, cold, frozen, burning, with characters from different regions having an affinity against certain effects)[/p][p] [/p][h3]Tournament Mode[/h3][p]-Tools are being built, framework is getting set up. [/p][p]-In order for tournaments to feel like tournaments, we need to add more character variety and build more teams into the game (from different regions).[/p][p][/p][h3]Season Mode[/h3][p]-Build a team and progress through the season, winning games, making the playoffs, and winning the championship.[/p][p][/p][h3]Single Player Adventure[/h3][p]-A platformer-based single player mode that expands from what we built in the tutorial level.[/p][p]-Progress through an actual campaign of challenges and levels that teach you and test your knowledge of the controls and the environment.[/p][p][/p][h3]Account Progression[/h3][p]-A leveling system where you gain XP and unlock cosmetics and new ways to play as you level up and play the game[/p][p]-Still in early stages[/p][p][/p][h3]Achievements 2.0[/h3][p]-New achievements to reflect the new things to do in the game, as well as new challenges.[/p][p][/p]
Known Issues:
[p]-Balls aren't changing direction with Dash Panels the way they should. [/p][p]They're still adding force, but they're meant to force the ball to move in the direction of the Dash Panel.[/p][p]-Larger (4v4) and smaller (1v1) maps may not load Stage Hazards just right, will patch soon.[/p][p][/p]
[p]Thanks for playing! [/p][p][/p][p]Join Our Discord[/p]

2026 Update Live for All Players [Update #398]

[p]Hey everyone![/p][p]Update 2026 is out and available for all players![/p][p]This covers everything in the previous Test branch updates,[/p][p]But I'll summarize them here:[/p][p][/p]
Updates:
[p][/p][h2]General:[/h2][p]-Entire engine moved to new render pipeline (URP from HDRP) allowing us to better scale.[/p][p]-Better performance and optimization across the board.[/p][p]-Groundwork laid for launch on consoles (but still a ways out).[/p][p][/p][h2]Maps:[/h2][p]-Fully 3D environments, with brand new lighting, props, trees, foliage, water, set dressing and visuals.[/p][p][/p][h3]Meadow[/h3][p]-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.[/p][p]-Unique grass interactions with ball.[/p][p][/p][h3]Volcano[/h3][p]-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.[/p][p]-Unique thunderstorm and volcano effects and sounds, along with unique interactions.[/p][p][/p][h3]Desert[/h3][p]-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.[/p][p]-Unique sandstorm effects and sound, along with unique interactions.[/p][p][/p][h3]Snow[/h3][p]-Fully 3D environment with props and set dressing, along with unique environmental visuals and effects.[/p][p]-Unique snow effects and sound, along with unique interactions.[/p][p][/p][h3]Free Roam[/h3][p]-Fleshed out and more polished, along with dozens of new assets.[/p][p]-Tutorial path has been given further guidance with torches and fences[/p][p]-Springs, fans, dash panels and more have been improved and given better visuals and feedbacks.[/p][p][/p][p]//The goal of Free Roam is to build a sandbox where we can play around with the great movement, and build out fun platformer-style levels and challenges.[/p][h2][/h2][h2]Various[/h2][h3]UI[/h3][p]-Free Roam has been added to the main menu as an option. [/p][p]It'll send you into the map solo for now, with support eventually for more players.[/p][p]-Various fixes on controller where navigation could get stuck[/p][p][/p][h3]Ball[/h3][p]-New interactions with different surfaces (grass, snow, dirt, and sand!)[/p][p]-Will eventually get different physics tuning and behaviors as we flesh these out.[/p][p][/p][h3]Music[/h3][p]-Added 20 new tracks that play while in free roam.[/p][p][/p]
Features In Progress
[p][/p][h3]Stage Remixer (and More Unique Stage Conditions)[/h3][p]-Mix up your matches with stage hazards that move and change throughout the match.[/p][p]-Options for random and set times (or at last 3rd of game, on last goal needed, the option is yours!)[/p][p]-Universal to all maps (with options for region-specifics!)[/p][p][/p][h3]Character Customization[/h3][p]-Bringing this feature back, as well as offering 6 more character variants (one for each region)[/p][p]-Customize your character model, skin, club and headpiece[/p][p][/p][h3]Cloud Saves[/h3][p]-In early testing, basic framework built.[/p][p][/p][h3]Buffs/Debuffs During Matches[/h3][p]-Buff/debuff system built and is being tested and experimented with. These can be applied at runtime in all sorts of different ways. [/p][p]Think - getting exhausted after being hit a certain amount of times (stamina system), gaining momentum after holding the ball in an opponent's zone for a period of time, weather effects (heat, cold, frozen, burning, with characters from different regions having an affinity against certain effects)[/p][p] [/p][h3]Tournament Mode[/h3][p]-Tools are being built, framework is getting set up. [/p][p]-In order for tournaments to feel like tournaments, we need to add more character variety and build more teams into the game (from different regions).[/p][p][/p][h3]Season Mode[/h3][p]-Build a team and progress through the season, winning games, making the playoffs, and winning the championship.[/p][p][/p][h3]Single Player Adventure[/h3][p]-A platformer-based single player mode that expands from what we built in the tutorial level.[/p][p]-Progress through an actual campaign of challenges and levels that teach you and test your knowledge of the controls and the environment.[/p][p][/p][h3]Account Progression[/h3][p]-A leveling system where you gain XP and unlock cosmetics and new ways to play as you level up and play the game[/p][p]-Still in early stages[/p][p][/p][h3]Achievements 2.0[/h3][p]-New achievements to reflect the new things to do in the game, as well as new challenges.[/p][p][/p][p][/p][p][/p][p][/p]
Closing
[p]Thanks for playing! [/p][p][/p][p]Join Our Discord[/p]

Free Roam Improvements [Test Branch] (Update #397)

[p][/p]
Updates:
[p][/p][h2]Maps:[/h2][p][/p][h3]Free Roam[/h3][p]-Third person camera enabled (experimental)[/p][p]-Play area have been given a more finished look[/p][p]-Some new objects! (Mostly art!)[/p][p][/p][p]//Music player is still giving trouble, so it'll be in the next update.[/p][p][/p][h2]Player[/h2][p]-Fixed a few instances where player collision didn't work properly.[/p][h3][/h3][p][/p][p]Join Our Discord[/p]