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  3. 0.4.023 - balance changes.

0.4.023 - balance changes.

This patch mostly makes first enemies of ACT 2 weaker and buffs underperforming cards.

General
  • The amount of additional Skulls received in boss fights increased 150 --- 200.
  • The amount of gold required to unlock Enclave covenant reduced 555 --- 500.
  • Noma’s starting gold increased 40 --- 50.
Cards
Item cards
  • Acid now unlocks in the first pack of the Cult Covenant.

Common
  • Consume now can be found without opening the first pack in the Cult Covenant.
  • Consume quality changed Common --- Rare.
  • Consume/Consume+ healing reduced 3 --- 2.

Legendary
  • Blast Wave/Blast Wave+ burning applied increased 5 --- 6.
  • Holy Fire/Holy Fire+ damage increased 5 --- 6.
  • Giant Boulder/Giant Boulder+ mana cost reduced 1 --- 0.
  • Purveyance/Purveyance+ - now also have a Draw (2) component.
Trinkets
Common
  • Shooting cards now actually hit random targets and can not be caught by Defenders.
Talents
  • Hidden cache now drops random Item card instead of random Attack card.
  • Fearsome Weakness debuff now applied only to the enemies.
Enemies
ACT 1
  • Hard Die (boss) armor reduced 35 --- 25.

ACT 2
  • Gold Addict health reduced 20 --- 16.
  • Gold Addict attack damage reduced 8 --- 7.
  • Gold Addict gold steal reduced 7 --- 5.
  • Angel Beast health reduced 24 --- 20.
  • Angel Beast armor reduced 20 --- 15.

ACT 3
  • Shackled Soul health reduced 31 --- 29.
Random Events
ACT 1
  • Gambling Bloodsuckers HP lost reduced 4 --- 3.
Fixed mistakes
  • Fixed wrong description of Focused Will+ card.
  • Fixed wrong in-game description of Flurry-Focused Blast variation.
Known Issues
  • Z-fighting of the cards in hand still not beaten.