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Rise & Fall News

Development Update #62

Hey everyone!

Dave here.

I posted a Development Update video into the Discord a few weeks back.

Been meaning to also share it here!

Just a small walkthrough of some of the progress made on the game,

As well as some of our goals and where we're at on certain features.

[previewyoutube][/previewyoutube]

I enjoy doing these, so I'll probably do more in the future.

Thanks!

Dave

Development Update #61

Hey everyone! Dave here,

We're finished a lot of our needed back end improvements and expecting to drop some updates in the next few weeks.

Our consistent feedback from showcases was that people enjoyed the core game and the balance and tuning,

What most asked for was more to do--aka more maps, more modes etc.

So we're looking to polish up our larger map (it had some legacy code we needed to patch up),

As well as shipping a new map along with some quality of life updates.

We do have a question for players:

What kind of things do you want to see in new maps or modes?

Are things like investing in a custom player with stats you can upgrade from playing interesting for you, or is 'party' mode (where player stats are the same across models) more than enough for you?

We're happy to hear your thoughts over in our Discord!

Come say hi!

Just a smol update on Development (#60)

Hey everyone!

I've been meaning to get a small Steam update our in the past few weeks, just to fill people in on development progress.

We are still working on developing the game!

We're pretty happy with where the core movement and game loop is.

Since our April showcase our focus has been on making new maps,

And especially taking the core loop and adding more things you can do over a long period of time.

There's not a ton we can show now (it's still in the rougher stages),

But come April we'll have more we can show you all!

We're very much looking forward to it.

In the mean time, feel free to join our Discord and ask us directly any questions you may have!

Discord Here

-Dave

April 19, 2023 - Music Slider, Commentator Scale Fix (#58)

-Pressing 7 opens a music slider (other music player functions not coded yet)
-8 closes panel

-Commenator was scaling incorrectly in builds again, has been fixed

April 19th, 2023 - Charged Swing Buff, Controller Fixes (#57)

-Player's movement speed while holding a charged swing has been slightly increased
//Currently, when a player holds down the swing button, after 0.5 seconds, they begin holding a charged swing.
//While that charged swing is held, their current speed (whatever value that is based on size) is multiplied by chargedSwingMultiplier.
//That number was initially 0.5x (half their regular speed)
//It's now 0.6x (slightly faster but not 1x, which would be their normal moving speed)

-A controller visual of what buttons do what has been added back to the pause menu (during matches), so players can check these controls without leaving their game.

-Fixed controllers not correctly being assigned in some cases (like being in the start menu instead of the Player Setup menu)