October Night Games Released!
This is an insane year, for our team as well as for the entire world.
But we are finally ready to release the game.
We spent the past weeks in a terrible crunch to finish the game in time.

Maybe after the release, we will indulge in sleeping for more than 4 hours at a time (someone, though, is laughing in somebody else's voice right now, saying, "I will never need sleep anymore") but our work is far from completion.
We ask you to be understanding of possible bugs and flaws: sometimes, developers postpone releases for months for the sake of refining, but we could not afford this luxury. It was crucial to finish before the end of October. It's not just the game being related to Halloween; a full moon on Halloween happens only several times per century, and we could not miss the date. So, the release was in many ways determined not by marketing calculations, but by occult symbolism.
Here are the tasks we are going to undertake over the next few weeks (apart from the obvious polishing, bug fixing and editing):
But we are finally ready to release the game.
We spent the past weeks in a terrible crunch to finish the game in time.

Maybe after the release, we will indulge in sleeping for more than 4 hours at a time (someone, though, is laughing in somebody else's voice right now, saying, "I will never need sleep anymore") but our work is far from completion.
We ask you to be understanding of possible bugs and flaws: sometimes, developers postpone releases for months for the sake of refining, but we could not afford this luxury. It was crucial to finish before the end of October. It's not just the game being related to Halloween; a full moon on Halloween happens only several times per century, and we could not miss the date. So, the release was in many ways determined not by marketing calculations, but by occult symbolism.
Here are the tasks we are going to undertake over the next few weeks (apart from the obvious polishing, bug fixing and editing):
- Adding credits with the names of all our Kickstarter backers, adding the names of some of the backers to the locations.
- Linux and Mac versions (end of October - early November)
- Further localization. First of all, we are planning to finish the Ukrainian version (early to mid-November), but there will be other languages, announced separately.
- Adding new artefacts (three artefacts will be added early to mid-November; more will be introduced later)
- Artbook (early November)
- New locations backgrounds (early to mid-November)
- New achievements (November)
- Basic communication between characters (early to mid-November)
- Introducing hidden objects-style interactive elements at locations (mid- to late November)
- Open public statistics of players' achievements (late November)
- Duels between characters (early December)
- New game mode – Advents Calendar. Prepare for otherwordly guests on Yuletide and don't forget to celebrate the winter solstice properly (preview: early December; release: late December)