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Rise & Fall News

[TEST BRANCH] Polish Pass: Part 4 (& End of Year Update)

Hey everyone!

Happy Holidays and Merry Christmas to those to celebrate!

Dave here.

It's been a few months since we've posted patch notes, but we are still updating the Test branch regularly.

If you're on or switch to the Test branch, you'll get the latest versions as we send them out.

A visual guide on how to do that here:


I've personally fallen behind on parsing our patch notes together from our Git commits.

(Most of us work other jobs as well as work on this game)

But the team and I have been making really good progress!


The great news -- Offline is almost ready to send to main branch!

In the new year, we'll be rolling out new updates to Test as well as to main.

We're really, really excited for more people to play the 2022--and soon to be 2023--builds of the game.

It includes all kinds of fun improvements to the core gameplay, and some refinements.

We just wanted to cap off the year by saying thank you to everyone who's played our game!

Seeing your faces light up when we put a controller in your hand has meant the world to us,

And we're very, very excited for next year, where a lot of the background work we've been doing will come into more fruition.

In terms of rollout we'll be rolling out new features in phases, similar to our roadmap plans:
    1. Offline Build from Test branch goes out to Main branch
      //This is very close to being playable. It's pretty fun to play 2v2 offline right now, and things are mostly bug-free.
    2. Online Soft-Launch
      //Online feels pretty good to play. That said, we'll want to slowly roll this out, stress-testing larger teams and groups, and make sure we give people a great experience.
    3. Store/Cosmetics Soft-Launch
      //Core architecture is there, some small customization & character creation is available on the Test Branch right now. We'll be filling inventory with models, textures, clubs and hats in the future.


    Have a great break and we'll see you all in 2023!

    -Dave and the Rise and Fall Team

    HOTFIX: Default Branch Fix

    Hey guys,

    Just a smol hotfix here.

    We made some changes that may have sent the wrong (earlier) build to some people on the Default branch.

    The Default Branch (the one everyone gets automatically) will give you the proper Stable build from May 17, 2021.

    If you have any issues, ask in our Discord.

    [TEST BRANCH] Polish Pass: Part 3

    Hey everyone!

    Small polish updates this week, more to come in the next few weeks that weren't quite ready for this update.



    -Fixed corners of play area where stands clipped into playspace.
    -Crowd people close to the playspace have been cleaned up
    -Water and Fire Shaders have been added to the glass to better theme the red and blue sides.
    -Chalk in middle has been given proper depth to match other chalk.
    -Each team's goal has been given bones to complete a square, so the scoring area is more clear from certain angles
    -Goal creases (the half-circle of space in front of their goal) have been added back in.
    -Goal creases have been coloured blue to communicate their area better.
    -Inside the goal, the floor is also painted blue (trying it out)
    -Red goal posts have been pulled out slightly to match Blue side's posts.
    -Crowd models have been given LOD's for better optimization.

    We're also thinking about moving patchnotes to Monday or Tuesdays, rather than Fridays.

    In the Works:
    AI is being worked on being brought back now that we've mostly feature-locked our players.
    They'll also use a better system for performance, and be most customizable!
    We'll talk more about them when they're ready.


    -Dave

    [TEST BRANCH] Polish Pass: Part 2

    Hey everyone!

    It's the end of another week and wanted to share the details of a few small updates that went out.



    -Fixed swings not registering taps and hold inputs
    -Menu music correctly stops when you load into the online arena.
    -Gameplay music correctly plays when a game is in progress.
    -Victory chime when winning a game has been added back in.
    -Camera now moves smoother when goals are scored.
    //Camera cuts to 'goal cam' on score, holds, then correctly returns to center field.
    -Capsule crowd has been upgraded to actual human models.
    -Fixed a spot in the top left where small players could get stuck.



    -Fixed charged swing from not being as strong as it was supposed to be on the large size.
    -Players can left-click their mouse to swing, and aiming with the mouse works again.
    -Some small AI fixes.
    -Small movement has been slightly increased (90 from 80)
    -Air speed has been increased to match (100 from 90)
    -Medium In-air speed has been increased to feel more like before (70 from 50).



    -Post Boredom Splash art has been updated to a higher resolution.

    Home Screen:
    -How to Play has been rebuilt and uses a 'carousel' system to swap back and forth slides.

    Lobby:
    -Customize Button now works correctly.

    Offline:
    -Offline matches can be set up through the Character Select.

    Have a good weekend!

    -Dave

    [TEST BRANCH] Polish Pass: Part 1

    Hey everyone!

    This week we spent some time touching up our menus.



    -Most of our menus have been given a polish pass.
    -Home Screen is now animated!
    -Buttons have satisfying hover and click animations (and sounds!)
    -Menus have been separated into 'Offline' and 'Online' modes, to keep it simple.
    -Offline Match Setup is more visual and easier to use.
    -Almost every menu has been given some polish. (With the rest coming next week).
    -Character Customization screen has been given some love, with more on the way.



    -Fixed several bugs that would happen for players who would join after a match had already started.




    -Jumps should feel 'snappier'
    //We've separated the jumping up part of the jump, from the falling part of the jump.
    //The upper part of the jump is now slightly longer (like how platformer jumps feel).


    More to come!

    -Dave