0.4.557 - Huge Balance changes, more synergies!
This update is mostly focused on the balance. Many changes are made based on your feedback: some cards felt like they are weaker than others, some cards upgrades weren't feeling fun or impactful. Another pack of changes is made to synergize cards better.
General
Common
Rare
Legendary
Enclave
ACT 1
ACT 3
General
- Starting deck now contains 2 Bloodemons.
- Effects “when Hero takes damage” now also trigger when Pay is used.
- Metamorphosis buff reworked. Now grants your Hero Critical.
- You can’t find an upgraded card in ACT 1 Shop anymore.
- Upgraded cards gold price increased `20%.
- Act 1 backgrounds art updated.
- Fixed a bug that did not allow you to save a run during Boss fights.
- Covenant trees colors adjusted to make it more comfortable to see Сross-сovenant and Paired Perks.
- Dots’ position on enemy intentions adjusted a little bit.
Common
- New Card: Neophyte Cleric. At the end of each turn heals an ally in front but loses some hp.
- Rashness reworked - now deals damage to all enemies but applies Vulnerability to your Hero.
- Rashness manacost increased 1 --- 2.
- Siegebreaker reworked. Now deals damage to a target and to the target behind it.
- Ignite+ reworked - now has 50% to cast itself again on a random target.
- City Badge reworked and renamed to Winter badge.
- Winter Badge applies a buff that doubles the next Armor application on your Hero.
- Winter badge now unlocks in the first Northstar Card Pack.
- Consume/+ healing increased 2 --- 3.
- Spiked Minibot+ stats changed 1/1 - 4/2
- Spiked Minibot+ Reflection reduced 5 --- 3.
- Counter Attack mana cost reduced 6 --- 5.
- Counter Attack damage reduced 7 --- 6.
- Demonic Spikes/+ can’t target enemies anymore.
- Demonic Spikes+ now gives Resistance.
- Demonic Spikes+ Reflection reduced 4 --- 3.
- Cover Shot damage increased 2 --- 3
- Cover Shot+ damage increased 3 --- 4.
- SDAT scout+ now has Draw (1) component.
- SDAT scout+ stats reduced 4/3 -- 3/2.
- Mugging gold gain decreased 5 --- 3.
- Mugging+ gold gain decreased 8 --- 6.
- Peacekeeper health increased 7 --- 9.
- Coordinated attack plus mana cost reduced 1 --- 0.
- Coordinated attack+ damage reduced 4 --- 3.
Rare
- New Card: Fluffy Shieldcarrier - at the end of each turn allies below and above of Shieldcarrier gain 2 Armor.
- Ice Armor reworked - now provides armor and Tenacity buff.
- Shield Slam is moved from the Card pack and can drop from the start of the game.
- Heal the Weak/+ healing reduced 7 --- 5.
- Crimson Fortitude Pay reduced 3 --- 2.
- Crimson Fortitude+ Pay reduced 2 --- 1.
- Rearm mana cost reduced 3 --- 2.
- Rearm draw reduced 4 --- 3.
- Fire Shield+ armor gain increased 8 --- 9.
- Magnet-1C rarity changed Rare --- Legendary
- Magnetic stats increased to 2/2.
- Magnetic+ stats increased to 3/3.
- Demonic Swine attack increased 4 --- 5.
- Demonic Swine+ attack increased 6 --- 7.
- Firestarter battlecry now affects two targets.
- Firestarter battlecry does not deal damage.
- Firestarter+ battlecry now affects all enemies.
- Headshot+ now has 100% chance to crit.
- Headshot+ damage reduced 10 --- 8.
- Patient Goliath/+ mana cost reduction per turn increased 1 --- 2.
- Sickbomb/+ deathwish damage increased 4 --- 5.
Legendary
- Holy kitty can now attack twice.
- Holy kitty is not Defender anymore.
- Hol Kitty Attack increased.
- Forest Keeper stats increased 0/27 --- 5/27
- Forest Keeper can now Attack.
- Robber Good renamed to Bounty Hunter
- Bounty Hunter rarity changed legendary --- rare
- Bounty Hunter/+ gold gain reduced 5(10) --- 3(3)
- Bounty Hunter stats reduced from 5/3 --- 4/2
- Bounty Hunter+ now has Critical
- Prayer of Warding rarity changed Legendary ---- Rare
- Prayer of Warding mana cost increased by (1).
- New elite Ally - Souldrainer. Active: forces hero to Pay twice. Heals himself.
- Alchemist gold gain reduced 5 --- 4
- Juggernatta health reduced 21 --- 18
- Decimatta health reduced 22 --- 18
- Supervisor Pain Reworked - now receives Attack Power (1) when any unit dies.
- Supervisor Pain stats adjusted 4/22 --- 2/19.
- Supervisor Pain is moved from the Card pack and can drop from the start of the game.
- Arasha now unlocks in the Cult Card Pack.
- Aberraht art updated.
- New Trinket added - Stout horns - hero gains Reflection (1). When any allied unit with Reflection is attacked - they gain 2 Armor.
- Iron Chalice heal increased 1 --- 2.
- Golden Tooth bonus shop rerolls increased 1 --- 3.
- Golden Tooth shop discount removed.
- Golden Ducky gold gain bonus reduced 30% --- 20%.
- Ancient Gong renamed to Ancient pendant.
- Ancient Pendant is not Shop only trinket now.
- Portable Black Hole now applies Weakness instead of Reducing Attack Power.
- Ankh healing reduced 50 --- 30.
- Lucky Hundreds renamed to Lucky Clover.
- Lucky Clover gold gain increased 100 --- 250.
- Lucky Clover no longer gives you a trinket.
- Infestation damage per turn reduced 4 --- 3.
Enclave
- Magnate Enterprise gold gain reduced from 5-9 --- 5-8
- Mass Cash no longer provides bonus roll.
- Mass Cash now provides 10% Shop Discount.
ACT 1
- Priestess (elite) - health increased 28 --- 30.
- Insane Rat (elite) health increased 37 --- 39.
- Thief Queen (elite) attack while in Resistant mode increased 5 --- 7.
ACT 3
- Armor eater (elite) attack reduced 20 --- 16.
- Armor eater (elite) armor reduced 140 --- 120.
- Armor Eating reworked - now grants Piercing.
- Hard Knight damage increased 10 --- 12.
- The Escape event difficulty increased.
- Z-fighting of the cards in hand still not beaten.
- There is a very small chance to spawn a purple untargetable enemy. Solution: save and load the game.
- Music.
- VFX updates.
- More diffuculties.