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Rise & Fall News

April 11, 2023 - Showcase Panel

-Added a togglable panel to show game title and QR code (for use at Showcases)
-Keyboard buttons 1-4 turn these on and off. (Will do more with them later)

April 6, 2023 - Movement Tuning

-Improved in-air speed for all 3 sizes (should feel more like before)
-Fixed Bear Model ground speed

-Some under the hood improvements

April 5, 2023 - Goal Barriers and More

-Improved FX when ball hits grass
-More music tracks in Menu and Gameplay (and more genres included)
-Goal Creases (the half circle where a goalie typically guards the net) have barriers that prevent players on the other team from entering.
-Fixed a problem where the 'confirm' and 'cancel' UI sounds weren't being heard all the time.
-Added an excited crowd roar and bass impact when you confirm settings on a match and begin to load in.
-Added a fire burst and tsunami wave sound effect when teams score, which starts from their bunker and moves across the arena
-Fixed a memory leak
-Goal Crease Barriers have audio feedback when a player tries to enter the other team's crease and is pushed backward.
-New glider model
-Glider has flapping noises.

April 4, 2023 - Better Feedbacks

-Fixed AI running in place after goal
-Jumps felt too heavy, gravity pulling down has been reduced
-Shrink and grow FX use positional 3D audio now
-Footsteps are now audible and have 3D audio
-The satisfying rubber dodgeball sound effect when hitting the ball is hearable again
-Charged swing and goal post audio made 3D and tuned
-Goal Explosion effects improved, better sound, better visuals
-Players grunt when jumping up
-Ball impact effects improved
-Ball impact sound FX improved based on surfaces

April 3, 2023 - Splash Art and Menu Music

Hey everyone!

We've freshened things up with new splash screen art, and some new music!

-Menu screen has new tracks to vary up what you hear
-Gameplay has some new music tracks as well
-Goal Horn has been added back in and lengthened to feel more powerful
-Larger crowd audio has been added to give the arena more of a feeling of a live event.

-Charging up a charged swing slows players slightly
-Improved AI detection using physics