Demo Is Now Live! - Dev Update 66
Hey everyone!
Our pricing adjustment has been made, and our free demo is now live!
We have some new features almost ready that will go out to both versions of the game.
A new version of the ArenaSettings menu is finished and will come out some time this week, with us eventually adding more features to tweak your match settings the way you like.
The experimental new environment maps have been working successfully across our settings, so the next steps are to fill those environments in with more geometry (this has been held back by a shader bug).
Once the geometry is in place, we'll start experimenting with stage hazards (we think a global toggle may be a good way to introduce this) and then eventually some more creative sizes of stages.
Some of the ArenaSettings work we've done is also to help create some more long-term ways to change up how you play. Our plans are to introduce some tournament brackets first, as well as introduce more players you can play as and different teams to fight.
That'll help us get ready for a more of an adventure-style mode where you could complete missions on the way to a final goal.
You'll see these milestones in an updated roadmap in the next few weeks.
KNOWN ISSUES:
-Outside geometry in new maps failing to load
//We've figured out the problem. It was a shader feature compatibility problem between our older version of Unity and the Unity version they were built in. Since our tries at working around the missing feature didn't fix the problem, we'll be updating our Unity version in the next week or so.
//This Unity update was already in the queue for a long time, and this gives us a good reason to make the update. We'll still need to iron out any issues the newer version causes, but it'll also allow us to add in features we've had to hold off on.
-Game crashing when more than 5 players load into a match
//We think we've found the cause and will hopefully get a fix out this week.
//We also have the potential to allow as many as 16 players to a match, but we'll probably roll those out slowly to make sure it still plays smoothly. It definitely gets chaotic and sometimes hard to follow, so some QOL is also on the way to make seeing your player in a crowd even easier (the first was the different hair and glows on similar characters!)
As always to follow along on development, give feedback, or hang out and meet other players, join us in our Discord.
-Dave

Our pricing adjustment has been made, and our free demo is now live!
We have some new features almost ready that will go out to both versions of the game.
A new version of the ArenaSettings menu is finished and will come out some time this week, with us eventually adding more features to tweak your match settings the way you like.
The experimental new environment maps have been working successfully across our settings, so the next steps are to fill those environments in with more geometry (this has been held back by a shader bug).
Once the geometry is in place, we'll start experimenting with stage hazards (we think a global toggle may be a good way to introduce this) and then eventually some more creative sizes of stages.
Some of the ArenaSettings work we've done is also to help create some more long-term ways to change up how you play. Our plans are to introduce some tournament brackets first, as well as introduce more players you can play as and different teams to fight.
That'll help us get ready for a more of an adventure-style mode where you could complete missions on the way to a final goal.
You'll see these milestones in an updated roadmap in the next few weeks.
KNOWN ISSUES:
-Outside geometry in new maps failing to load
//We've figured out the problem. It was a shader feature compatibility problem between our older version of Unity and the Unity version they were built in. Since our tries at working around the missing feature didn't fix the problem, we'll be updating our Unity version in the next week or so.
//This Unity update was already in the queue for a long time, and this gives us a good reason to make the update. We'll still need to iron out any issues the newer version causes, but it'll also allow us to add in features we've had to hold off on.
-Game crashing when more than 5 players load into a match
//We think we've found the cause and will hopefully get a fix out this week.
//We also have the potential to allow as many as 16 players to a match, but we'll probably roll those out slowly to make sure it still plays smoothly. It definitely gets chaotic and sometimes hard to follow, so some QOL is also on the way to make seeing your player in a crowd even easier (the first was the different hair and glows on similar characters!)
As always to follow along on development, give feedback, or hang out and meet other players, join us in our Discord.
-Dave
