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  3. 0.4.557 - Huge Balance changes, more synergies!

0.4.557 - Huge Balance changes, more synergies!

This update is mostly focused on the balance. Many changes are made based on your feedback: some cards felt like they are weaker than others, some cards upgrades weren't feeling fun or impactful. Another pack of changes is made to synergize cards better.

General
  • Starting deck now contains 2 Bloodemons.
  • Effects “when Hero takes damage” now also trigger when Pay is used.
  • Metamorphosis buff reworked. Now grants your Hero Critical.
  • You can’t find an upgraded card in ACT 1 Shop anymore.
  • Upgraded cards gold price increased `20%.
  • Act 1 backgrounds art updated.
  • Fixed a bug that did not allow you to save a run during Boss fights.
Quality of Life changes
  • Covenant trees colors adjusted to make it more comfortable to see Сross-сovenant and Paired Perks.
  • Dots’ position on enemy intentions adjusted a little bit.
Cards
Common
  • New Card: Neophyte Cleric. At the end of each turn heals an ally in front but loses some hp.
  • Rashness reworked - now deals damage to all enemies but applies Vulnerability to your Hero.
  • Rashness manacost increased 1 --- 2.
  • Siegebreaker reworked. Now deals damage to a target and to the target behind it.
  • Ignite+ reworked - now has 50% to cast itself again on a random target.
  • City Badge reworked and renamed to Winter badge.
  • Winter Badge applies a buff that doubles the next Armor application on your Hero.
  • Winter badge now unlocks in the first Northstar Card Pack.
  • Consume/+ healing increased 2 --- 3.
  • Spiked Minibot+ stats changed 1/1 - 4/2
  • Spiked Minibot+ Reflection reduced 5 --- 3.
  • Counter Attack mana cost reduced 6 --- 5.
  • Counter Attack damage reduced 7 --- 6.
  • Demonic Spikes/+ can’t target enemies anymore.
  • Demonic Spikes+ now gives Resistance.
  • Demonic Spikes+ Reflection reduced 4 --- 3.
  • Cover Shot damage increased 2 --- 3
  • Cover Shot+ damage increased 3 --- 4.
  • SDAT scout+ now has Draw (1) component.
  • SDAT scout+ stats reduced 4/3 -- 3/2.
  • Mugging gold gain decreased 5 --- 3.
  • Mugging+ gold gain decreased 8 --- 6.
  • Peacekeeper health increased 7 --- 9.
  • Coordinated attack plus mana cost reduced 1 --- 0.
  • Coordinated attack+ damage reduced 4 --- 3.

Rare
  • New Card: Fluffy Shieldcarrier - at the end of each turn allies below and above of Shieldcarrier gain 2 Armor.
  • Ice Armor reworked - now provides armor and Tenacity buff.
  • Shield Slam is moved from the Card pack and can drop from the start of the game.
  • Heal the Weak/+ healing reduced 7 --- 5.
  • Crimson Fortitude Pay reduced 3 --- 2.
  • Crimson Fortitude+ Pay reduced 2 --- 1.
  • Rearm mana cost reduced 3 --- 2.
  • Rearm draw reduced 4 --- 3.
  • Fire Shield+ armor gain increased 8 --- 9.
  • Magnet-1C rarity changed Rare --- Legendary
  • Magnetic stats increased to 2/2.
  • Magnetic+ stats increased to 3/3.
  • Demonic Swine attack increased 4 --- 5.
  • Demonic Swine+ attack increased 6 --- 7.
  • Firestarter battlecry now affects two targets.
  • Firestarter battlecry does not deal damage.
  • Firestarter+ battlecry now affects all enemies.
  • Headshot+ now has 100% chance to crit.
  • Headshot+ damage reduced 10 --- 8.
  • Patient Goliath/+ mana cost reduction per turn increased 1 --- 2.
  • Sickbomb/+ deathwish damage increased 4 --- 5.

Legendary
  • Holy kitty can now attack twice.
  • Holy kitty is not Defender anymore.
  • Hol Kitty Attack increased.
  • Forest Keeper stats increased 0/27 --- 5/27
  • Forest Keeper can now Attack.
  • Robber Good renamed to Bounty Hunter
  • Bounty Hunter rarity changed legendary --- rare
  • Bounty Hunter/+ gold gain reduced 5(10) --- 3(3)
  • Bounty Hunter stats reduced from 5/3 --- 4/2
  • Bounty Hunter+ now has Critical
  • Prayer of Warding rarity changed Legendary ---- Rare
  • Prayer of Warding mana cost increased by (1).
Elite Allies
  • New elite Ally - Souldrainer. Active: forces hero to Pay twice. Heals himself.
  • Alchemist gold gain reduced 5 --- 4
  • Juggernatta health reduced 21 --- 18
  • Decimatta health reduced 22 --- 18
  • Supervisor Pain Reworked - now receives Attack Power (1) when any unit dies.
  • Supervisor Pain stats adjusted 4/22 --- 2/19.
  • Supervisor Pain is moved from the Card pack and can drop from the start of the game.
  • Arasha now unlocks in the Cult Card Pack.
  • Aberraht art updated.
Trinkets
  • New Trinket added - Stout horns - hero gains Reflection (1). When any allied unit with Reflection is attacked - they gain 2 Armor.
  • Iron Chalice heal increased 1 --- 2.
  • Golden Tooth bonus shop rerolls increased 1 --- 3.
  • Golden Tooth shop discount removed.
  • Golden Ducky gold gain bonus reduced 30% --- 20%.
  • Ancient Gong renamed to Ancient pendant.
  • Ancient Pendant is not Shop only trinket now.
  • Portable Black Hole now applies Weakness instead of Reducing Attack Power.
  • Ankh healing reduced 50 --- 30.
Talents
  • Lucky Hundreds renamed to Lucky Clover.
  • Lucky Clover gold gain increased 100 --- 250.
  • Lucky Clover no longer gives you a trinket.
  • Infestation damage per turn reduced 4 --- 3.
Covenants
Enclave
  • Magnate Enterprise gold gain reduced from 5-9 --- 5-8
  • Mass Cash no longer provides bonus roll.
  • Mass Cash now provides 10% Shop Discount.
Enemies
ACT 1
  • Priestess (elite) - health increased 28 --- 30.
  • Insane Rat (elite) health increased 37 --- 39.
  • Thief Queen (elite) attack while in Resistant mode increased 5 --- 7.

ACT 3
  • Armor eater (elite) attack reduced 20 --- 16.
  • Armor eater (elite) armor reduced 140 --- 120.
  • Armor Eating reworked - now grants Piercing.
  • Hard Knight damage increased 10 --- 12.
Events
  • The Escape event difficulty increased.
Known Issues
  • Z-fighting of the cards in hand still not beaten.
  • There is a very small chance to spawn a purple untargetable enemy. Solution: save and load the game.
What to expect in nearest updates?
  • Music.
  • VFX updates.
  • More diffuculties.
Feel free to join our discord and share your suggestions and thoughts!