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Rise & Fall News

Player Difficulty Settings!

A couple small updates.

1) Player Difficulty Settings
  • Players can now turn AI Difficulty up in the settings menu.
  • There's 3 options: Easy, Normal and Hard.
  • Upping their difficulty will make players move faster for a challenge.


2) Players can be manually turned on or off
  • In the same menu, you can manually turn players on or off.
  • Play a 1v1, or practice by yourself if you want to.


3) AI Adjustments
  • AI now jump more often than before.


4) Keyboard Bindings
  • Pressing Enter now also swings the club for P1.



5) Knockback Adjustments
  • Reeled in player knockback by a tiny percent.



6) Announcer Implemented
  • Our new announcer for the game has been implemented, and will call out goals being scored.
  • More to come from him soon!


7) Under the hood changes for new features coming soon
  • We're working on some level variants for the map.
  • Scripting for conveyor belts, moving platforms and boost pads are in the game and being worked on.

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Keyboard Update, Achievement Update, Home Screen Update

- Updated scripts so keyboard always controls P1 at start, regardless of a controller being plugged in.

- Disabled the bomb from exploding at 180 seconds, which was preventing players from unlocking "Defense Wins Championships" Achievement

- Updated Home Screen with Newer Artwork

- Updated Credits with links to portfolios.

- Updated UI in home and level so keyboard controls are shown under "Controls" tab

Home Screen Updates, Diving Mechanic Added

UI:
- Updates to the home screen to make it more animated.
- Updates to the load screen to give more information loading into a game
- Updates to the 'How to Play' section to give it more polish

- Updates to 'Controls' to reflect all the actions in-game
- Players can hold B to charge up a more powerful shot
// This was always in-game, just not shown in controls.

- Home Screen now displays Game version in bottom corner.

Animations:
- Added new goal text animations


Character Control:
- Players can now dive forward by pressing A while in the air.
// We're still tweaking the consistency.


Collision Fixes:
- Large-sized Charged Attack now uses his larger collider range.

CPU Goalie Updates:
- CPU Goalies have their UI updated to look different from human players.
- CPU Goalies use different clubs and different appearance from human players.
- CPU Goalies keep the same appearance when changing sizes.


Playstation Dualshock Update

Controller Mappings:

Just pushed an update for Playstation 4 Dualshock controllers not being able to navigate in menus.

- Players should be able to navigate menus and select actions.

General:

Home Menu now breathes in and out like the Load Screen does.