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[TEST BRANCH] Polish Pass: Part 3

Hey everyone!

Small polish updates this week, more to come in the next few weeks that weren't quite ready for this update.



-Fixed corners of play area where stands clipped into playspace.
-Crowd people close to the playspace have been cleaned up
-Water and Fire Shaders have been added to the glass to better theme the red and blue sides.
-Chalk in middle has been given proper depth to match other chalk.
-Each team's goal has been given bones to complete a square, so the scoring area is more clear from certain angles
-Goal creases (the half-circle of space in front of their goal) have been added back in.
-Goal creases have been coloured blue to communicate their area better.
-Inside the goal, the floor is also painted blue (trying it out)
-Red goal posts have been pulled out slightly to match Blue side's posts.
-Crowd models have been given LOD's for better optimization.

We're also thinking about moving patchnotes to Monday or Tuesdays, rather than Fridays.

In the Works:
AI is being worked on being brought back now that we've mostly feature-locked our players.
They'll also use a better system for performance, and be most customizable!
We'll talk more about them when they're ready.


-Dave

[TEST BRANCH] Polish Pass: Part 2

Hey everyone!

It's the end of another week and wanted to share the details of a few small updates that went out.



-Fixed swings not registering taps and hold inputs
-Menu music correctly stops when you load into the online arena.
-Gameplay music correctly plays when a game is in progress.
-Victory chime when winning a game has been added back in.
-Camera now moves smoother when goals are scored.
//Camera cuts to 'goal cam' on score, holds, then correctly returns to center field.
-Capsule crowd has been upgraded to actual human models.
-Fixed a spot in the top left where small players could get stuck.



-Fixed charged swing from not being as strong as it was supposed to be on the large size.
-Players can left-click their mouse to swing, and aiming with the mouse works again.
-Some small AI fixes.
-Small movement has been slightly increased (90 from 80)
-Air speed has been increased to match (100 from 90)
-Medium In-air speed has been increased to feel more like before (70 from 50).



-Post Boredom Splash art has been updated to a higher resolution.

Home Screen:
-How to Play has been rebuilt and uses a 'carousel' system to swap back and forth slides.

Lobby:
-Customize Button now works correctly.

Offline:
-Offline matches can be set up through the Character Select.

Have a good weekend!

-Dave

[TEST BRANCH] Polish Pass: Part 1

Hey everyone!

This week we spent some time touching up our menus.



-Most of our menus have been given a polish pass.
-Home Screen is now animated!
-Buttons have satisfying hover and click animations (and sounds!)
-Menus have been separated into 'Offline' and 'Online' modes, to keep it simple.
-Offline Match Setup is more visual and easier to use.
-Almost every menu has been given some polish. (With the rest coming next week).
-Character Customization screen has been given some love, with more on the way.



-Fixed several bugs that would happen for players who would join after a match had already started.




-Jumps should feel 'snappier'
//We've separated the jumping up part of the jump, from the falling part of the jump.
//The upper part of the jump is now slightly longer (like how platformer jumps feel).


More to come!

-Dave

Hotfix: Switching Branches (2nd Fix)

Made another small change that should fix most problems getting the Test build on the Test branch to load.

If you have the newer version, there'll be an 'online' button in the menu.

If you're having any problems feel free to reach out.



-Dave

Hotfix: Switching Branches

Potential fix for players switching onto 'Test' branch but not getting prompted to download newer build.

Explanation: There was an extra 'Depot' in Steam, which I deleted.

After learning about depots, the lowest listed depot 'wins' over the top ones.



I made the 2nd depot a long time ago thinking it was needed for extra branches.

But it's exactly only really needed for localization and DLC.

So it's removed, and should force the newer build to download for players now.

If you're having problems still, always feel free to reach out here or on our Discord.

Discord is faster! And we can screen share.



Have a great weekend!

-Dave